Compara los precios de SGS Spain at War en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Strategy Game Studio. Publicado por Avalon Digital. Lanzado el 12/6/2025. Disponible en PC, Mac. Géneros: Strategy.

Over 2,000 historically modeled units, hex-based combat, card-driven events, and asymmetric faction design make this the most serious digital treatment of the Spanish Civil War yet. Not for the impatient.

I came into SGS Spain at War as someone who usually wants a match to resolve in an evening session, and this game politely told me to sit down and reconsider my priorities. This is a wargamer's wargame, built by designer Miguel Santacruz whose credentials on this specific conflict go back through España: 1936 and Battles for Spain. That pedigree shows in every layer of the design. The structure is a weekly turn system running from July 1936 through April 1939, which means the grand campaign is a long haul by any measure. Both sides play fundamentally differently, and that asymmetry is the core tension. As the Nationalists, your early turns are a race to ferry the elite Africa Corps units across the Strait of Gibraltar and push on key cities before the Republic can organize. As the Republicans, you are firefighting from turn one, stalling Nationalist momentum while desperately trying to build the Popular Army into something that can actually hold a frontline. The developer themselves flag the Republican side as the harder of the two, and they are not wrong. Your militia units are fragile, your politics are fractured across Anarchist, Basque, Catalan, and Asturian factions, and the Kondor Legion's Bf 109s will eat your I-15 Chatos for lunch until you can get the I-16 Moscas into production. The unit roster is the main attraction. Over 2,000 historically named units span Falangist and Carlist militias, International Brigades battalions, Soviet T-26 tanks, Italian aerial squadrons with their actual designations, and every warship both sides floated during the conflict. The irreplaceability rule is what gives the roster real bite: lose the Legion or your capital ships through careless play and they are gone. That creates genuine decision pressure on every offensive you plan. The card system layers on top, feeding in reinforcements, economic events, diplomatic shifts, and popular support swings that can flip a front without warning. It keeps the game from calcifying into a pure unit-shoving exercise. Terrain on the hex map matters too, with mountain passes, rivers, and rail lines functioning as actual choke points rather than decoration. The honest negatives: the learning curve is steep and the in-game onboarding does not do enough to ease new players in. Community feedback points to a lack of tutorial depth, and the early post-launch patches have been addressing localization gaps and event bugs rather than systemic issues, which is fine but signals that some rough edges shipped with the release build. The AI opponent is functional but the game's real legs come from PBEM (play by email) and local PvP, where the asymmetric faction design shines hardest. Solo players going against the AI may hit a ceiling on long-term replayability sooner than multiplayer-focused buyers. For strategy players who like their history served cold and their supply lines treated as a tactical problem rather than an abstraction, this hits a very specific itch. If you bounced off AGEOD titles for being too demanding, this will bounce you too. If you found AGEOD titles rewarding, Spain at War has the research depth and mechanical breadth to hold your attention for a long time. Fred, Scout Team

SGS Spain at War

SGS Spain at War

12 jun 2025Strategy Game StudioAvalon Digital
GamerScout opina

Over 2,000 historically modeled units, hex-based combat, card-driven events, and asymmetric faction design make this the most serious digital treatment of the Spanish Civil War yet. Not for the impatient.

PCMac
Steam Deck Playable
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€0.00
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Mínimo histórico: €15.99

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I came into SGS Spain at War as someone who usually wants a match to resolve in an evening session, and this game politely told me to sit down and reconsider my priorities. This is a wargamer's wargame, built by designer Miguel Santacruz whose credentials on this specific conflict go back through España: 1936 and Battles for Spain. That pedigree shows in every layer of the design. The structure is a weekly turn system running from July 1936 through April 1939, which means the grand campaign is a long haul by any measure. Both sides play fundamentally differently, and that asymmetry is the core tension. As the Nationalists, your early turns are a race to ferry the elite Africa Corps units across the Strait of Gibraltar and push on key cities before the Republic can organize. As the Republicans, you are firefighting from turn one, stalling Nationalist momentum while desperately trying to build the Popular Army into something that can actually hold a frontline. The developer themselves flag the Republican side as the harder of the two, and they are not wrong. Your militia units are fragile, your politics are fractured across Anarchist, Basque, Catalan, and Asturian factions, and the Kondor Legion's Bf 109s will eat your I-15 Chatos for lunch until you can get the I-16 Moscas into production. The unit roster is the main attraction. Over 2,000 historically named units span Falangist and Carlist militias, International Brigades battalions, Soviet T-26 tanks, Italian aerial squadrons with their actual designations, and every warship both sides floated during the conflict. The irreplaceability rule is what gives the roster real bite: lose the Legion or your capital ships through careless play and they are gone. That creates genuine decision pressure on every offensive you plan. The card system layers on top, feeding in reinforcements, economic events, diplomatic shifts, and popular support swings that can flip a front without warning. It keeps the game from calcifying into a pure unit-shoving exercise. Terrain on the hex map matters too, with mountain passes, rivers, and rail lines functioning as actual choke points rather than decoration. The honest negatives: the learning curve is steep and the in-game onboarding does not do enough to ease new players in. Community feedback points to a lack of tutorial depth, and the early post-launch patches have been addressing localization gaps and event bugs rather than systemic issues, which is fine but signals that some rough edges shipped with the release build. The AI opponent is functional but the game's real legs come from PBEM (play by email) and local PvP, where the asymmetric faction design shines hardest. Solo players going against the AI may hit a ceiling on long-term replayability sooner than multiplayer-focused buyers. For strategy players who like their history served cold and their supply lines treated as a tactical problem rather than an abstraction, this hits a very specific itch. If you bounced off AGEOD titles for being too demanding, this will bounce you too. If you found AGEOD titles rewarding, Spain at War has the research depth and mechanical breadth to hold your attention for a long time.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-cooptier:aaaPBEMAsymmetric FactionsHex-and-CounterCard EventsHistorical WargameOperational StrategyIrreplaceable UnitsGrand Campaign

Requisitos del sistema

Mínimos

OS
Windows 10+
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
512 MB NVIDIA GeForce 9600 or equivalent
Processor
2.5 GHz Intel Dual Core
Sound Card
DirectX Compatible

Recomendados

OS
Windows 10 or higher
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
1024 MB DirectX 11 compatible
Processor
2.5 GHz Intel Dual Core
Sound Card
DirectX 11+ Compatible

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Información del juego

Desarrolladora
Strategy Game Studio
Distribuidora
Avalon Digital
Fecha de lanzamiento
12 jun 2025

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¿Cuánto cuesta SGS Spain at War?

El precio de SGS Spain at War cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

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¿En qué plataformas está disponible SGS Spain at War?

SGS Spain at War está disponible en PC, Mac.

¿Cuándo se lanzó SGS Spain at War?

SGS Spain at War se lanzó el 12 de junio de 2025.

¿Quién desarrolló SGS Spain at War?

SGS Spain at War fue desarrollado por Strategy Game Studio y publicado por Avalon Digital.