SCARLET NEXUS
A brain-punk action RPG with two interlocking stories, psychokinesis combat, and anime melodrama that actually earns its twists.
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Scarlet Nexus drops you into a future where humanity has evolved extrasensory abilities and a paramilitary force called the OSF fights grotesque brain-eating mutants called Others. You pick one of two protagonists at the start: Yuito Sumeragi, an idealistic swordsman, or Kasane Randall, a calculating knife-user who fights with floating blades. Each route tells the same overarching story from a radically different angle, which means the full picture only clicks into place if you play both campaigns. That dual-narrative structure is the game's biggest gamble, and for the most part it pays off. Combat is the obvious centerpiece. Your character fights with a melee weapon while your psychokinetic power lets you hurl environmental objects, buses, refrigerators, chunks of road, at enemies in real time. It feels satisfying in a tactile, slightly chaotic way. The deeper layer is the SAS system, which lets you borrow the extrasensory powers of your party members: clairvoyance to spot hidden weak points, pyrokinesis to melt armored shells, hypervelocity to blur through attacks. Stacking buffs from multiple companions simultaneously creates genuine combo puzzles, and figuring out the right SAS combination for a tough boss is one of those small mechanical victories that keeps you engaged past the midpoint. Build variety is real but not overwhelming. There are enough brain map (skill tree) nodes and plug-in slots to let you specialize without drowning in options. The writing is where opinions fracture. Scarlet Nexus is unabashedly anime, full of friendship speeches, dramatic betrayals, and a mid-game twist that restructures everything you thought you understood about the setting. If you can tolerate the pacing of a prestige anime arc, the worldbuilding rewards patience. The bond episodes, short vignettes you unlock by spending time with party members, range from charming character beats to filler padding that exists mainly to hand you stat bonuses. Kaito's episodes are genuinely funny. A few others feel like obligation. The story is delivered partly in static visual-novel cutscenes with voiced dialogue, which is a cost-cutting choice that occasionally undercuts dramatic moments that deserved full animation. Where Scarlet Nexus stumbles is the mid-game stretch. Both routes send you through recycled maps with escalating enemy density rather than new content, and the artificial extension is obvious. If you are the type who notices when a game is buying time, the second half of each campaign will test your patience before the final act brings things home. The OSF headquarters hub between missions also limits exploration in ways that feel like they were meant to feel like a living world but do not quite get there. For RPG fans who lean toward action combat and care more about lore payoff than open-world scale, Scarlet Nexus lands somewhere between a confident genre exercise and a slightly undercooked ambition. The dual-campaign concept is genuinely clever, the combat has enough mechanical texture to last 50-plus hours across both routes, and the brain-punk aesthetic is distinctive enough that nothing else looks quite like it. If you bounced off Tales games because the combat felt shallow, or if you want something with more narrative weight than a standard character action game, this is worth your time. Go in with realistic expectations about the visual-novel presentation and the recycled dungeons, and the story will probably surprise you.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel Core i5-3470 | AMD FX-8350
- Memory
- 6 GB RAM
- Graphics
- Nvidia GeForce GTX 760, 2 GB | AMD Radeon HD 7970, 3 GB
- DirectX
- Version 11
- Storage
- 50 GB available space
DLC y complementos de SCARLET NEXUS8
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Información del juego
- Desarrolladora
- BANDAI NAMCO Studios Inc.
- Distribuidora
- BANDAI NAMCO Entertainment
- Fecha de lanzamiento
- 24 jun 2021

