Compara los precios de Sid Meier's Civilization VI - New Frontier Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games, Aspyr (Mac), Aspyr (Linux). Publicado por 2K, Aspyr (Mac), Aspyr (Linux). Lanzado el 20/10/2016. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 88/100.

Six content drops, eight new civs, and game modes that range from brilliant to bewildering: the New Frontier Pass is either the best value in Civ VI's post-launch life or an uneven grab-bag, depending entirely on how deep you already are in the base game and its two major expansions.

I've color-coded my Civ VI spreadsheets through Rise and Fall, Gathering Storm, and every balance patch Firaxis ever shipped, so when the New Frontier Pass landed as a bimonthly drip of six content packs across ten months, I tracked each one like earnings reports. The verdict, now that all the dust has settled: this is a substantial but context-dependent addition that rewards players already running the full Civ VI stack, while offering sharply diminishing returns to anyone who skipped the expansions. The headline numbers are real. Eight new civilizations, nine new leaders, and six optional game modes land across the six packs: Maya and Gran Colombia, Ethiopia, Byzantium and Gaul, Babylon, Vietnam and Kublai Khan, and Portugal. Each pack bundles a mode with its civs, which is both its strength and its awkward structural flaw. The mode quality varies wildly. Secret Societies (Ethiopia Pack) is the standout: four joinable factions, each granting distinct units, buildings, tile improvements, and resources that meaningfully reshape your strategic identity from the first contact event onward. Dramatic Ages (Byzantium and Gaul Pack) tightens the Dark Age and Golden Age mechanics so that cities can actually rebel and policy card swings hit harder, making mid-game era transitions feel like genuine decision points rather than bookkeeping. Apocalypse mode cranks natural disaster intensity to an almost absurd degree and adds a scored competition layer on top, which is chaotic fun in multiplayer but less interesting solo. The Tech and Civic Shuffle mode, which randomizes the research trees each game, is a low-cost replayability lever that costs you nothing to toggle and genuinely extends the life of runs you'd otherwise skip. On the civilization side, the design quality is uneven but mostly good. Gran Colombia under Simon Bolivar plays fast and aggressive: every unit gets a free movement bonus and Comandante Generals arrive automatically at each era threshold, which means your army never stalls mid-campaign the way standard Great General fishing tends to. Lady Six Sky's Maya rewards tight, inward-focused city placement over coastal sprawl, which forces a completely different urban planning discipline. Babylon is genuinely polarizing: its science generation rate is so accelerated that it warped competitive multiplayer lobbies on arrival, and Firaxis had to tune it post-launch. Portugal's entire identity is built around trade route multipliers and water map mastery, making it one of the more interesting late-game economic engines added in the full pass. Vietnam is terrain-locked in a design-intentional way, demanding you read the map before placing your first city. Kublai Khan, playable for both China and Mongolia, is a generalist flexible enough to fit into multiple victory paths. The structural catch is the expansion gating. Several game modes require Gathering Storm or Rise and Fall to function, so if you bought the base game alone hoping the pass would round out the package, you will hit hard walls. The Anthology bundle, which includes both expansions alongside the pass and the Leader Pass, sidesteps this entirely and is the cleaner entry point if you are coming in fresh. For veterans who already own the expansions, the New Frontier Pass is close to essential. The game modes alone justify it: Secret Societies in particular has become a permanent fixture in how a large portion of the community approaches every single run. For players who bounced off Civ VI early or who primarily play without expansions, the value proposition is weaker, and a few civs like Gaul feel like deliberate generalist filler next to the more mechanically inventive additions. Diego, Scout Team

Sid Meier's Civilization VI - New Frontier Pass

Sid Meier's Civilization VI - New Frontier Pass

20 oct 2016Firaxis Games, Aspyr (Mac), Aspyr (Linux)2K, Aspyr (Mac), Aspyr (Linux)
GamerScout opina

Six content drops, eight new civs, and game modes that range from brilliant to bewildering: the New Frontier Pass is either the best value in Civ VI's post-launch life or an uneven grab-bag, depending entirely on how deep you already are in the base game and its two major expansions.

PC
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Essential for Rise and Fall or Gathering Storm owners; a patchwork purchase for anyone running base Civ VI alone.

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Acerca de Sid Meier's Civilization VI - New Frontier Pass

I've color-coded my Civ VI spreadsheets through Rise and Fall, Gathering Storm, and every balance patch Firaxis ever shipped, so when the New Frontier Pass landed as a bimonthly drip of six content packs across ten months, I tracked each one like earnings reports. The verdict, now that all the dust has settled: this is a substantial but context-dependent addition that rewards players already running the full Civ VI stack, while offering sharply diminishing returns to anyone who skipped the expansions. The headline numbers are real. Eight new civilizations, nine new leaders, and six optional game modes land across the six packs: Maya and Gran Colombia, Ethiopia, Byzantium and Gaul, Babylon, Vietnam and Kublai Khan, and Portugal. Each pack bundles a mode with its civs, which is both its strength and its awkward structural flaw. The mode quality varies wildly. Secret Societies (Ethiopia Pack) is the standout: four joinable factions, each granting distinct units, buildings, tile improvements, and resources that meaningfully reshape your strategic identity from the first contact event onward. Dramatic Ages (Byzantium and Gaul Pack) tightens the Dark Age and Golden Age mechanics so that cities can actually rebel and policy card swings hit harder, making mid-game era transitions feel like genuine decision points rather than bookkeeping. Apocalypse mode cranks natural disaster intensity to an almost absurd degree and adds a scored competition layer on top, which is chaotic fun in multiplayer but less interesting solo. The Tech and Civic Shuffle mode, which randomizes the research trees each game, is a low-cost replayability lever that costs you nothing to toggle and genuinely extends the life of runs you'd otherwise skip. On the civilization side, the design quality is uneven but mostly good. Gran Colombia under Simon Bolivar plays fast and aggressive: every unit gets a free movement bonus and Comandante Generals arrive automatically at each era threshold, which means your army never stalls mid-campaign the way standard Great General fishing tends to. Lady Six Sky's Maya rewards tight, inward-focused city placement over coastal sprawl, which forces a completely different urban planning discipline. Babylon is genuinely polarizing: its science generation rate is so accelerated that it warped competitive multiplayer lobbies on arrival, and Firaxis had to tune it post-launch. Portugal's entire identity is built around trade route multipliers and water map mastery, making it one of the more interesting late-game economic engines added in the full pass. Vietnam is terrain-locked in a design-intentional way, demanding you read the map before placing your first city. Kublai Khan, playable for both China and Mongolia, is a generalist flexible enough to fit into multiple victory paths. The structural catch is the expansion gating. Several game modes require Gathering Storm or Rise and Fall to function, so if you bought the base game alone hoping the pass would round out the package, you will hit hard walls. The Anthology bundle, which includes both expansions alongside the pass and the Leader Pass, sidesteps this entirely and is the cleaner entry point if you are coming in fresh. For veterans who already own the expansions, the New Frontier Pass is close to essential. The game modes alone justify it: Secret Societies in particular has become a permanent fixture in how a large portion of the community approaches every single run. For players who bounced off Civ VI early or who primarily play without expansions, the value proposition is weaker, and a few civs like Gaul feel like deliberate generalist filler next to the more mechanically inventive additions.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedSeason Pass4X StrategyGame ModesSecret SocietiesDramatic AgesCivilization BuilderPost-Launch ContentExpansion RequiredTrade Route MechanicsReplayability

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Reseñas y valoraciones

Metacritic
88
Steam
86%(377,519)

Información del juego

Desarrolladora
Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Distribuidora
2K, Aspyr (Mac), Aspyr (Linux)
Fecha de lanzamiento
20 oct 2016

Características

Single-playerMultiplayerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross Platform Multiplayer+8 más

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A 14 de agosto de 2026, la oferta más barata disponible de Sid Meier's Civilization VI - New Frontier Pass es €33.99 en Fanatical, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sid Meier's Civilization VI - New Frontier Pass más barato?

El precio más bajo disponible que seguimos para Sid Meier's Civilization VI - New Frontier Pass es €33.99 en Fanatical (14 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sid Meier's Civilization VI - New Frontier Pass?

Sid Meier's Civilization VI - New Frontier Pass está disponible en PC.

¿Cuándo se lanzó Sid Meier's Civilization VI - New Frontier Pass?

Sid Meier's Civilization VI - New Frontier Pass se lanzó el 20 de octubre de 2016.

¿Quién desarrolló Sid Meier's Civilization VI - New Frontier Pass?

Sid Meier's Civilization VI - New Frontier Pass fue desarrollado por Firaxis Games, Aspyr (Mac), Aspyr (Linux) y publicado por 2K, Aspyr (Mac), Aspyr (Linux).

¿Merece la pena comprar Sid Meier's Civilization VI - New Frontier Pass?

Sid Meier's Civilization VI - New Frontier Pass tiene una puntuación Metacritic de 88/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.