Compara los precios de Stellaris: Humanoids Species Pack (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paradox Development. Publicado por Paradox Interactive. Lanzado el 7/12/2017. Disponible en PC. Géneros: Single Player, Multiplayer, Bird View, Strategy.

A cosmetic-leaning species pack for Stellaris that adds humanoid portraits, a dedicated ship set, two civics, and the Clone Army origin. Thin on mechanics, but post-launch updates made it a more defensible purchase than it launched as.

Let me be upfront about what this DLC is and what it is not, because the label "species pack" does a lot of heavy lifting. At launch in December 2017, the Humanoids Species Pack was almost entirely cosmetic: ten new humanoid portraits covering fantasy archetypes like space orcs and dwarves, a dedicated Humanoid ship set with coverage across every ship class and station type, three remixed music tracks from the Utopia expansion, and two new VIR voiceover sets (Technocrat and Diplomat). The ship designs are genuinely the strongest part of the package. Where vanilla Stellaris ship lines share a loose aesthetic, the Humanoid set has a tight internal logic, with broad horizontal exhaust bands and clear hangar runways that give your fleets a recognisable silhouette at a glance. The original criticism that landed hardest, and fairly, was that a pack called Humanoids somehow shipped with limited human faces and that the advisor voices, while competent, were too tonally specific to feel neutral in custom empire builds. The Diplomat's mannerisms fit the United Nations of Earth; they feel odd attached to a xenophobe militarist you spent forty minutes naming from scratch. The Technocrat is similarly flavoured toward a particular civic loadout. These are genuine design friction points, not nitpicks. The more interesting conversation happens post-2021. With the 3.1 update, Paradox folded in two new civics and a new origin at no extra cost. The Masterful Crafters civic swaps your Artisan job slots for Artificers, who produce Consumer Goods but also generate Trade Value and Engineering research per job, and unlock additional building slots via Industrial Districts. There is a MegaCorp variant for corporate empires. The Pleasure Seekers civic grants access to the Decadent Lifestyle living standard, trading pop happiness for higher Consumer Goods upkeep. Both civics are real options in empire builds, not filler. The Clone Army origin is the most mechanically interesting addition: your pops are short-lived, infertile, and reproduce exclusively at Ancient Cloning Vats, which are hard-capped at five empire-wide with each vat supporting a maximum of twenty Clone Army pops. That is a meaningful population constraint that shapes your entire early-game expansion calculus and pushes you toward conquest over organic growth. It is the kind of asymmetric starting condition I enjoy seeing in Paradox DLC. Steam user reception sits at roughly 48 percent positive across over five hundred reviews, which is a "Mixed" rating and a telling number. The community consensus is blunt: if you are primarily interested in cosmetics, the Steam Workshop has free portrait and ship-set mods that compete directly with this pack. If you want the Masterful Crafters and Pleasure Seekers civics plus the Clone Army origin in a legitimate, mod-conflict-free install, then the pack earns its place in a build-focused playthrough. The Clone Army origin in particular has enough mechanical teeth to justify a dedicated run. Outside of that specific case, cosmetics-only buyers should honestly weigh the Workshop first. Diego, Scout Team

Stellaris: Humanoids Species Pack (DLC)
Single PlayerMultiplayerBird ViewStrategy

Stellaris: Humanoids Species Pack (DLC)

Complemento / DLC de Stellaris — ver juego completo
7 dic 2017Paradox DevelopmentParadox Interactive
GamerScout opina

A cosmetic-leaning species pack for Stellaris that adds humanoid portraits, a dedicated ship set, two civics, and the Clone Army origin. Thin on mechanics, but post-launch updates made it a more defensible purchase than it launched as.

PC
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Let me be upfront about what this DLC is and what it is not, because the label "species pack" does a lot of heavy lifting. At launch in December 2017, the Humanoids Species Pack was almost entirely cosmetic: ten new humanoid portraits covering fantasy archetypes like space orcs and dwarves, a dedicated Humanoid ship set with coverage across every ship class and station type, three remixed music tracks from the Utopia expansion, and two new VIR voiceover sets (Technocrat and Diplomat). The ship designs are genuinely the strongest part of the package. Where vanilla Stellaris ship lines share a loose aesthetic, the Humanoid set has a tight internal logic, with broad horizontal exhaust bands and clear hangar runways that give your fleets a recognisable silhouette at a glance. The original criticism that landed hardest, and fairly, was that a pack called Humanoids somehow shipped with limited human faces and that the advisor voices, while competent, were too tonally specific to feel neutral in custom empire builds. The Diplomat's mannerisms fit the United Nations of Earth; they feel odd attached to a xenophobe militarist you spent forty minutes naming from scratch. The Technocrat is similarly flavoured toward a particular civic loadout. These are genuine design friction points, not nitpicks. The more interesting conversation happens post-2021. With the 3.1 update, Paradox folded in two new civics and a new origin at no extra cost. The Masterful Crafters civic swaps your Artisan job slots for Artificers, who produce Consumer Goods but also generate Trade Value and Engineering research per job, and unlock additional building slots via Industrial Districts. There is a MegaCorp variant for corporate empires. The Pleasure Seekers civic grants access to the Decadent Lifestyle living standard, trading pop happiness for higher Consumer Goods upkeep. Both civics are real options in empire builds, not filler. The Clone Army origin is the most mechanically interesting addition: your pops are short-lived, infertile, and reproduce exclusively at Ancient Cloning Vats, which are hard-capped at five empire-wide with each vat supporting a maximum of twenty Clone Army pops. That is a meaningful population constraint that shapes your entire early-game expansion calculus and pushes you toward conquest over organic growth. It is the kind of asymmetric starting condition I enjoy seeing in Paradox DLC. Steam user reception sits at roughly 48 percent positive across over five hundred reviews, which is a "Mixed" rating and a telling number. The community consensus is blunt: if you are primarily interested in cosmetics, the Steam Workshop has free portrait and ship-set mods that compete directly with this pack. If you want the Masterful Crafters and Pleasure Seekers civics plus the Clone Army origin in a legitimate, mod-conflict-free install, then the pack earns its place in a build-focused playthrough. The Clone Army origin in particular has enough mechanical teeth to justify a dedicated run. Outside of that specific case, cosmetics-only buyers should honestly weigh the Workshop first.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamClone Army OriginCivic BuildCosmetic DLCPost-Launch UpdatedTrade Value EconomyPop ManagementAsymmetric StartWorkshop Alternative

Requisitos del sistema

Mínimos

Memory
2 GB
Storage
4 GB
Graphics
AMD HD 5770 / or Nvidia GTX 460, 1024MB VRAM. Latest available WHQL drivers both manufacturers
Processor
AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
System requirements
Windows 7 x86

Recomendados

Memory
4 GB
Storage
4 GB
Graphics
AMD HD 6850 / or Nvidia GTX 560TI, 1024MB VRAM
Processor
AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
System requirements
Windows 7 x64

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Información del juego

Desarrolladora
Paradox Development
Distribuidora
Paradox Interactive
Fecha de lanzamiento
7 dic 2017

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¿En qué plataformas está disponible Stellaris: Humanoids Species Pack (DLC)?

Stellaris: Humanoids Species Pack (DLC) está disponible en PC.

¿Cuándo se lanzó Stellaris: Humanoids Species Pack (DLC)?

Stellaris: Humanoids Species Pack (DLC) se lanzó el 7 de diciembre de 2017.

¿Quién desarrolló Stellaris: Humanoids Species Pack (DLC)?

Stellaris: Humanoids Species Pack (DLC) fue desarrollado por Paradox Development y publicado por Paradox Interactive.