Compara los precios de Soulsland 3: Spider Invasion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tero Lunkka. Publicado por Tero Lunkka. Lanzado el 12/7/2023. Disponible en PC. Géneros: Action, Adventure, Indie.

Lord Barbarus returns for a third soul-saving run, this time against a giant spider army across 8 themed levels. Honest, rough, budget-tier action from a one-person studio that keeps cranking them out.

I have a soft spot for the kind of solo developer who just keeps building worlds, iteration after iteration, regardless of critical noise. Tero Lunkka is that kind of developer. Soulsland 3: Spider Invasion is the third entry in a medieval action-adventure series built entirely by one person in Unreal Engine, and it carries all the texture of a handmade thing: earnest, unpolished, occasionally frustrating, and oddly easy to respect on its own terms. The setup is straightforward. Hero warrior Lord Barbarus is back, and this time a giant spider and its army of small spiders and armed grunts have been bottling up souls across 8 distinct themed levels. Village, ruins, desert, castle, underwater, old town and more. Each level tasks you with hunting down the giant spider boss, killing it to make a blocking gate disappear, then freeing the captured souls. It is a boss-rush structure wearing light RPG clothing. You cycle through five weapon types with varying damage stats, lean on health potions to recover mid-fight, and track enemy health directly on screen so there is at least some tactical feedback in the scrapping. Where the seams show is everywhere you might expect from a micro-budget solo release. Controls cannot be rebound for mouse and keyboard or controller, and the camera sensitivity has been described by those who reviewed it as genuinely over-sensitive. There is no tutorial, so you are dropped in and left to work things out. Textures in several levels look unfinished, with blurred geometry and broken surfaces that feel like placeholder assets that shipped anyway. There is also a level-restart button with no confirmation prompt, which is the kind of small-but-maddening oversight that solo devs often miss. Controller users face an additional friction point: health potions cannot be used with a gamepad at all. And yet. The game has a small pool of Steam user reviews, and at the time of writing they sit at a 100 percent positive rating across that sample. That number should be taken with appropriate salt given how few reviews exist, but it does suggest that the people who buy Soulsland 3 know what they are buying. This is a game for bundle collectors, achievement hunters, and people who find something genuinely charming about a one-person operation releasing medieval action games in good faith. If you walk in expecting production values anywhere close to mainstream action RPGs, you will be disappointed within five minutes. If you walk in as someone who likes to see what a solo creator can do with Unreal and a spiders-versus-swordsman premise, there is a low-stakes, short-session kind of fun available here. Kai, Scout Team

Soulsland 3: Spider Invasion

Soulsland 3: Spider Invasion

12 jul 2023Tero Lunkka
GamerScout opina

Lord Barbarus returns for a third soul-saving run, this time against a giant spider army across 8 themed levels. Honest, rough, budget-tier action from a one-person studio that keeps cranking them out.

PC
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Acerca de Soulsland 3: Spider Invasion

I have a soft spot for the kind of solo developer who just keeps building worlds, iteration after iteration, regardless of critical noise. Tero Lunkka is that kind of developer. Soulsland 3: Spider Invasion is the third entry in a medieval action-adventure series built entirely by one person in Unreal Engine, and it carries all the texture of a handmade thing: earnest, unpolished, occasionally frustrating, and oddly easy to respect on its own terms. The setup is straightforward. Hero warrior Lord Barbarus is back, and this time a giant spider and its army of small spiders and armed grunts have been bottling up souls across 8 distinct themed levels. Village, ruins, desert, castle, underwater, old town and more. Each level tasks you with hunting down the giant spider boss, killing it to make a blocking gate disappear, then freeing the captured souls. It is a boss-rush structure wearing light RPG clothing. You cycle through five weapon types with varying damage stats, lean on health potions to recover mid-fight, and track enemy health directly on screen so there is at least some tactical feedback in the scrapping. Where the seams show is everywhere you might expect from a micro-budget solo release. Controls cannot be rebound for mouse and keyboard or controller, and the camera sensitivity has been described by those who reviewed it as genuinely over-sensitive. There is no tutorial, so you are dropped in and left to work things out. Textures in several levels look unfinished, with blurred geometry and broken surfaces that feel like placeholder assets that shipped anyway. There is also a level-restart button with no confirmation prompt, which is the kind of small-but-maddening oversight that solo devs often miss. Controller users face an additional friction point: health potions cannot be used with a gamepad at all. And yet. The game has a small pool of Steam user reviews, and at the time of writing they sit at a 100 percent positive rating across that sample. That number should be taken with appropriate salt given how few reviews exist, but it does suggest that the people who buy Soulsland 3 know what they are buying. This is a game for bundle collectors, achievement hunters, and people who find something genuinely charming about a one-person operation releasing medieval action games in good faith. If you walk in expecting production values anywhere close to mainstream action RPGs, you will be disappointed within five minutes. If you walk in as someone who likes to see what a solo creator can do with Unreal and a spiders-versus-swordsman premise, there is a low-stakes, short-session kind of fun available here.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:indieBoss RushMedieval FantasySolo DeveloperBudget IndieShort PlaythroughAchievement HuntingThird-Person CombatUnreal Engine Indie

Requisitos del sistema

Mínimos

OS
windows 8
Memory
4 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
nvidia 1000 series
Processor
i 5
Sound Card
Direct x9

Recomendados

OS
Windows 8.1
Memory
6 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
nvidia 2000 series
Processor
i5
Sound Card
Direct x9

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Información del juego

Desarrolladora
Tero Lunkka
Distribuidora
Tero Lunkka
Fecha de lanzamiento
12 jul 2023

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¿En qué plataformas está disponible Soulsland 3: Spider Invasion?

Soulsland 3: Spider Invasion está disponible en PC.

¿Cuándo se lanzó Soulsland 3: Spider Invasion?

Soulsland 3: Spider Invasion se lanzó el 12 de julio de 2023.

¿Quién desarrolló Soulsland 3: Spider Invasion?

Soulsland 3: Spider Invasion fue desarrollado por Tero Lunkka.