Compara los precios de Cossacks 3 Complete Experience en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GSC Game World. Publicado por GSC Game World. Lanzado el 20/9/2016. Disponible en PC. Géneros: Action, Adventure, Strategy. Puntuación Metacritic: 63/100.

A classic-formula RTS set in 17th-19th century warfare, where economies collapse before armies do and unit counts push into the thousands.

Cossacks 3 is a real-time strategy game from GSC Game World that resurrects the design philosophy of early-2000s RTS titles: massive unit counts, resource-hungry economies, and historical battles spanning the 17th to 19th centuries. If you remember the original Cossacks series fondly, this is essentially that formula rebuilt in a modern engine. If you are coming in fresh, think Age of Empires but with armies that can swell to several thousand individual soldiers and a supply chain that will punish you for every idle moment. The economic layer is where the game earns its depth. Food, wood, stone, iron, gold, and coal all feed separate production queues, and the balance shifts constantly depending on which units you are fielding. Musketeers eat food and burn through ammunition; cannon crews demand iron and coal just to keep firing. Getting the ratios wrong does not just slow your expansion - it can cause your entire army to desert mid-battle, which is a mechanic lifted straight from the original games and still one of the most brutal feedback loops in the genre. Tutorial campaigns walk through the basics, but the game does not hold your hand past the opening hours. New players should treat the first few skirmishes against AI as paid practice. The AI on standard difficulty is adequate for learning build orders and basic flanking. Crank it up and you will see it apply pressure on multiple fronts, though it occasionally over-commits cavalry in ways that feel scripted rather than reactive. Multiplayer is where the strategic ceiling actually reveals itself: coordinated naval invasions, chokepoint sieges, and the diplomatic chaos of team games all demand a level of macro management that single-player rarely forces. The Steam Workshop is active enough to find additional maps, scenarios, and balance tweaks, which meaningfully extends the lifespan beyond the included campaigns and the handful of playable nations. The weaknesses are real and worth naming. Unit pathfinding is inconsistent - large infantry formations can bottleneck against each other in ways that require manual intervention during fights that should be automated. The campaign missions lean heavily on scripted events rather than sandbox emergence, which makes replaying them feel thin. Sea battles are functional but lack the same decision density as land engagements. And while the Complete Experience edition bundles in all released DLC, the additional nations and scenarios it includes are incremental improvements rather than transformative content. For strategy players who want something between the simplicity of a base-building RTS and the spreadsheet depth of a grand strategy title, Cossacks 3 sits in a specific and underserved pocket. The unit scale alone produces moments no other RTS in this price tier can replicate. Approach it with patience on the economy screen, and the late-game battles where two 3,000-soldier armies collide will justify the time invested. Diego, Scout Team

Cossacks 3 Complete Experience

Cossacks 3 Complete Experience

20 sept 2016GSC Game World
GamerScout opina

A classic-formula RTS set in 17th-19th century warfare, where economies collapse before armies do and unit counts push into the thousands.

PC
Steam Deck UnsupportedProtonDB Silver
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Cossacks 3 is a real-time strategy game from GSC Game World that resurrects the design philosophy of early-2000s RTS titles: massive unit counts, resource-hungry economies, and historical battles spanning the 17th to 19th centuries. If you remember the original Cossacks series fondly, this is essentially that formula rebuilt in a modern engine. If you are coming in fresh, think Age of Empires but with armies that can swell to several thousand individual soldiers and a supply chain that will punish you for every idle moment. The economic layer is where the game earns its depth. Food, wood, stone, iron, gold, and coal all feed separate production queues, and the balance shifts constantly depending on which units you are fielding. Musketeers eat food and burn through ammunition; cannon crews demand iron and coal just to keep firing. Getting the ratios wrong does not just slow your expansion - it can cause your entire army to desert mid-battle, which is a mechanic lifted straight from the original games and still one of the most brutal feedback loops in the genre. Tutorial campaigns walk through the basics, but the game does not hold your hand past the opening hours. New players should treat the first few skirmishes against AI as paid practice. The AI on standard difficulty is adequate for learning build orders and basic flanking. Crank it up and you will see it apply pressure on multiple fronts, though it occasionally over-commits cavalry in ways that feel scripted rather than reactive. Multiplayer is where the strategic ceiling actually reveals itself: coordinated naval invasions, chokepoint sieges, and the diplomatic chaos of team games all demand a level of macro management that single-player rarely forces. The Steam Workshop is active enough to find additional maps, scenarios, and balance tweaks, which meaningfully extends the lifespan beyond the included campaigns and the handful of playable nations. The weaknesses are real and worth naming. Unit pathfinding is inconsistent - large infantry formations can bottleneck against each other in ways that require manual intervention during fights that should be automated. The campaign missions lean heavily on scripted events rather than sandbox emergence, which makes replaying them feel thin. Sea battles are functional but lack the same decision density as land engagements. And while the Complete Experience edition bundles in all released DLC, the additional nations and scenarios it includes are incremental improvements rather than transformative content. For strategy players who want something between the simplicity of a base-building RTS and the spreadsheet depth of a grand strategy title, Cossacks 3 sits in a specific and underserved pocket. The unit scale alone produces moments no other RTS in this price tier can replicate. Approach it with patience on the economy screen, and the late-game battles where two 3,000-soldier armies collide will justify the time invested.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHistorical RTSMass Unit CombatEconomy ManagementNaval WarfareBuild OrderSiege WarfareModdableCampaign MissionsMultiplayer PvPLarge Army Scale

Requisitos del sistema

Mínimos

Processor
Intel® Core 2 Duo 1, 6 GHz/AMD 3000+
Memory
2 GB RAM
Graphics
nVidia GeForce 8800 / ATI Radeon HD 2600 PRO 256Mb / Intel HD3000
DirectX
Version 9.0c
Network
Broadband Internet connection…

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Processor
Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Memory
6 GB RAM
Graphics
nVidia GeForce 560 / ATI Radeon HD 7900 Series
DirectX
Version 9.0c
Network
Broadband…

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Reseñas y valoraciones

Metacritic
63

Información del juego

Desarrolladora
GSC Game World
Distribuidora
GSC Game World
Fecha de lanzamiento
20 sept 2016

Características

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsSteam Trading Cards+5 más

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¿En qué plataformas está disponible Cossacks 3 Complete Experience?

Cossacks 3 Complete Experience está disponible en PC.

¿Cuándo se lanzó Cossacks 3 Complete Experience?

Cossacks 3 Complete Experience se lanzó el 20 de septiembre de 2016.

¿Quién desarrolló Cossacks 3 Complete Experience?

Cossacks 3 Complete Experience fue desarrollado por GSC Game World.

¿Merece la pena comprar Cossacks 3 Complete Experience?

Cossacks 3 Complete Experience tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.