Compara los precios de Sine Mora en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Digital Reality. Publicado por Microsoft Studios. Lanzado el 9/11/2012. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 77/100.

A gorgeous dieselpunk bullet-hell where you manipulate time instead of hit points. Brutal, cinematic, and surprisingly short - in the best way.

Sine Mora is a horizontal shoot-em-up that swaps the traditional health bar for a ticking clock. Take a hit, lose seconds. Kill enemies, gain them back. It sounds like a small mechanical shift but it rewrites how you think about every encounter - aggression is survival, and passivity bleeds you dry. The result is a shmup that feels genuinely different from the Touhou or DoDonPachi tradition even while obviously loving both of them. The seven stages are where Digital Reality spent its soul. Each one is hand-painted in a dieselpunk aesthetic that sits somewhere between Central European folklore and a fever dream about World War II bombers. Massive mechanical bosses fill the screen with deliberate, almost theatrical menace. The art direction is one of the most confident things you will find in the genre - not just pretty, but consistent and strange in a way that stays with you. The soundtrack holds up that same register: industrial, melancholy, occasionally beautiful. For accessibility, the game offers multiple difficulty settings and a story mode that eases the time mechanic considerably. The narrative itself features anthropomorphic characters caught in a war crime revenge plot, told through cutscenes and voiced dialogue. It is ambitious for a shmup, and whether it lands will depend on your patience for lore delivered between frantic dodge sessions. Some players find it surprisingly affecting. Others skip every cutscene. Both approaches work. What does not work quite as well: the PC port arrived after console versions and the control feel with keyboard is awkward enough that a gamepad is close to mandatory. Collision detection occasionally feels slightly off in dense bullet patterns, and the story mode's difficulty dip can make the game feel inconsistent in challenge. Arcade mode is where the real teeth are, and that is the version that will keep a score-chaser coming back. At around two to three hours for a full run, Sine Mora knows exactly when to stop. It does not pad stages, does not grind your patience with repetition. The time-manipulation mechanic, the painterly environments, and the tight runtime add up to something that rewards a single focused session more than most modern shmups reward twenty. If you have never loved the genre, this is not the conversion moment - the bullet density in harder modes is genuinely punishing. But if you have even a passing fondness for arcade shooters and care about how a game looks and sounds, this is a very easy thing to recommend. Kai, Scout Team

Sine Mora

Sine Mora

9 nov 2012Digital RealityMicrosoft Studios
GamerScout opina

A gorgeous dieselpunk bullet-hell where you manipulate time instead of hit points. Brutal, cinematic, and surprisingly short - in the best way.

PCXbox
ProtonDB Gold
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Acerca de Sine Mora

Sine Mora is a horizontal shoot-em-up that swaps the traditional health bar for a ticking clock. Take a hit, lose seconds. Kill enemies, gain them back. It sounds like a small mechanical shift but it rewrites how you think about every encounter - aggression is survival, and passivity bleeds you dry. The result is a shmup that feels genuinely different from the Touhou or DoDonPachi tradition even while obviously loving both of them. The seven stages are where Digital Reality spent its soul. Each one is hand-painted in a dieselpunk aesthetic that sits somewhere between Central European folklore and a fever dream about World War II bombers. Massive mechanical bosses fill the screen with deliberate, almost theatrical menace. The art direction is one of the most confident things you will find in the genre - not just pretty, but consistent and strange in a way that stays with you. The soundtrack holds up that same register: industrial, melancholy, occasionally beautiful. For accessibility, the game offers multiple difficulty settings and a story mode that eases the time mechanic considerably. The narrative itself features anthropomorphic characters caught in a war crime revenge plot, told through cutscenes and voiced dialogue. It is ambitious for a shmup, and whether it lands will depend on your patience for lore delivered between frantic dodge sessions. Some players find it surprisingly affecting. Others skip every cutscene. Both approaches work. What does not work quite as well: the PC port arrived after console versions and the control feel with keyboard is awkward enough that a gamepad is close to mandatory. Collision detection occasionally feels slightly off in dense bullet patterns, and the story mode's difficulty dip can make the game feel inconsistent in challenge. Arcade mode is where the real teeth are, and that is the version that will keep a score-chaser coming back. At around two to three hours for a full run, Sine Mora knows exactly when to stop. It does not pad stages, does not grind your patience with repetition. The time-manipulation mechanic, the painterly environments, and the tight runtime add up to something that rewards a single focused session more than most modern shmups reward twenty. If you have never loved the genre, this is not the conversion moment - the bullet density in harder modes is genuinely punishing. But if you have even a passing fondness for arcade shooters and care about how a game looks and sounds, this is a very easy thing to recommend.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamBullet HellTime ManipulationDieselpunkHorizontal ShooterScore AttackArcade ModeGamepad RequiredShort PlaytimeCinematic

Requisitos del sistema

Mínimos

Processor
2GHz dual core or better
Memory
2 GB RAM
Graphics
nVidia 8800, AMD 6850, Intel HD 3000, 1GB VRAM
DirectX
Version 9.0c
Storage
1 GB available space Sound Car…

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Processor
AMD/Intel dual/triple/quad-core processor running at 2.6 GHz
Memory
1536 MB RAM
Graphics
ATI/Nvidia dedicated graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c…

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Reseñas y valoraciones

Metacritic
77
Steam
82%(940)

Información del juego

Desarrolladora
Digital Reality
Distribuidora
Microsoft Studios
Fecha de lanzamiento
9 nov 2012

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¿En qué plataformas está disponible Sine Mora?

Sine Mora está disponible en PC, Xbox.

¿Cuándo se lanzó Sine Mora?

Sine Mora se lanzó el 9 de noviembre de 2012.

¿Quién desarrolló Sine Mora?

Sine Mora fue desarrollado por Digital Reality y publicado por Microsoft Studios.

¿Merece la pena comprar Sine Mora?

Sine Mora tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.