Compara los precios de Squad en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Offworld. Publicado por Offworld. Lanzado el 23/9/2020. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, Strategy.

If a mic, a map, and 49 teammates who actually listen sound like your idea of a perfect evening, Squad will consume your weekends. Lone wolves, look elsewhere.

I've logged enough hours in tactical shooters to know when a game is genuinely interrogating what coordinated combat can feel like, and Squad passes that test harder than almost anything else on PC. It sits at a deliberate midpoint between full Arma-style simulation and the accessibility of Battlefield, and that positioning is what makes it so compelling to analyze. The ticket system, the FOB logistics network, the layered command structure from nine-person squads up to a voted-in commander calling UAV recon and artillery strikes -- these are systems with real strategic weight. Losing a tank costs your team tickets. Failing to keep a Forward Operating Base supplied with a logistics truck cuts off your respawn points. Every decision has downstream consequences, which is the kind of design I want to see more of. The class roster rewards specialization and punishes selfishness. Riflemen resupply ammo for the fireteam. Medics hold left-click to revive downed players under fire, a deliberate concession to playability over pure simulation. Light Anti-Tank kits exist specifically to counter vehicle rushes, crewman and pilot kits lock you into operating APCs and helicopters that require a full crew to be effective. Nobody wins carrying a 9-person squad alone, and the game enforces that socially, not just mechanically. Your microphone is a loadout item. Squad leaders coordinate via radio comms while proximity voice chat keeps your fire team in contact. A quiet team is a losing team, by design. The game modes give those systems room to breathe. Advance and Secure (AAS) and its randomized variant RAAS keep flag capture unpredictable enough that no two matches play out identically. Invasion flips the ticket logic entirely, letting attackers win on pure cap speed regardless of respawn bleed. Destruction and Insurgency mode add cache hunting and asymmetric pressure. The recent Fireteam PvE co-op mode, added in Update 10.1, condenses the core experience into five-player tactical missions for players who want to learn the systems without being shouted at by a stranger on a 100-player server -- a genuinely smart on-ramp for newcomers. The mod SDK, available free, means community-built maps and modes extend the lifespan well beyond what Offworld ships officially. The honest downsides: optimization has historically been a pain point, with CPU-heavy combat zones causing frame drops even on solid hardware, though post-launch patches have made meaningful progress. The tutorial does the bare minimum. New players who skip the training server and jump straight into a 100-player RAAS match will have a rough first hour, possibly several rough hours. Server quality is inconsistent -- a well-organized community server and a chaotic public one are almost different games. The graphics, especially on older maps, show the Unreal Engine 4 roots clearly, though the more recent move toward UE5 and ongoing map updates are closing that gap. For anyone with a strategic mindset who has ever felt shortchanged by the shallow team mechanics in mainstream shooters, Squad offers a density of decision-making that will hold up across hundreds of hours. Pick a server with an active community, put a headset on, and accept that your first ten hours are tuition, not entertainment. What you get after that is the most operationally coherent combined-arms experience available on PC right now. Diego, Scout Team

Squad

Squad

23 sept 2020Offworld
GamerScout opina

If a mic, a map, and 49 teammates who actually listen sound like your idea of a perfect evening, Squad will consume your weekends. Lone wolves, look elsewhere.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €9.58

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€9.5826 Jun 2026
Keyshops
€9.14€10.66€12.19€13.715 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Squad

I've logged enough hours in tactical shooters to know when a game is genuinely interrogating what coordinated combat can feel like, and Squad passes that test harder than almost anything else on PC. It sits at a deliberate midpoint between full Arma-style simulation and the accessibility of Battlefield, and that positioning is what makes it so compelling to analyze. The ticket system, the FOB logistics network, the layered command structure from nine-person squads up to a voted-in commander calling UAV recon and artillery strikes -- these are systems with real strategic weight. Losing a tank costs your team tickets. Failing to keep a Forward Operating Base supplied with a logistics truck cuts off your respawn points. Every decision has downstream consequences, which is the kind of design I want to see more of. The class roster rewards specialization and punishes selfishness. Riflemen resupply ammo for the fireteam. Medics hold left-click to revive downed players under fire, a deliberate concession to playability over pure simulation. Light Anti-Tank kits exist specifically to counter vehicle rushes, crewman and pilot kits lock you into operating APCs and helicopters that require a full crew to be effective. Nobody wins carrying a 9-person squad alone, and the game enforces that socially, not just mechanically. Your microphone is a loadout item. Squad leaders coordinate via radio comms while proximity voice chat keeps your fire team in contact. A quiet team is a losing team, by design. The game modes give those systems room to breathe. Advance and Secure (AAS) and its randomized variant RAAS keep flag capture unpredictable enough that no two matches play out identically. Invasion flips the ticket logic entirely, letting attackers win on pure cap speed regardless of respawn bleed. Destruction and Insurgency mode add cache hunting and asymmetric pressure. The recent Fireteam PvE co-op mode, added in Update 10.1, condenses the core experience into five-player tactical missions for players who want to learn the systems without being shouted at by a stranger on a 100-player server -- a genuinely smart on-ramp for newcomers. The mod SDK, available free, means community-built maps and modes extend the lifespan well beyond what Offworld ships officially. The honest downsides: optimization has historically been a pain point, with CPU-heavy combat zones causing frame drops even on solid hardware, though post-launch patches have made meaningful progress. The tutorial does the bare minimum. New players who skip the training server and jump straight into a 100-player RAAS match will have a rough first hour, possibly several rough hours. Server quality is inconsistent -- a well-organized community server and a chaotic public one are almost different games. The graphics, especially on older maps, show the Unreal Engine 4 roots clearly, though the more recent move toward UE5 and ongoing map updates are closing that gap. For anyone with a strategic mindset who has ever felt shortchanged by the shallow team mechanics in mainstream shooters, Squad offers a density of decision-making that will hold up across hundreds of hours. Pick a server with an active community, put a headset on, and accept that your first ten hours are tuition, not entertainment. What you get after that is the most operationally coherent combined-arms experience available on PC right now.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

multiplayerMil-SimVOIP RequiredCombined ArmsFOB BuildingLogistics GameplayCommander RolePvE Co-op ModeTicket SystemLarge-Scale PvPMod SDK

Requisitos del sistema

Mínimos

Processor
Intel Core i or AMD Ryzen with 4 physical cores
Memory
8 GB RAM
Graphics
Geforce GTX 770 or AMD Radeon HD 7870 with at least 4 GB of VRAM
DirectX
Version 11
Network
Broadband Internet…

Recomendados

OS
Windows 11
Processor
Intel Core i5-12400, AMD Ryzen 5600
Memory
16 GB RAM
Graphics
Nvidia GeForce RTX 3060, AMD Radeon RX 6600 XT
DirectX
Versio…

DLC y complementos de Squad1

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Squad.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Offworld
Distribuidora
Offworld
Fecha de lanzamiento
23 sept 2020

Modos de juego

multiplayer

Idiomas

Audio (1)
English
Subtítulos (9)
EnglishSimplified ChineseFrenchGermanSpanish - SpainJapanese+3 más

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Offworld

Compra mejor: guías útiles

Squad en directo en Twitch

¿Buscas más? Mira juegos como Squad →

Preguntas frecuentes sobre Squad

¿Cuánto cuesta Squad?

El precio de Squad cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Squad más barato?

Compara los precios de Squad en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Squad?

Squad está disponible en PC.

¿Cuándo se lanzó Squad?

Squad se lanzó el 23 de septiembre de 2020.

¿Quién desarrolló Squad?

Squad fue desarrollado por Offworld.