Sine Mora EX
A visually striking shmup that swaps hit points for a ticking clock, wrapped in a surprisingly grim dieselpunk story. Genre newcomers get a real entry point; veterans get Challenge Mode and leaderboard chasing.
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My first hour with Sine Mora EX felt like discovering a shooter that had quietly solved one of the genre's most annoying problems. Instead of a health bar, the game gives you a countdown timer at the top of the screen. Killing enemies buys you seconds; taking damage burns them faster. It sounds simple, but it completely rewires how you think about risk. You are not trying to avoid every bullet because you will die instantly. You are managing tempo, deciding whether an aggressive push to clear a wave is worth the clock cost of eating a stray shot. That one design choice makes the game feel distinct from the Gradius/R-Type lineage even when the actual plane-dodging mechanics are familiar. The setting does a lot of heavy lifting, too. Sine Mora EX drops you into a dieselpunk world populated by anthropomorphic animals, enormous steampunk war machines, and a storyline that touches on genocide, revenge, and war crimes, played out across multiple pilots and two different time periods. The narrative is genuinely ambitious for a shmup, maybe too ambitious: the plot jumps back and forth across the timeline without much hand-holding, and the characters are abrasive enough that several reviewers gave up on the story segments entirely. Stick with it or skip it, the shooting stands on its own. Boss encounters are the clear highlight, each one architecturally distinct, with attack patterns that feel designed around the stage environment rather than copy-pasted from a template. Where the game stumbles is in the moments it becomes its own worst enemy. Lose your stacked weapon power-ups near a screen edge and they can vanish before you react, leaving you nursing a pea-shooter into a boss fight. The checkpoint and credit system can compound a bad run into a grinding spiral, especially in later stages. The EX edition adds local co-op (the second player pilots a support drone), Challenge Mode, Time Attack variants, and a versus mode, but critics noted that the co-op implementation is rough around the edges and the versus modes are thin. The underlying arcade mode and the score-chasing loop are where the replay value actually lives. Steam reviews sit at a mixed 64 percent across roughly 680 ratings, which tracks with the broader critical picture: respected genre outlets score it in the 7-to-8 range, while players who came in expecting a tighter or fairer experience bounced off the checkpoint structure and power-up loss mechanics. The visuals and 4K support hold up well, and the electronic soundtrack complements the brooding atmosphere even if it gets drowned out by the excellent sound effects. If you have never touched the original Sine Mora, this is comfortably the better version to start with. If you have, the additions are modest enough that returning for the new modes alone is a judgment call.

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Requisitos del sistema
Mínimos
- Processor
- 2GHz dual core or better
- Memory
- 2 GB RAM
- Graphics
- nVidia 8800, AMD 6850, Intel HD 3000, 1GB VRAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space Sound Car…
Recomendados
- Processor
- 2GHz quad core or better
- Memory
- 6 GB RAM
- Graphics
- nVidia 760, AMD R270, Intel HD 4500, 2GB VRAM
- DirectX
- Version 9.0c
- Storage
- 1 GB av…
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Información del juego
- Desarrolladora
- Digital Reality
- Distribuidora
- HandyGames
- Fecha de lanzamiento
- 8 ago 2017


