Compara los precios de Romance of the Three Kingdoms XIII en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KOEI TECMO GAMES CO., LTD.. Publicado por KOEI TECMO GAMES CO., LTD.. Lanzado el 27/1/2016. Disponible en PC. Géneros: Simulation. Puntuación Metacritic: 61/100.

Closer to Crusader Kings than Total War, this grand-strategy hybrid rewards patient officers who actually read the officer stat sheets before charging into battle.

I've spent enough hours with Koei Tecmo's historical strategy catalog to know exactly where RTK13 sits on the complexity ladder, and it is not where the marketing positions it. Sitting somewhere between Civilization and a Paradox grand strategy in terms of depth, RTK13 asks you to manage a sprawling China not primarily through force of arms but through politics, officer relationships, debates, and careful city governance. If you open it expecting a Dynasty Warriors-adjacent button-masher in strategy clothing, you will close it within an hour and write an angry review. If you open it expecting a decision-dense simulation about building factions through personal loyalty networks, you are in better shape. The game's central loop is threefold. At the macro level you are managing city economies, assigning officers to administrative roles, and expanding through diplomacy as much as conquest. At the personal level you can start as a lone officer, earn rank, cultivate alliances, and work toward rulership in a slow-burn RPG progression that few Western strategy games attempt. Armies themselves play out on real-time overhead maps with infantry, cavalry, artillery, and naval units, and formations and officer skills do matter, though critics and players alike have noted the combat feels comparatively thin next to the political simulation surrounding it. The duel and debate systems, while atmospheric, function roughly like a rock-paper-scissors resolution mechanic and lose novelty after the first dozen encounters. The relationship system, however, is the genuine highlight: building and betraying interpersonal webs of contacts is what makes late-game runs feel distinct from each other. Hero Mode is where newcomers absolutely must start, and I mean that as a genuine recommendation rather than a caveat. It walks players through historical scenarios with enough context to grasp the officer-stat framework, the chain-of-command hierarchy, and the city-management basics before the full sandbox drops you unsupervised into a three-way power struggle. That said, the interface remains a labyrinth of sub-menus and pick-lists even after the tutorial, and the PC version shipped with a notably poor English translation in places, including text errors that were never patched. Veterans of the series have pointed out that entries like ROTK XI carry more strategic depth in their combat layer, and if macro-level warfare is your priority, those comparisons are fair. The visuals are the game's least defensible element. The switch to a 3D engine for this entry produced a campaign map that looks dated by roughly a generation, while the hand-drawn character portraits remain genuinely beautiful. Frame rate issues reported on console versions are less prominent on PC but the underlying engine strain is still visible during large sieges. The Power-Up Kit expansion substantially improves several underbaked systems, and community consensus is clear: buying the bundle is meaningfully different from buying the base game alone. For newcomers to the franchise, this may actually be an acceptable starting point precisely because RTK13 is somewhat simplified compared to the series peaks, meaning the learning curve is painful but not vertical. Longtime fans who consider ROTK XI the gold standard will find enough stripped away here to feel the loss. The real audience is the strategy gamer who wants something closer to a Crusader Kings-style officer simulation set in Han Dynasty China, accepts that the battles are the weakest pillar, and has the patience to push past a first session that will feel opaque. Diego, Scout Team

Romance of the Three Kingdoms XIII

Romance of the Three Kingdoms XIII

27 ene 2016KOEI TECMO GAMES CO., LTD.
GamerScout opina

Closer to Crusader Kings than Total War, this grand-strategy hybrid rewards patient officers who actually read the officer stat sheets before charging into battle.

PC
Steam Deck UnsupportedProtonDB Silver
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Mínimo histórico: €18.90

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I've spent enough hours with Koei Tecmo's historical strategy catalog to know exactly where RTK13 sits on the complexity ladder, and it is not where the marketing positions it. Sitting somewhere between Civilization and a Paradox grand strategy in terms of depth, RTK13 asks you to manage a sprawling China not primarily through force of arms but through politics, officer relationships, debates, and careful city governance. If you open it expecting a Dynasty Warriors-adjacent button-masher in strategy clothing, you will close it within an hour and write an angry review. If you open it expecting a decision-dense simulation about building factions through personal loyalty networks, you are in better shape. The game's central loop is threefold. At the macro level you are managing city economies, assigning officers to administrative roles, and expanding through diplomacy as much as conquest. At the personal level you can start as a lone officer, earn rank, cultivate alliances, and work toward rulership in a slow-burn RPG progression that few Western strategy games attempt. Armies themselves play out on real-time overhead maps with infantry, cavalry, artillery, and naval units, and formations and officer skills do matter, though critics and players alike have noted the combat feels comparatively thin next to the political simulation surrounding it. The duel and debate systems, while atmospheric, function roughly like a rock-paper-scissors resolution mechanic and lose novelty after the first dozen encounters. The relationship system, however, is the genuine highlight: building and betraying interpersonal webs of contacts is what makes late-game runs feel distinct from each other. Hero Mode is where newcomers absolutely must start, and I mean that as a genuine recommendation rather than a caveat. It walks players through historical scenarios with enough context to grasp the officer-stat framework, the chain-of-command hierarchy, and the city-management basics before the full sandbox drops you unsupervised into a three-way power struggle. That said, the interface remains a labyrinth of sub-menus and pick-lists even after the tutorial, and the PC version shipped with a notably poor English translation in places, including text errors that were never patched. Veterans of the series have pointed out that entries like ROTK XI carry more strategic depth in their combat layer, and if macro-level warfare is your priority, those comparisons are fair. The visuals are the game's least defensible element. The switch to a 3D engine for this entry produced a campaign map that looks dated by roughly a generation, while the hand-drawn character portraits remain genuinely beautiful. Frame rate issues reported on console versions are less prominent on PC but the underlying engine strain is still visible during large sieges. The Power-Up Kit expansion substantially improves several underbaked systems, and community consensus is clear: buying the bundle is meaningfully different from buying the base game alone. For newcomers to the franchise, this may actually be an acceptable starting point precisely because RTK13 is somewhat simplified compared to the series peaks, meaning the learning curve is painful but not vertical. Longtime fans who consider ROTK XI the gold standard will find enough stripped away here to feel the loss. The real audience is the strategy gamer who wants something closer to a Crusader Kings-style officer simulation set in Han Dynasty China, accepts that the battles are the weakest pillar, and has the patience to push past a first session that will feel opaque.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:aaaGrand StrategyOfficer ManagementDiplomacy-FirstHistorical SimulationHero Mode TutorialReal-Time BattlesDynasty BuildingPower-Up Kit

Requisitos del sistema

Mínimos

OS
Windows® 10
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
1024×768 over or 1280×720 over display
Processor
Pentium®4 1.6GHz or over
Sound Card
16 bit stereo, 48KHz WAVE file can be played

Recomendados

OS
Windows® 10
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
1024×768 over or 1280×720 over display
Processor
Core2 Duo 2.0GHz or over
Sound Card
16 bit stereo, 48KHz WAVE file can be played

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Reseñas y valoraciones

Metacritic
61

Información del juego

Desarrolladora
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
Fecha de lanzamiento
27 ene 2016

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¿En qué plataformas está disponible Romance of the Three Kingdoms XIII?

Romance of the Three Kingdoms XIII está disponible en PC.

¿Cuándo se lanzó Romance of the Three Kingdoms XIII?

Romance of the Three Kingdoms XIII se lanzó el 27 de enero de 2016.

¿Quién desarrolló Romance of the Three Kingdoms XIII?

Romance of the Three Kingdoms XIII fue desarrollado por KOEI TECMO GAMES CO., LTD..

¿Merece la pena comprar Romance of the Three Kingdoms XIII?

Romance of the Three Kingdoms XIII tiene una puntuación Metacritic de 61/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.