Compara los precios de Stellaris: Necroids Species Pack (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paradox Development Studio. Publicado por Paradox Interactive. Lanzado el 29/10/2020. Disponible en PC. Géneros: Simulation, Strategy.

Death-themed portraits, ships, and the Necrophage origin for Stellaris. More than a skin pack - the origin reshapes your entire early-game strategy.

The Necroids Species Pack is a cosmetic-plus-mechanics DLC for Stellaris that bundles undead-flavored portraits, a matching ship set, new city and government appearance options, and a handful of civics built around death worship and corpse-based resource loops. If you have played enough Stellaris to know that the base game's portrait variety gets old fast, this pack fills a specific aesthetic niche that nothing else in the DLC catalog covers. The visual assets are cohesive - the ship set in particular has a skeletal, organic-mechanical look that pairs well with Devouring Swarm or authoritarian empires, even if the lore association is not mandatory. The real mechanical hook is the Necrophage origin, and that is where this pack earns its place beyond pure cosmetics. Necrophage lets your founding species consume pre-sapient or conquered populations to fuel your own population growth, turning the early-game colonization math on its head. Instead of the usual "build pops, wait, expand" loop, you are actively hunting habitable worlds for their existing biology and converting it into your workforce. This creates a mid-game crunch that is genuinely different from vanilla expansion strategies: you need to keep finding new sources to necrophage before your conversion rate stalls, which pushes you toward early militarism and aggressive scouting builds rather than economic turtling. It interacts interestingly with the Devouring Swarm and Terravore origins too, though those require separate DLC. The companion civics - Memorialist, Death Cult, and Reanimated Armies - each slot into different playstyles. Death Cult is the high-risk one: you can sacrifice pops for powerful empire-wide buffs, which sounds brutal in a spreadsheet and plays exactly as brutal as it sounds. Reanimated Armies lets you field undead ground troops built from fallen enemies, which is niche but genuinely useful during prolonged wars when your recruitment capacity is strained. Memorialist is the quieter, lore-friendly option that generates unity from destroyed pops and ruined worlds - useful in a tall empire that wants to lean into the death aesthetic without sacrificing citizens. None of these civics are overpowered, which is actually a compliment; they fit the game's balance range without breaking anything. The weaknesses are honest ones. This is not a systems-deep expansion on the level of Federations or Overlord. You are not getting new mechanics that ripple across the whole game, new crises, or new mid-game story chains. If you already have a large Stellaris DLC library and are looking for the next layer of strategic complexity, this pack will not deliver that. The Necrophage origin has genuine depth, but the civics are mostly variations on existing templates. Mod support is solid - the Steam Workshop has already extended the Necroid aesthetic into dozens of portraits and origin variants, so if you enjoy this pack's flavor, the mod ecosystem multiplies its value significantly. For newcomers wondering whether to grab this alongside a base game purchase: the civics and origin add mechanical decisions you will need some baseline familiarity with pops and economy to appreciate. Play ten hours of vanilla first, get comfortable with the pop growth system, then come back. The Necrophage origin specifically rewards players who already understand why pop counts matter in the mid-game power curve. Experienced players who want a distinct death-empire identity, a fresh early-game strategic angle, or a cosmetically unified aesthetic for a theocratic necromancer empire will get clear value here. Everyone else should weigh it against the bigger mechanical expansions first. Diego, Scout Team

Stellaris: Necroids Species Pack (DLC)

Stellaris: Necroids Species Pack (DLC)

Complemento / DLC de Stellaris — ver juego completo
29 oct 2020Paradox Development StudioParadox Interactive
GamerScout opina

Death-themed portraits, ships, and the Necrophage origin for Stellaris. More than a skin pack - the origin reshapes your entire early-game strategy.

PC
Mejor precio disponible
4,70 €-53%
en Eneba
Mínimo registrado: 4,01 €
Sigue este precio

Veredicto de GamerScout

Solid pick for experienced Stellaris players who want a mechanically distinct death-empire origin and a cohesive undead aesthetic.

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EnebaMejor precio
Necroids Species Pack (DLC) Steam KeyGlobalSteam KeyClave
4,70 €-53%
La tienda fija el precio en EUR
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Necroids Species Pack (DLC) Steam Key LATAMLatinoaméricaSteam KeyClave
4,95 €-50%
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Necroids Species Pack (DLC) (PC) Steam KeyEuropa (UE)Steam KeyClave
4,99 €-50%
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StandardGlobalSteam KeyClave
8,89 €-11%
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StandardGlobalSteam KeyClave
9,39 €-6%
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
4,01 €2 jul 2026
Mejor precio actual
4,70 €
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3,93 €4,21 €4,50 €4,78 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Stellaris: Necroids Species Pack (DLC)

The Necroids Species Pack is a cosmetic-plus-mechanics DLC for Stellaris that bundles undead-flavored portraits, a matching ship set, new city and government appearance options, and a handful of civics built around death worship and corpse-based resource loops. If you have played enough Stellaris to know that the base game's portrait variety gets old fast, this pack fills a specific aesthetic niche that nothing else in the DLC catalog covers. The visual assets are cohesive - the ship set in particular has a skeletal, organic-mechanical look that pairs well with Devouring Swarm or authoritarian empires, even if the lore association is not mandatory. The real mechanical hook is the Necrophage origin, and that is where this pack earns its place beyond pure cosmetics. Necrophage lets your founding species consume pre-sapient or conquered populations to fuel your own population growth, turning the early-game colonization math on its head. Instead of the usual "build pops, wait, expand" loop, you are actively hunting habitable worlds for their existing biology and converting it into your workforce. This creates a mid-game crunch that is genuinely different from vanilla expansion strategies: you need to keep finding new sources to necrophage before your conversion rate stalls, which pushes you toward early militarism and aggressive scouting builds rather than economic turtling. It interacts interestingly with the Devouring Swarm and Terravore origins too, though those require separate DLC. The companion civics - Memorialist, Death Cult, and Reanimated Armies - each slot into different playstyles. Death Cult is the high-risk one: you can sacrifice pops for powerful empire-wide buffs, which sounds brutal in a spreadsheet and plays exactly as brutal as it sounds. Reanimated Armies lets you field undead ground troops built from fallen enemies, which is niche but genuinely useful during prolonged wars when your recruitment capacity is strained. Memorialist is the quieter, lore-friendly option that generates unity from destroyed pops and ruined worlds - useful in a tall empire that wants to lean into the death aesthetic without sacrificing citizens. None of these civics are overpowered, which is actually a compliment; they fit the game's balance range without breaking anything. The weaknesses are honest ones. This is not a systems-deep expansion on the level of Federations or Overlord. You are not getting new mechanics that ripple across the whole game, new crises, or new mid-game story chains. If you already have a large Stellaris DLC library and are looking for the next layer of strategic complexity, this pack will not deliver that. The Necrophage origin has genuine depth, but the civics are mostly variations on existing templates. Mod support is solid - the Steam Workshop has already extended the Necroid aesthetic into dozens of portraits and origin variants, so if you enjoy this pack's flavor, the mod ecosystem multiplies its value significantly. For newcomers wondering whether to grab this alongside a base game purchase: the civics and origin add mechanical decisions you will need some baseline familiarity with pops and economy to appreciate. Play ten hours of vanilla first, get comfortable with the pop growth system, then come back. The Necrophage origin specifically rewards players who already understand why pop counts matter in the mid-game power curve. Experienced players who want a distinct death-empire identity, a fresh early-game strategic angle, or a cosmetically unified aesthetic for a theocratic necromancer empire will get clear value here. Everyone else should weigh it against the bigger mechanical expansions first.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSpecies PackNecrophage OriginDeath Cult CivicReanimated ArmiesPop Conversion MechanicCosmetic DLCOrigin-Based PlaythroughTall Empire Build

Requisitos del sistema

Mínimos

Processor
Intel® Core™ i3-530 or AMD® FX-6350
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 460 / AMD® ATI Radeon™ HD 5870 (1GB VRAM) / AMD® Radeon™ RX Vega 11 / Intel® HD Grap…

Recomendados

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i5-3570K / AMD® Ryzen™ 5 2400G
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) / AMD® Radeon™ R7 370 (2GB VRAM)
DirectX
Version 9.0…

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Información del juego

Desarrolladora
Paradox Development Studio
Distribuidora
Paradox Interactive
Fecha de lanzamiento
29 oct 2020

Características

Single-playerMultiplayerCross Platform MultiplayerDownloadable ContentSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+1 más

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Preguntas frecuentes sobre Stellaris: Necroids Species Pack (DLC)

¿Cuánto cuesta Stellaris: Necroids Species Pack (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de Stellaris: Necroids Species Pack (DLC) es €4.70 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Stellaris: Necroids Species Pack (DLC) más barato?

El precio más bajo disponible que seguimos para Stellaris: Necroids Species Pack (DLC) es €4.70 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Stellaris: Necroids Species Pack (DLC)?

Stellaris: Necroids Species Pack (DLC) está disponible en PC.

¿Cuándo se lanzó Stellaris: Necroids Species Pack (DLC)?

Stellaris: Necroids Species Pack (DLC) se lanzó el 29 de octubre de 2020.

¿Quién desarrolló Stellaris: Necroids Species Pack (DLC)?

Stellaris: Necroids Species Pack (DLC) fue desarrollado por Paradox Development Studio y publicado por Paradox Interactive.