Compara los precios de Squad en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Offworld. Publicado por Offworld. Lanzado el 23/9/2020. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, Strategy.

If a mic, a map, and 49 teammates who actually listen sound like your idea of a perfect evening, Squad will consume your weekends. Lone wolves, look elsewhere.

I've logged enough hours in tactical shooters to know when a game is genuinely interrogating what coordinated combat can feel like, and Squad passes that test harder than almost anything else on PC. It sits at a deliberate midpoint between full Arma-style simulation and the accessibility of Battlefield, and that positioning is what makes it so compelling to analyze. The ticket system, the FOB logistics network, the layered command structure from nine-person squads up to a voted-in commander calling UAV recon and artillery strikes -- these are systems with real strategic weight. Losing a tank costs your team tickets. Failing to keep a Forward Operating Base supplied with a logistics truck cuts off your respawn points. Every decision has downstream consequences, which is the kind of design I want to see more of. The class roster rewards specialization and punishes selfishness. Riflemen resupply ammo for the fireteam. Medics hold left-click to revive downed players under fire, a deliberate concession to playability over pure simulation. Light Anti-Tank kits exist specifically to counter vehicle rushes, crewman and pilot kits lock you into operating APCs and helicopters that require a full crew to be effective. Nobody wins carrying a 9-person squad alone, and the game enforces that socially, not just mechanically. Your microphone is a loadout item. Squad leaders coordinate via radio comms while proximity voice chat keeps your fire team in contact. A quiet team is a losing team, by design. The game modes give those systems room to breathe. Advance and Secure (AAS) and its randomized variant RAAS keep flag capture unpredictable enough that no two matches play out identically. Invasion flips the ticket logic entirely, letting attackers win on pure cap speed regardless of respawn bleed. Destruction and Insurgency mode add cache hunting and asymmetric pressure. The recent Fireteam PvE co-op mode, added in Update 10.1, condenses the core experience into five-player tactical missions for players who want to learn the systems without being shouted at by a stranger on a 100-player server -- a genuinely smart on-ramp for newcomers. The mod SDK, available free, means community-built maps and modes extend the lifespan well beyond what Offworld ships officially. The honest downsides: optimization has historically been a pain point, with CPU-heavy combat zones causing frame drops even on solid hardware, though post-launch patches have made meaningful progress. The tutorial does the bare minimum. New players who skip the training server and jump straight into a 100-player RAAS match will have a rough first hour, possibly several rough hours. Server quality is inconsistent -- a well-organized community server and a chaotic public one are almost different games. The graphics, especially on older maps, show the Unreal Engine 4 roots clearly, though the more recent move toward UE5 and ongoing map updates are closing that gap. For anyone with a strategic mindset who has ever felt shortchanged by the shallow team mechanics in mainstream shooters, Squad offers a density of decision-making that will hold up across hundreds of hours. Pick a server with an active community, put a headset on, and accept that your first ten hours are tuition, not entertainment. What you get after that is the most operationally coherent combined-arms experience available on PC right now. Diego, Scout Team

Squad

Squad

23 sept 2020Offworld
GamerScout opina

If a mic, a map, and 49 teammates who actually listen sound like your idea of a perfect evening, Squad will consume your weekends. Lone wolves, look elsewhere.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
11,45 €-17%
en G2A
Mínimo registrado: 9,58 €
Sigue este precio

Veredicto de GamerScout

7/10

Best for tactical shooter fans willing to treat the first ten hours as a training course before the real game opens up.

Comparar precios(8 tiendas)

G2AMejor precio
StandardLatinoaméricaSteam KeyClave
11,45 €-17%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
12,48 €-63%
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Comprar
StandardGlobalSteam KeyClave
12,67 €-72%
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Comprar
StandardEuropa (UE)Steam KeyClave
12,98 €-62%
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Comprar
StandardGlobalSteam KeyClave
13,08 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
13,39 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
13,69 €
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Comprar
StandardTurquíaSteam KeyClave
15,10 €-12%
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

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Historial de precios

Mínimo registrado
9,58 €26 jun 2026
Mejor precio actual
11,45 €
Tiendas de claves
9,14 €10,66 €12,19 €13,71 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Squad

I've logged enough hours in tactical shooters to know when a game is genuinely interrogating what coordinated combat can feel like, and Squad passes that test harder than almost anything else on PC. It sits at a deliberate midpoint between full Arma-style simulation and the accessibility of Battlefield, and that positioning is what makes it so compelling to analyze. The ticket system, the FOB logistics network, the layered command structure from nine-person squads up to a voted-in commander calling UAV recon and artillery strikes -- these are systems with real strategic weight. Losing a tank costs your team tickets. Failing to keep a Forward Operating Base supplied with a logistics truck cuts off your respawn points. Every decision has downstream consequences, which is the kind of design I want to see more of. The class roster rewards specialization and punishes selfishness. Riflemen resupply ammo for the fireteam. Medics hold left-click to revive downed players under fire, a deliberate concession to playability over pure simulation. Light Anti-Tank kits exist specifically to counter vehicle rushes, crewman and pilot kits lock you into operating APCs and helicopters that require a full crew to be effective. Nobody wins carrying a 9-person squad alone, and the game enforces that socially, not just mechanically. Your microphone is a loadout item. Squad leaders coordinate via radio comms while proximity voice chat keeps your fire team in contact. A quiet team is a losing team, by design. The game modes give those systems room to breathe. Advance and Secure (AAS) and its randomized variant RAAS keep flag capture unpredictable enough that no two matches play out identically. Invasion flips the ticket logic entirely, letting attackers win on pure cap speed regardless of respawn bleed. Destruction and Insurgency mode add cache hunting and asymmetric pressure. The recent Fireteam PvE co-op mode, added in Update 10.1, condenses the core experience into five-player tactical missions for players who want to learn the systems without being shouted at by a stranger on a 100-player server -- a genuinely smart on-ramp for newcomers. The mod SDK, available free, means community-built maps and modes extend the lifespan well beyond what Offworld ships officially. The honest downsides: optimization has historically been a pain point, with CPU-heavy combat zones causing frame drops even on solid hardware, though post-launch patches have made meaningful progress. The tutorial does the bare minimum. New players who skip the training server and jump straight into a 100-player RAAS match will have a rough first hour, possibly several rough hours. Server quality is inconsistent -- a well-organized community server and a chaotic public one are almost different games. The graphics, especially on older maps, show the Unreal Engine 4 roots clearly, though the more recent move toward UE5 and ongoing map updates are closing that gap. For anyone with a strategic mindset who has ever felt shortchanged by the shallow team mechanics in mainstream shooters, Squad offers a density of decision-making that will hold up across hundreds of hours. Pick a server with an active community, put a headset on, and accept that your first ten hours are tuition, not entertainment. What you get after that is the most operationally coherent combined-arms experience available on PC right now.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

multiplayerpvponline-pvpcooponline-cooptrading-cardsworkshop

Requisitos del sistema

Mínimos

OS
Windows 10 (x64)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
65 GB available space
Graphics
Nvidia GTX 1060 6GB, AMD Radeon RX 580 with at least 6GB of VRAM
Processor
Intel Core i5-8400, AMD Ryzen 3600

Recomendados

OS
Windows 11
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
65 GB available space
Graphics
Nvidia GeForce RTX 3060, AMD Radeon RX 6600 XT
Processor
Intel Core i5-12400, AMD Ryzen 5600

DLC y complementos de Squad1

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

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Community Discussion

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Reseñas y valoraciones

GamerScout
7/10
Steam
81%(241,006)

Información del juego

Desarrolladora
Offworld
Distribuidora
Offworld
Fecha de lanzamiento
23 sept 2020

Modos de juego

multiplayer
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (9)
EnglishSimplified ChineseFrenchGermanSpanish - SpainJapanese+3 más

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

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Mejor precio11,45 €
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Preguntas frecuentes sobre Squad

¿Cuánto cuesta Squad?

A 15 de agosto de 2026, la oferta más barata disponible de Squad es €11.45 en G2A, de entre 18 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Squad más barato?

El precio más bajo disponible que seguimos para Squad es €11.45 en G2A (15 de agosto de 2026). Comparamos 18 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Squad?

Squad está disponible en PC.

¿Cuándo se lanzó Squad?

Squad se lanzó el 23 de septiembre de 2020.

¿Quién desarrolló Squad?

Squad fue desarrollado por Offworld.