Compara los precios de STAR WARS Jedi: Survivor™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Respawn. Publicado por Electronic Arts. Lanzado el 27/4/2023. Disponible en PC, Xbox. Géneros: Action, Adventure.

If you can tolerate a rough PC port, Respawn's sequel to Fallen Order delivers some of the best lightsaber combat and Star Wars storytelling in years - just go in with eyes open about stutter.

I went into Jedi: Survivor already knowing the PC version had a rocky launch history, and the community chatter hadn't quieted by the time I sat down with it. Traversal stutter in dense areas like Koboh and shader compilation hiccups are real, documented issues that patches have improved but not fully resolved. If you run ray tracing on, expect frame rate problems regardless of your GPU. Turn RT off, keep settings reasonable, and the game becomes genuinely playable - even enjoyable - on mid-range hardware. That caveat is front and center because this is a PC listing, and pretending otherwise would be dishonest. Past the technical noise, though, the game underneath is exceptional. Respawn took everything that worked in Fallen Order - the Souls-adjacent parry system, Metroidvania-style backtracking, and cinematic set pieces - and expanded each pillar significantly. Combat now gives you five lightsaber stances to choose from, including dual wield, double-bladed, crossguard, and a blaster stance that finally hands you a proper ranged option. You equip two stances at a time and swap on the fly, which keeps fights feeling varied across a 30-plus hour campaign. The skill trees tied to each stance mean there is genuine build personality to explore rather than one obvious optimal path. The world design is the other big leap. Koboh, the game's central hub planet, is almost open-world in scale - sprawling enough that reviewers who beat the main story had only uncovered around 65 percent of it. Meditation chambers serve as self-contained puzzle rooms. A bounty hunter side system adds 18 optional boss encounters for players who want harder challenges outside the critical path. Difficulty spans five settings, from a forgiving Story Mode (wide parry windows, minimal punishment) up to Jedi Grand Master, which is described by people who attempted it as genuinely brutal. Accessibility options are unusually thorough, covering button-hold vs. mash, camera sway, and timing assistance. The story is the strongest argument for pushing through any technical frustration. Cal Kestis, set five years on from Fallen Order, feels like a fully formed character here - worn down, morally complicated, fighting a cause that increasingly looks hopeless. The supporting cast, particularly Merrin and new arrival Bode, are well-acted and their arcs earn real emotional weight. The Star Wars lore is handled with obvious affection, pulling from corners of the expanded universe that most games wouldn't touch. It does not lean on nostalgia cameos as a crutch, which is a relief. The bottom line for PC buyers specifically: if your rig is on the modest side or you are sensitive to stutter, this one demands patience. Community-made mods (there is a widely used Vulkan mod on Nexus that many players credit with reducing stutter meaningfully) can help. If you are on modern mid-to-high-end hardware and willing to skip ray tracing, you will likely have a smooth enough experience to access what is, underneath all of it, one of the most complete single-player action games in recent memory. Alex, Scout Team

STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

27 abr 2023RespawnElectronic Arts
GamerScout opina

If you can tolerate a rough PC port, Respawn's sequel to Fallen Order delivers some of the best lightsaber combat and Star Wars storytelling in years - just go in with eyes open about stutter.

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I went into Jedi: Survivor already knowing the PC version had a rocky launch history, and the community chatter hadn't quieted by the time I sat down with it. Traversal stutter in dense areas like Koboh and shader compilation hiccups are real, documented issues that patches have improved but not fully resolved. If you run ray tracing on, expect frame rate problems regardless of your GPU. Turn RT off, keep settings reasonable, and the game becomes genuinely playable - even enjoyable - on mid-range hardware. That caveat is front and center because this is a PC listing, and pretending otherwise would be dishonest. Past the technical noise, though, the game underneath is exceptional. Respawn took everything that worked in Fallen Order - the Souls-adjacent parry system, Metroidvania-style backtracking, and cinematic set pieces - and expanded each pillar significantly. Combat now gives you five lightsaber stances to choose from, including dual wield, double-bladed, crossguard, and a blaster stance that finally hands you a proper ranged option. You equip two stances at a time and swap on the fly, which keeps fights feeling varied across a 30-plus hour campaign. The skill trees tied to each stance mean there is genuine build personality to explore rather than one obvious optimal path. The world design is the other big leap. Koboh, the game's central hub planet, is almost open-world in scale - sprawling enough that reviewers who beat the main story had only uncovered around 65 percent of it. Meditation chambers serve as self-contained puzzle rooms. A bounty hunter side system adds 18 optional boss encounters for players who want harder challenges outside the critical path. Difficulty spans five settings, from a forgiving Story Mode (wide parry windows, minimal punishment) up to Jedi Grand Master, which is described by people who attempted it as genuinely brutal. Accessibility options are unusually thorough, covering button-hold vs. mash, camera sway, and timing assistance. The story is the strongest argument for pushing through any technical frustration. Cal Kestis, set five years on from Fallen Order, feels like a fully formed character here - worn down, morally complicated, fighting a cause that increasingly looks hopeless. The supporting cast, particularly Merrin and new arrival Bode, are well-acted and their arcs earn real emotional weight. The Star Wars lore is handled with obvious affection, pulling from corners of the expanded universe that most games wouldn't touch. It does not lean on nostalgia cameos as a crutch, which is a relief. The bottom line for PC buyers specifically: if your rig is on the modest side or you are sensitive to stutter, this one demands patience. Community-made mods (there is a widely used Vulkan mod on Nexus that many players credit with reducing stutter meaningfully) can help. If you are on modern mid-to-high-end hardware and willing to skip ray tracing, you will likely have a smooth enough experience to access what is, underneath all of it, one of the most complete single-player action games in recent memory.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportLightsaber CombatFive Difficulty LevelsMetroidvania ProgressionSemi-Open WorldParry-FocusedBlaster StanceBounty Hunter Side QuestsAccessibility OptionsPC Optimization IssuesDark Souls-Adjacent

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
4 core / 8 threads | Intel Core i7-7700 | Ryzen 5 1400
Memory
8 GB RAM
Graphics
8GB VRAM | GTX 1070 | Radeon RX 580…

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OS
Windows 10 64-bit
Processor
4 core / 8 threads | Intel Core i5 11600K | Ryzen 5 5600X
Memory
16 GB RAM
Graphics
8GB VRAM | RTX2070 | RX 670…

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Información del juego

Desarrolladora
Respawn
Distribuidora
Electronic Arts
Fecha de lanzamiento
27 abr 2023

Modos de juego

singleplayer

Idiomas

Audio (9)
EnglishFrenchItalianGermanSpanish - SpainJapanese+3 más
Subtítulos (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 más

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¿En qué plataformas está disponible STAR WARS Jedi: Survivor™?

STAR WARS Jedi: Survivor™ está disponible en PC, Xbox.

¿Cuándo se lanzó STAR WARS Jedi: Survivor™?

STAR WARS Jedi: Survivor™ se lanzó el 27 de abril de 2023.

¿Quién desarrolló STAR WARS Jedi: Survivor™?

STAR WARS Jedi: Survivor™ fue desarrollado por Respawn y publicado por Electronic Arts.