Compara los precios de Squad en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Offworld. Publicado por Offworld. Lanzado el 23/9/2020. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, Strategy.

If your idea of fun involves a microphone, a nine-person chain of command, and building a forward operating base before you fire a single shot, Squad delivers like nothing else on PC.

I've tracked enough combined-arms games to know when something is genuinely systems-deep versus surface-level mil-aesthetic, and Squad sits firmly in the former camp. Two 50-player teams, divided into nine-person squads, each led by a Squad Leader who coordinates with a team-elected Commander using layered VoIP channels that split local proximity chat, squad radio, and inter-leader comms into distinct communication layers. That structure is not decoration. It is the game. Collapse it and you are running alone across an enormous map, dying to threats you never saw, with no spawn point because nobody built a Forward Operating Base. The mechanical depth here is real. Squad Leaders place and manage FOBs, which function as constructible spawn hubs requiring supply trucks to stock and defend. Roles span Rifleman, Medic, Machine Gunner, Sniper, Engineer, and Anti-Tank, with loadouts varying by faction. The game ships with over a dozen factions, including the US Marine Corps, Australian Defence Force, Canadian Army, and, added in a later update, the Armed Forces of Ukraine. Each faction carries distinct vehicle rosters and weapon handling, so switching sides across maps is not a cosmetic change. The suppression system actively degrades your aim under fire, which means fire discipline and coordinated pushes matter far more than raw aim. Kills feel genuinely earned because the gunplay makes them hard to get cheaply. The onboarding problem is real and should not be glossed over. There is a tutorial area, but it covers roughly ten percent of what a new Squad Leader needs to know. The rest you learn from veteran players, wikis, and frankly painful early matches. PC Gamer, in their review, called it "a hardcore team game that's fun when you work together, despite some unfriendly systems," which is accurate. The maps are massive, and if your team is disorganized, a match can feel like a long walk punctuated by confusion. That said, the Steam community sits at 84 percent positive across over 83,000 reviews, which signals that the friction is surmountable and that most players who push through do not regret it. The newer Fireteam PvE mode, a up-to-five-player co-op option added in Update 10.1, gives newcomers a lower-stakes environment to learn role mechanics before stepping into a full 100-player server. Where the game shows strain: server queue times on popular maps, a community that can swing between genuinely collaborative and pointlessly hostile depending on the server, and hardware demands that lean heavy on CPU. The maps inspired by real-world regions in Norway, Afghanistan, Russia, and Ukraine are spectacular in scope but occasionally too large to feel consistently intense, especially when both teams are disorganized. The mod ecosystem via Steam Workshop is active, and the game's Unreal Engine 4 foundation has proven stable enough to spawn derivative titles, which is a decent signal of architectural solidity. For strategy players who want a shooter with resource logistics, command hierarchy, and base construction as first-class mechanics rather than afterthoughts, Squad is the rare game that actually delivers on all three. Treat it as a team sport with a steep rulebook, bring a microphone, and give it at least five sessions before writing it off. Diego, Scout Team

Squad

Squad

23 sept 2020Offworld
GamerScout opina

If your idea of fun involves a microphone, a nine-person chain of command, and building a forward operating base before you fire a single shot, Squad delivers like nothing else on PC.

PC
Mejor precio disponible
8,33 €-75%
en Eneba
Mínimo registrado: 8,29 €
Sigue este precio

Veredicto de GamerScout

Best for team-first players who want military decision-making depth; patience-testers and solo runners should look elsewhere.

Comparar precios(8 tiendas)

Edición:
EnebaMejor precio
StandardLatinoaméricaSteam KeyClave
8,33 €-75%
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Comprar
StandardEuropa (UE)Steam KeyClave
12,48 €
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StandardGlobalSteam KeyClave
12,67 €-72%
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StandardGlobalSteam KeyClave
12,98 €
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Comprar
StandardGlobalSteam KeyClave
13,37 €
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StandardEstados UnidosSteam KeyClave
16,34 €
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StandardChinaSteam KeyClave
18,82 €-62%
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CommanderEuropa (UE)Steam KeyClave
22,17 €
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
8,29 €8 ago 2026
Mejor precio actual
8,33 €
Tiendas de claves
6,47 €12,74 €19,00 €25,27 €15 Jul23 Jul31 Jul7 Aug15 Aug
Seguimos precios desde 15 jul 2026
Crear alerta

Capturas y multimedia

Acerca de Squad

I've tracked enough combined-arms games to know when something is genuinely systems-deep versus surface-level mil-aesthetic, and Squad sits firmly in the former camp. Two 50-player teams, divided into nine-person squads, each led by a Squad Leader who coordinates with a team-elected Commander using layered VoIP channels that split local proximity chat, squad radio, and inter-leader comms into distinct communication layers. That structure is not decoration. It is the game. Collapse it and you are running alone across an enormous map, dying to threats you never saw, with no spawn point because nobody built a Forward Operating Base. The mechanical depth here is real. Squad Leaders place and manage FOBs, which function as constructible spawn hubs requiring supply trucks to stock and defend. Roles span Rifleman, Medic, Machine Gunner, Sniper, Engineer, and Anti-Tank, with loadouts varying by faction. The game ships with over a dozen factions, including the US Marine Corps, Australian Defence Force, Canadian Army, and, added in a later update, the Armed Forces of Ukraine. Each faction carries distinct vehicle rosters and weapon handling, so switching sides across maps is not a cosmetic change. The suppression system actively degrades your aim under fire, which means fire discipline and coordinated pushes matter far more than raw aim. Kills feel genuinely earned because the gunplay makes them hard to get cheaply. The onboarding problem is real and should not be glossed over. There is a tutorial area, but it covers roughly ten percent of what a new Squad Leader needs to know. The rest you learn from veteran players, wikis, and frankly painful early matches. PC Gamer, in their review, called it "a hardcore team game that's fun when you work together, despite some unfriendly systems," which is accurate. The maps are massive, and if your team is disorganized, a match can feel like a long walk punctuated by confusion. That said, the Steam community sits at 84 percent positive across over 83,000 reviews, which signals that the friction is surmountable and that most players who push through do not regret it. The newer Fireteam PvE mode, a up-to-five-player co-op option added in Update 10.1, gives newcomers a lower-stakes environment to learn role mechanics before stepping into a full 100-player server. Where the game shows strain: server queue times on popular maps, a community that can swing between genuinely collaborative and pointlessly hostile depending on the server, and hardware demands that lean heavy on CPU. The maps inspired by real-world regions in Norway, Afghanistan, Russia, and Ukraine are spectacular in scope but occasionally too large to feel consistently intense, especially when both teams are disorganized. The mod ecosystem via Steam Workshop is active, and the game's Unreal Engine 4 foundation has proven stable enough to spawn derivative titles, which is a decent signal of architectural solidity. For strategy players who want a shooter with resource logistics, command hierarchy, and base construction as first-class mechanics rather than afterthoughts, Squad is the rare game that actually delivers on all three. Treat it as a team sport with a steep rulebook, bring a microphone, and give it at least five sessions before writing it off.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

multiplayerpvponline-pvpcooponline-cooptrading-cardsworkshop

Requisitos del sistema

Mínimos

OS
Windows 10 (x64)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
65 GB available space
Graphics
Nvidia GTX 1060 6GB, AMD Radeon RX 580 with at least 6GB of VRAM
Processor
Intel Core i5-8400, AMD Ryzen 3600

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
65 GB available space
Graphics
Nvidia GeForce RTX 3060, AMD Radeon RX 6600 XT
Processor
Intel Core i5-12400, AMD Ryzen 5600

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Community Discussion

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Reseñas y valoraciones

Steam
81%(241,071)

Información del juego

Desarrolladora
Offworld
Distribuidora
Offworld
Fecha de lanzamiento
23 sept 2020

Modos de juego

Cooperativo en línea

Características

MultiplayerPvPOnline PvPCo-opOnline Co OpSteam Trading CardsSteam WorkshopPartial Controller Support+1 más

Alerta de precio

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Mejor precio8,33 €
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Preguntas frecuentes sobre Squad

¿Cuánto cuesta Squad?

A 15 de agosto de 2026, la oferta más barata disponible de Squad es €8.33 en Eneba, de entre 17 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Squad más barato?

El precio más bajo disponible que seguimos para Squad es €8.33 en Eneba (15 de agosto de 2026). Comparamos 17 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Squad?

Squad está disponible en PC.

¿Cuándo se lanzó Squad?

Squad se lanzó el 23 de septiembre de 2020.

¿Quién desarrolló Squad?

Squad fue desarrollado por Offworld.