Compara los precios de S.T.A.L.K.E.R.: Clear Sky en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GSC Game World. Publicado por GSC Game World. Lanzado el 20/5/2025. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 75/100.

A gritty Chernobyl prequel that doubles down on survival shooter mechanics and Zone atmosphere, but arrives with enough rough edges to test your patience.

S.T.A.L.K.E.R.: Clear Sky is the prequel to Shadow of Chernobyl, set one year before the events of that original game. You play as Scar, a mercenary survivor of a freak emission in the Zone, and the campaign pulls you through the same irradiated, anomaly-choked landscapes that made the series famous. The prequel framing is genuinely interesting on paper: watching the Zone's factions form alliances and rivalries before everything collapses into the chaos of the first game gives the lore real texture. If you're a fan who wants to understand why the Zone is the way it is, there is payoff here. The faction warfare system is Clear Sky's most distinctive addition. You can align with groups like Freedom, Duty, or the Stalkers themselves, completing missions to shift territorial control across the map. In theory this is compelling RPG territory. In practice the system is undercooked. Faction allegiance rarely produces the kind of cascading consequences you'd hope for, and the writing around these groups is thin compared to what you'd want from a game asking you to pick sides. Choices exist, but they don't bite back hard enough. Combat and survival are where the game still earns its keep. Weapon degradation, artifact hunting in lethal anomaly fields, and the sheer hostility of the environment create a tension that few shooters replicate. The A-Life simulation keeps the world feeling alive and unpredictable. A clear path through a checkpoint can become a firefight two minutes later simply because the ecosystem shifted. Upgrade systems for weapons and armor add a light but satisfying build dimension that Shadow of Chernobyl lacked, and tinkering with loadouts remains engaging well past the midpoint. The problems are real, though. Clear Sky shipped with a reputation for bugs, and even in its current state the experience can be unstable depending on your hardware configuration. The pacing is uneven: early sections drag with repetitive fetch-style tasks that feel like filler before the campaign finds its footing. Enemy grenade spam in certain segments is the kind of difficulty that feels cheap rather than earned. For RPG players expecting a rich dialogue-driven experience, the narrative is sparse and largely delivered through journal entries and ambient world design rather than character interaction. Scar himself is a blank slate in a way that feels like a missed opportunity for a prequel meant to add context. Who should play this? Dedicated fans of the S.T.A.L.K.E.R. series who want the full picture before or after Shadow of Chernobyl, and survival shooter enthusiasts who tolerate jank in exchange for atmosphere. If your entry point to the series is Clear Sky, be aware you're starting with the weakest critical reception in the original trilogy. The Zone's mood is irreplaceable, but this entry earns its mixed reputation honestly. Come for the world, manage your expectations for the story, and save often. Monika, Scout Team

S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky

20 may 2025GSC Game World
GamerScout opina

A gritty Chernobyl prequel that doubles down on survival shooter mechanics and Zone atmosphere, but arrives with enough rough edges to test your patience.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Acerca de S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky is the prequel to Shadow of Chernobyl, set one year before the events of that original game. You play as Scar, a mercenary survivor of a freak emission in the Zone, and the campaign pulls you through the same irradiated, anomaly-choked landscapes that made the series famous. The prequel framing is genuinely interesting on paper: watching the Zone's factions form alliances and rivalries before everything collapses into the chaos of the first game gives the lore real texture. If you're a fan who wants to understand why the Zone is the way it is, there is payoff here. The faction warfare system is Clear Sky's most distinctive addition. You can align with groups like Freedom, Duty, or the Stalkers themselves, completing missions to shift territorial control across the map. In theory this is compelling RPG territory. In practice the system is undercooked. Faction allegiance rarely produces the kind of cascading consequences you'd hope for, and the writing around these groups is thin compared to what you'd want from a game asking you to pick sides. Choices exist, but they don't bite back hard enough. Combat and survival are where the game still earns its keep. Weapon degradation, artifact hunting in lethal anomaly fields, and the sheer hostility of the environment create a tension that few shooters replicate. The A-Life simulation keeps the world feeling alive and unpredictable. A clear path through a checkpoint can become a firefight two minutes later simply because the ecosystem shifted. Upgrade systems for weapons and armor add a light but satisfying build dimension that Shadow of Chernobyl lacked, and tinkering with loadouts remains engaging well past the midpoint. The problems are real, though. Clear Sky shipped with a reputation for bugs, and even in its current state the experience can be unstable depending on your hardware configuration. The pacing is uneven: early sections drag with repetitive fetch-style tasks that feel like filler before the campaign finds its footing. Enemy grenade spam in certain segments is the kind of difficulty that feels cheap rather than earned. For RPG players expecting a rich dialogue-driven experience, the narrative is sparse and largely delivered through journal entries and ambient world design rather than character interaction. Scar himself is a blank slate in a way that feels like a missed opportunity for a prequel meant to add context. Who should play this? Dedicated fans of the S.T.A.L.K.E.R. series who want the full picture before or after Shadow of Chernobyl, and survival shooter enthusiasts who tolerate jank in exchange for atmosphere. If your entry point to the series is Clear Sky, be aware you're starting with the weakest critical reception in the original trilogy. The Zone's mood is irreplaceable, but this entry earns its mixed reputation honestly. Come for the world, manage your expectations for the story, and save often.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamPrequelFaction WarfareSurvival ShooterArtifact HuntingWeapon UpgradesA-Life SimulationAtmospheric WorldJank-Tolerant

Requisitos del sistema

Mínimos

OS
Windows 10 x64 / Windows 11 x64
Processor
Intel Core i3-7100 / AMD Ryzen 3 1300X
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX960 4GB / AMD Radeon RX 560 4GB Storage…

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OS
Windows 10 x64 / Windows 11 x64
Processor
Intel Core i5-6600K / AMD Ryzen 5 1600X
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 6GB / AMD Radeo…

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Reseñas y valoraciones

Metacritic
75
Steam
55%(3,138)

Información del juego

Desarrolladora
GSC Game World
Distribuidora
GSC Game World
Fecha de lanzamiento
20 may 2025

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¿En qué plataformas está disponible S.T.A.L.K.E.R.: Clear Sky?

S.T.A.L.K.E.R.: Clear Sky está disponible en PC, Xbox.

¿Cuándo se lanzó S.T.A.L.K.E.R.: Clear Sky?

S.T.A.L.K.E.R.: Clear Sky se lanzó el 20 de mayo de 2025.

¿Quién desarrolló S.T.A.L.K.E.R.: Clear Sky?

S.T.A.L.K.E.R.: Clear Sky fue desarrollado por GSC Game World.

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S.T.A.L.K.E.R.: Clear Sky tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.