Compara los precios de Soulcalibur VI Season Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BANDAI NAMCO Studios Inc.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 18/10/2018. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Action. Puntuación Metacritic: 80/100.

Five DLC packs bundled at a discount, headlined by 2B, Tira, Amy, and Cassandra plus two Character Creation sets. Worth it if you play ranked or live in the Creation editor - skip it if you just want the base roster.

I've spent enough time with Soulcalibur VI to know the base game is already one of the stronger weapon-based fighters of its generation, so the real question with this Season Pass is whether the add-on content pulls its weight. The short answer: it depends almost entirely on how you play. The pass bundles five DLC packs under one purchase. The headliners are three playable characters - 2B from NieR: Automata, Amy, and Cassandra - plus Tira as a launch-day bonus for pass holders. Each of these fighters brings a genuinely distinct moveset to the table. 2B's dual-blade combo strings feel foreign enough to SCVI's usual weapon disciplines to force opponents to relearn spacing, while Cassandra's shield-and-short-sword style rewards aggressive short-range pressure in a way that veteran series fans will find satisfying. Tira's ring-blade, with its split personality mechanic shifting between Jolly and Gloomy stances, is one of the more technically demanding picks in the whole roster. If you play online regularly, adding these three to your repertoire - or learning to defend against them - has real practical upside. The two Character Creation sets are the more divisive half of the bundle. If the Creation mode is your thing - and SCVI's editor is genuinely one of the best in any modern fighter, with deep layering and equipment options - the extra parts, costumes, and accessories add meaningful variety to custom builds. If you never touch Creation, those packs feel like padding. Community discussion reflects exactly this split: players who invest in the editor call the pass worthwhile, while purely competitive players note the Creation sets add almost nothing to their experience and suggest buying the characters individually might suit them better. One honest criticism worth flagging: the base game launched with a relatively lean roster by series standards, and some of the characters in this pass - Amy and Cassandra included - are returning fighters from earlier entries who feel like they could have shipped with the base product. That tension between "post-launch content" and "content that should have been there day one" is a fair complaint, and it surfaces consistently in community conversations. Whether that bothers you is a values call more than a gameplay one. Bottom line for Xbox players specifically: the pass is fully supported on both Xbox One and Xbox Series X, plays well on current hardware, and the game's online infrastructure remains functional for ranked and casual lobbies. If you are an active SCVI player who wants to broaden the character pool you play or face, the Season Pass delivers real value. If you picked up the game casually and rarely go online, the individual character purchases are probably the smarter route. Alex, Scout Team

Soulcalibur VI Season Pass (DLC)

Soulcalibur VI Season Pass (DLC)

18 oct 2018BANDAI NAMCO Studios Inc.BANDAI NAMCO Entertainment
GamerScout opina

Five DLC packs bundled at a discount, headlined by 2B, Tira, Amy, and Cassandra plus two Character Creation sets. Worth it if you play ranked or live in the Creation editor - skip it if you just want the base roster.

Xbox Series XXbox OnePCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €6.72

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Acerca de Soulcalibur VI Season Pass (DLC)

I've spent enough time with Soulcalibur VI to know the base game is already one of the stronger weapon-based fighters of its generation, so the real question with this Season Pass is whether the add-on content pulls its weight. The short answer: it depends almost entirely on how you play. The pass bundles five DLC packs under one purchase. The headliners are three playable characters - 2B from NieR: Automata, Amy, and Cassandra - plus Tira as a launch-day bonus for pass holders. Each of these fighters brings a genuinely distinct moveset to the table. 2B's dual-blade combo strings feel foreign enough to SCVI's usual weapon disciplines to force opponents to relearn spacing, while Cassandra's shield-and-short-sword style rewards aggressive short-range pressure in a way that veteran series fans will find satisfying. Tira's ring-blade, with its split personality mechanic shifting between Jolly and Gloomy stances, is one of the more technically demanding picks in the whole roster. If you play online regularly, adding these three to your repertoire - or learning to defend against them - has real practical upside. The two Character Creation sets are the more divisive half of the bundle. If the Creation mode is your thing - and SCVI's editor is genuinely one of the best in any modern fighter, with deep layering and equipment options - the extra parts, costumes, and accessories add meaningful variety to custom builds. If you never touch Creation, those packs feel like padding. Community discussion reflects exactly this split: players who invest in the editor call the pass worthwhile, while purely competitive players note the Creation sets add almost nothing to their experience and suggest buying the characters individually might suit them better. One honest criticism worth flagging: the base game launched with a relatively lean roster by series standards, and some of the characters in this pass - Amy and Cassandra included - are returning fighters from earlier entries who feel like they could have shipped with the base product. That tension between "post-launch content" and "content that should have been there day one" is a fair complaint, and it surfaces consistently in community conversations. Whether that bothers you is a values call more than a gameplay one. Bottom line for Xbox players specifically: the pass is fully supported on both Xbox One and Xbox Series X, plays well on current hardware, and the game's online infrastructure remains functional for ranked and casual lobbies. If you are an active SCVI player who wants to broaden the character pool you play or face, the Season Pass delivers real value. If you picked up the game casually and rarely go online, the individual character purchases are probably the smarter route.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxGuest FighterCharacter CreationDLC Fighter PackWeapon-Based CombatStance MechanicPost-Launch ContentRanked-ReadyCross-Gen Support

Requisitos del sistema

Mínimos

Processor
Intel Core i3-4160 @ 3.60GHz or equivalent
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 1050
DirectX
Version…

Recomendados

Processor
Intel Core i5-4690 3.5 GHz or equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 1060 or equivalent DirectX…

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Reseñas y valoraciones

Metacritic
80
Steam
83%(14,192)

Información del juego

Desarrolladora
BANDAI NAMCO Studios Inc.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
18 oct 2018

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¿En qué plataformas está disponible Soulcalibur VI Season Pass (DLC)?

Soulcalibur VI Season Pass (DLC) está disponible en Xbox Series X, Xbox One, PC, Xbox.

¿Cuándo se lanzó Soulcalibur VI Season Pass (DLC)?

Soulcalibur VI Season Pass (DLC) se lanzó el 18 de octubre de 2018.

¿Quién desarrolló Soulcalibur VI Season Pass (DLC)?

Soulcalibur VI Season Pass (DLC) fue desarrollado por BANDAI NAMCO Studios Inc. y publicado por BANDAI NAMCO Entertainment.

¿Merece la pena comprar Soulcalibur VI Season Pass (DLC)?

Soulcalibur VI Season Pass (DLC) tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.