Compara los precios de Snake Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sumo Digital. Publicado por Curve Digital. Lanzado el 28/3/2017. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie, Simulation. Puntuación Metacritic: 71/100.

A physics-based platformer where you play as a literal snake, mastering coiling and slithering mechanics instead of jumping. Unique, slow, and genuinely tricky.

Snake Pass is not a traditional platformer. There is no jump button. What Sumo Digital built instead is a movement puzzle game disguised as a collectathon, where every bamboo pole and wooden platform is a problem you solve by understanding how a real snake would actually move. You coil around objects, use momentum to swing forward, and lean your head down to gain grip before lifting your body up. The first hour feels like learning to drive with your feet. The next five hours feel like genuine mastery, which is a rare thing. From a systems perspective, the core mechanic is elegant and surprisingly deep. Your snake, Noodle, obeys physics in a way that forces you to think two or three moves ahead. Slithering fast loses grip. Lifting your head too early means your tail slides off. These are not arbitrary rules but logical consequences of the physics simulation. For someone who spends time thinking about decision trees and cause-effect chains in strategy games, this is immediately satisfying. Every failed attempt teaches you something specific about the system rather than punishing you arbitrarily. The level design across Haven Tor escalates the challenge steadily. Early stages introduce the basics in relatively open environments. Later stages stack height, moving platforms, and collectible placement in ways that demand precise coiling technique. The game includes bubbles and coins hidden off the critical path, giving completionists a reason to replay stages with better muscle memory. There are no difficulty options, which will frustrate some players, and the camera occasionally fights you on tight corners. Those are real friction points worth noting before you buy. Where Snake Pass stumbles is scope. It is a short game, completable in four to six hours for most players, and the mechanical vocabulary, while clever, does not expand dramatically after the first few worlds. The visual style is cheerful and the David Wise soundtrack is genuinely good, but the game does not try to be more than what it is. If you want a 200-hour experience with mod support and branching build paths, this is clearly the wrong shelf. If you want a tightly scoped, original movement puzzle with a physics system that actually has internal logic, it delivers that cleanly. The mixed Steam rating reflects a real split in the audience. Players expecting a conventional platformer bounce off the slow, deliberate pacing hard. Players who give the movement system fifteen minutes of genuine attention tend to stick around. Read that 80% positive figure knowing the negative reviews are mostly people who wanted something different, not people who found the game broken. It runs fine on PC, has no egregious bugs in the base experience, and does exactly what it says it does. Diego, Scout Team

Snake Pass

Snake Pass

28 mar 2017Sumo DigitalCurve Digital
GamerScout opina

A physics-based platformer where you play as a literal snake, mastering coiling and slithering mechanics instead of jumping. Unique, slow, and genuinely tricky.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Snake Pass is not a traditional platformer. There is no jump button. What Sumo Digital built instead is a movement puzzle game disguised as a collectathon, where every bamboo pole and wooden platform is a problem you solve by understanding how a real snake would actually move. You coil around objects, use momentum to swing forward, and lean your head down to gain grip before lifting your body up. The first hour feels like learning to drive with your feet. The next five hours feel like genuine mastery, which is a rare thing. From a systems perspective, the core mechanic is elegant and surprisingly deep. Your snake, Noodle, obeys physics in a way that forces you to think two or three moves ahead. Slithering fast loses grip. Lifting your head too early means your tail slides off. These are not arbitrary rules but logical consequences of the physics simulation. For someone who spends time thinking about decision trees and cause-effect chains in strategy games, this is immediately satisfying. Every failed attempt teaches you something specific about the system rather than punishing you arbitrarily. The level design across Haven Tor escalates the challenge steadily. Early stages introduce the basics in relatively open environments. Later stages stack height, moving platforms, and collectible placement in ways that demand precise coiling technique. The game includes bubbles and coins hidden off the critical path, giving completionists a reason to replay stages with better muscle memory. There are no difficulty options, which will frustrate some players, and the camera occasionally fights you on tight corners. Those are real friction points worth noting before you buy. Where Snake Pass stumbles is scope. It is a short game, completable in four to six hours for most players, and the mechanical vocabulary, while clever, does not expand dramatically after the first few worlds. The visual style is cheerful and the David Wise soundtrack is genuinely good, but the game does not try to be more than what it is. If you want a 200-hour experience with mod support and branching build paths, this is clearly the wrong shelf. If you want a tightly scoped, original movement puzzle with a physics system that actually has internal logic, it delivers that cleanly. The mixed Steam rating reflects a real split in the audience. Players expecting a conventional platformer bounce off the slow, deliberate pacing hard. Players who give the movement system fifteen minutes of genuine attention tend to stick around. Read that 80% positive figure knowing the negative reviews are mostly people who wanted something different, not people who found the game broken. It runs fine on PC, has no egregious bugs in the base experience, and does exactly what it says it does.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPhysics-BasedMovement PuzzleCollectathonSingle PlayerShort GameController RecommendedPrecision PlatformerCozy Difficulty Curve

Requisitos del sistema

Mínimos

Processor
Intel Core i5-750 2.68Ghz / AMD II x4 945 3.0Ghz or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GTX 560 2GB/AMD Radeon 6870 HD 2GB or equivalent (Integrated graphics not sup…

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Reseñas y valoraciones

Metacritic
71
Steam
80%(3,314)

Información del juego

Desarrolladora
Sumo Digital
Distribuidora
Curve Digital
Fecha de lanzamiento
28 mar 2017

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¿En qué plataformas está disponible Snake Pass?

Snake Pass está disponible en PC, Xbox.

¿Cuándo se lanzó Snake Pass?

Snake Pass se lanzó el 28 de marzo de 2017.

¿Quién desarrolló Snake Pass?

Snake Pass fue desarrollado por Sumo Digital y publicado por Curve Digital.

¿Merece la pena comprar Snake Pass?

Snake Pass tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.