Compara los precios de Sid Meier’s Civilization VI Anthology en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Firaxis Games, Aspyr (Mac), Aspyr (Linux). Publicado por 2K Games, Aspyr. Lanzado el 20/10/2016. Disponible en PC, Xbox. Géneros: Strategy. Puntuación Metacritic: 88/100.

Every Civ VI expansion, DLC, and leader pack in one box. Hundreds of hours of turn-based strategy, from ancient villages to space-age dominance.

Civilization VI Anthology is the complete edition of Firaxis's flagship 4X strategy series, bundling the base game with both major expansions - Rise and Fall and Gathering Storm - plus six DLC packs covering additional civilizations, scenarios, and leaders. If you have never touched a Civ game, this is the version to buy. If you already own pieces of it, check your library carefully before pulling the trigger, because the Anthology is priced to make sense only when you are starting from scratch or missing the expansions. The core loop will be familiar to anyone who has heard the phrase "one more turn" used as a warning rather than a plan. You pick a civilization, drop a settler on a map, and spend anywhere from four to forty hours building an empire that wins through military conquest, cultural dominance, scientific advancement, religious conversion, or diplomatic clout. What Civ VI adds over its predecessor is the district system, which forces you to think spatially about your cities rather than just stacking improvements. Every campus, harbor, or industrial zone you place costs a city tile and shapes your adjacency bonuses, so build-order decisions matter from turn ten onward. Gathering Storm layers in a climate system and a world congress, adding late-game diplomatic pressure and a literal ticking clock of rising sea levels that can drown coastal districts you spent fifty turns optimizing. Rise and Fall introduces governors and loyalty mechanics that make expanding too fast genuinely punishing. These are not cosmetic additions. They change the calculus of almost every decision you make. The AI is, to be diplomatic, a mixed bag. On lower difficulties it teaches you the systems without humiliating you, which makes the Anthology a reasonable entry point for strategy newcomers. On higher difficulties the AI cheats through production and yield bonuses rather than playing smarter, which frustrates experienced players who want a genuine late-game challenge. The multiplayer - simultaneous turns via Pitboss or hot-seat - covers some of that gap, but online Civ games require scheduling patience most people do not have. The Steam Workshop integration is where the real longevity lives: the modding community has produced rebalanced AI packs, new civs, UI overhauls like Ynamp for true earth maps, and total conversion projects. A modded install at 200 hours barely resembles the vanilla launch experience, in the best way. For newcomers worried about the learning curve: Civ VI has the best in-series tutorial Firaxis has shipped. The Civilopedia is dense but searchable, the in-game advisor system flags when you are making obviously bad decisions, and the district placement UI gives you adjacency previews before you commit. Start on Prince difficulty (the first level where the AI stops receiving handicaps), pick a civ with a straightforward bonus like Rome or China, and let the first run be a learning run. You will lose. That is fine. The second run is where the build-order thinking clicks. What does not work: the late-game pacing drags once you have locked in a victory path, city-state management becomes tedious at high civilization counts, and the base game's AI never received the kind of deep post-launch improvement that the expansions deserved. Gathering Storm in particular can feel like the climate system punishes players who optimized early without knowing the rules would change. These are real friction points, not minor quibbles. But for a strategy game with this much decision depth, active mod support, and a complete content bundle, the friction rarely outweighs the payoff. Diego, Scout Team

Sid Meier’s Civilization VI Anthology

Sid Meier’s Civilization VI Anthology

20 oct 2016Firaxis Games, Aspyr (Mac), Aspyr (Linux)2K Games, Aspyr
GamerScout opina

Every Civ VI expansion, DLC, and leader pack in one box. Hundreds of hours of turn-based strategy, from ancient villages to space-age dominance.

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Civilization VI Anthology is the complete edition of Firaxis's flagship 4X strategy series, bundling the base game with both major expansions - Rise and Fall and Gathering Storm - plus six DLC packs covering additional civilizations, scenarios, and leaders. If you have never touched a Civ game, this is the version to buy. If you already own pieces of it, check your library carefully before pulling the trigger, because the Anthology is priced to make sense only when you are starting from scratch or missing the expansions. The core loop will be familiar to anyone who has heard the phrase "one more turn" used as a warning rather than a plan. You pick a civilization, drop a settler on a map, and spend anywhere from four to forty hours building an empire that wins through military conquest, cultural dominance, scientific advancement, religious conversion, or diplomatic clout. What Civ VI adds over its predecessor is the district system, which forces you to think spatially about your cities rather than just stacking improvements. Every campus, harbor, or industrial zone you place costs a city tile and shapes your adjacency bonuses, so build-order decisions matter from turn ten onward. Gathering Storm layers in a climate system and a world congress, adding late-game diplomatic pressure and a literal ticking clock of rising sea levels that can drown coastal districts you spent fifty turns optimizing. Rise and Fall introduces governors and loyalty mechanics that make expanding too fast genuinely punishing. These are not cosmetic additions. They change the calculus of almost every decision you make. The AI is, to be diplomatic, a mixed bag. On lower difficulties it teaches you the systems without humiliating you, which makes the Anthology a reasonable entry point for strategy newcomers. On higher difficulties the AI cheats through production and yield bonuses rather than playing smarter, which frustrates experienced players who want a genuine late-game challenge. The multiplayer - simultaneous turns via Pitboss or hot-seat - covers some of that gap, but online Civ games require scheduling patience most people do not have. The Steam Workshop integration is where the real longevity lives: the modding community has produced rebalanced AI packs, new civs, UI overhauls like Ynamp for true earth maps, and total conversion projects. A modded install at 200 hours barely resembles the vanilla launch experience, in the best way. For newcomers worried about the learning curve: Civ VI has the best in-series tutorial Firaxis has shipped. The Civilopedia is dense but searchable, the in-game advisor system flags when you are making obviously bad decisions, and the district placement UI gives you adjacency previews before you commit. Start on Prince difficulty (the first level where the AI stops receiving handicaps), pick a civ with a straightforward bonus like Rome or China, and let the first run be a learning run. You will lose. That is fine. The second run is where the build-order thinking clicks. What does not work: the late-game pacing drags once you have locked in a victory path, city-state management becomes tedious at high civilization counts, and the base game's AI never received the kind of deep post-launch improvement that the expansions deserved. Gathering Storm in particular can feel like the climate system punishes players who optimized early without knowing the rules would change. These are real friction points, not minor quibbles. But for a strategy game with this much decision depth, active mod support, and a complete content bundle, the friction rarely outweighs the payoff.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steam4X StrategyDistrict SystemClimate MechanicsDiplomacy VictoryMod-FriendlyComplete EditionGovernors & LoyaltySimultaneous MultiplayerBeginner-Accessible

Requisitos del sistema

Mínimos

Processor
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory
4 GB RAM
Graphics
1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530
DirectX
Versi…

Recomendados

Processor
Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory
8 GB RAM…

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Reseñas y valoraciones

Metacritic
88

Información del juego

Desarrolladora
Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Distribuidora
2K Games, Aspyr
Fecha de lanzamiento
20 oct 2016

Características

Single-playerMultiplayerPvPOnline PvPLAN PvPShared/Split Screen PvPShared/Split ScreenCross Platform Multiplayer+8 más

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¿En qué plataformas está disponible Sid Meier’s Civilization VI Anthology?

Sid Meier’s Civilization VI Anthology está disponible en PC, Xbox.

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Sid Meier’s Civilization VI Anthology se lanzó el 20 de octubre de 2016.

¿Quién desarrolló Sid Meier’s Civilization VI Anthology?

Sid Meier’s Civilization VI Anthology fue desarrollado por Firaxis Games, Aspyr (Mac), Aspyr (Linux) y publicado por 2K Games, Aspyr.

¿Merece la pena comprar Sid Meier’s Civilization VI Anthology?

Sid Meier’s Civilization VI Anthology tiene una puntuación Metacritic de 88/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.