Compara los precios de Sonic & Sega All-Stars Racing en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sumo Digital. Publicado por SEGA. Lanzado el 3/3/2010. Disponible en PC. Géneros: Racing. Puntuación Metacritic: 65/100.

Four controllers, one couch, and a roster that spans Dreamcast history: this is the kart racer your Sega-loving crew has been ignoring for too long.

I have strong opinions about couch racing nights, and Sonic & Sega All-Stars Racing earns its spot on that shortlist faster than you might expect for a 2010 console port. The pitch is simple: pick from 20 characters pulled across decades of Sega history, hop into vehicles ranging from sports cars and bikes to hovercrafts and monster trucks, and batter your friends across 24 colourful tracks themed on Sonic Heroes, Jet Set Radio Future, Super Monkey Ball, House of the Dead, Samba de Amigo, and Billy Hatcher. Ryo Hazuki from Shenmue, Opa-Opa from Fantasy Zone, AiAi in his monkey ball, BD Joe from Crazy Taxi - the roster is a love letter to anyone who ever owned a Dreamcast, and that alone carries significant goodwill. The racing itself is tighter than the Metacritic score suggests. Controls snap cleanly, drifting builds boost (longer drifts bank more of it), and bikes add a wrinkle by enabling wheelies for bursts of speed at the cost of getting shoved around by heavier cars. Hovercrafts skip off-road terrain without losing speed and pull tricks faster, but handle sluggishly on tarmac. Vehicles genuinely feel different, which gives pick-up-and-play depth to what looks like a straightforward kart template. The All-Star moves are the highlight: each character activates a unique power tied to their franchise - Super Sonic, the Banana Blitz monkey ball barrage, Amy's hammer swing - and they're handed out preferentially to players running at the back, which keeps races alive. Items like the Pocket Rainbow (blocks the leading driver's view), the Confusion Star (flips their screen upside down), and the Mega Horn (spin-out blast) are fun to land even if they're not the most inventive selection. Single player offers Grand Prix across six cups at three difficulty levels, Time Trials, Single Race, and a Mission mode with over 50 bite-sized objectives - collect rings in a time limit, chain drifts, beat a rival from last place. Completing anything earns Sega Miles you spend in the in-game shop to unlock additional characters, tracks, and music. It is a clean progression loop that never gates content behind skill walls so steep that casual players bounce off. Hard AI is genuinely ruthless, though, so expect to get peppered with items and shoved off ramps if you push into the upper cups. Now for the couch question, which is the real one: split-screen works for up to four players and brings five modes - Free Race, Arena, King of the Hill, Collect the Emeralds, and Capture the Chao. That variety is a real bonus and makes this more than a one-trick party game. The caveat for the PC version specifically is that online multiplayer is absent entirely - console versions had online races, but the PC port shipped without it and never got it patched in. Framerate can also stutter during the opening lap of a race, a known loading quirk that typically smooths out once the session is rolling. Neither issue kills the fun but both are worth knowing before you boot it up expecting a polished modern port. If you and three mates already own controllers and want something that runs on practically any PC hardware, holds up for a full evening, and rewards Sega nerds with constant fan-service moments, this hits the mark. If online ranked play or a story mode matters to you, look at the sequel instead. For a pure local-multiplayer kart night, though, this one still earns its keep. Riley, Scout Team

Sonic & Sega All-Stars Racing

Sonic & Sega All-Stars Racing

3 mar 2010Sumo DigitalSEGA
GamerScout opina

Four controllers, one couch, and a roster that spans Dreamcast history: this is the kart racer your Sega-loving crew has been ignoring for too long.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €4.10

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Acerca de Sonic & Sega All-Stars Racing

I have strong opinions about couch racing nights, and Sonic & Sega All-Stars Racing earns its spot on that shortlist faster than you might expect for a 2010 console port. The pitch is simple: pick from 20 characters pulled across decades of Sega history, hop into vehicles ranging from sports cars and bikes to hovercrafts and monster trucks, and batter your friends across 24 colourful tracks themed on Sonic Heroes, Jet Set Radio Future, Super Monkey Ball, House of the Dead, Samba de Amigo, and Billy Hatcher. Ryo Hazuki from Shenmue, Opa-Opa from Fantasy Zone, AiAi in his monkey ball, BD Joe from Crazy Taxi - the roster is a love letter to anyone who ever owned a Dreamcast, and that alone carries significant goodwill. The racing itself is tighter than the Metacritic score suggests. Controls snap cleanly, drifting builds boost (longer drifts bank more of it), and bikes add a wrinkle by enabling wheelies for bursts of speed at the cost of getting shoved around by heavier cars. Hovercrafts skip off-road terrain without losing speed and pull tricks faster, but handle sluggishly on tarmac. Vehicles genuinely feel different, which gives pick-up-and-play depth to what looks like a straightforward kart template. The All-Star moves are the highlight: each character activates a unique power tied to their franchise - Super Sonic, the Banana Blitz monkey ball barrage, Amy's hammer swing - and they're handed out preferentially to players running at the back, which keeps races alive. Items like the Pocket Rainbow (blocks the leading driver's view), the Confusion Star (flips their screen upside down), and the Mega Horn (spin-out blast) are fun to land even if they're not the most inventive selection. Single player offers Grand Prix across six cups at three difficulty levels, Time Trials, Single Race, and a Mission mode with over 50 bite-sized objectives - collect rings in a time limit, chain drifts, beat a rival from last place. Completing anything earns Sega Miles you spend in the in-game shop to unlock additional characters, tracks, and music. It is a clean progression loop that never gates content behind skill walls so steep that casual players bounce off. Hard AI is genuinely ruthless, though, so expect to get peppered with items and shoved off ramps if you push into the upper cups. Now for the couch question, which is the real one: split-screen works for up to four players and brings five modes - Free Race, Arena, King of the Hill, Collect the Emeralds, and Capture the Chao. That variety is a real bonus and makes this more than a one-trick party game. The caveat for the PC version specifically is that online multiplayer is absent entirely - console versions had online races, but the PC port shipped without it and never got it patched in. Framerate can also stutter during the opening lap of a race, a known loading quirk that typically smooths out once the session is rolling. Neither issue kills the fun but both are worth knowing before you boot it up expecting a polished modern port. If you and three mates already own controllers and want something that runs on practically any PC hardware, holds up for a full evening, and rewards Sega nerds with constant fan-service moments, this hits the mark. If online ranked play or a story mode matters to you, look at the sequel instead. For a pure local-multiplayer kart night, though, this one still earns its keep.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamKart Racer4-Player Split-ScreenSega Fan ServiceCouch MultiplayerArena ModesDrift BoostAll-Star MovesSega Miles Progression

Requisitos del sistema

Mínimos

Processor
3.2 GHz Intel Pentium 4/Athlon 64 3000+ or equivalent processor
Memory
1GB RAM (2GB on Vista)
Graphics
DirectX 9.0c compliant video card…

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Processor
Intel Core 2 Duo @ 2.4Ghz or Athlon 64 X2 4200+ or better
Memory
1.5GB RAM
Graphics
GeForce 8800 or ATI Radeon HD 3800 series with 512 MB of VRAM or better Hard Drive: 7 GB Hard Driv…

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Reseñas y valoraciones

Metacritic
65
Steam
87%(3,452)

Información del juego

Desarrolladora
Sumo Digital
Distribuidora
SEGA
Fecha de lanzamiento
3 mar 2010

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¿En qué plataformas está disponible Sonic & Sega All-Stars Racing?

Sonic & Sega All-Stars Racing está disponible en PC.

¿Cuándo se lanzó Sonic & Sega All-Stars Racing?

Sonic & Sega All-Stars Racing se lanzó el 3 de marzo de 2010.

¿Quién desarrolló Sonic & Sega All-Stars Racing?

Sonic & Sega All-Stars Racing fue desarrollado por Sumo Digital y publicado por SEGA.

¿Merece la pena comprar Sonic & Sega All-Stars Racing?

Sonic & Sega All-Stars Racing tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Racing. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.