Compara los precios de Atelier Yumia: The Alchemist of Memories & the Envisioned Land en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KOEI TECMO GAMES CO., LTD.. Publicado por KOEI TECMO GAMES CO., LTD.. Lanzado el 20/3/2025. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 81/100.

Gust finally gave Atelier a full open world and a protagonist worth rooting for. Whether the franchise reinvention sticks depends entirely on how much you can forgive soft combat depth.

My first hours with Atelier Yumia felt like meeting someone who looks like an old friend but has clearly been through something heavier since you last spoke. The cozy, cauldron-and-calendar structure that defined earlier entries is gone. What replaced it is the series' first genuinely seamless open world, a darker tone, and a lead character, Yumia Liessfeldt, who is treated by the people around her with hostility and suspicion rather than cozy curiosity. She is an alchemist in a world that has decided alchemy caused its own near-destruction, and the tension that creates runs through every region of the fallen Aladissian Empire you explore. That premise alone gives Yumia more narrative friction than most Atelier protagonists get across an entire trilogy. The world itself is the biggest argument for playing. Four sprawling regions connect without a loading screen between them, and traversal is surprisingly satisfying thanks to Yumia's triple jump, zip lines, a magic rifle she uses to pull ingredients off walls and stun enemies before combat starts, and an alchemy-powered motorcycle that unlocks as the story progresses. The pioneering system gives each region a completion checklist, which feeds a satisfying resource loop: gather materials, return to the atelier for full synthesis, use the results to push further into tougher zones. Simple Synthesis lets you craft field essentials like bandages and staff bullets on the fly, which keeps the pacing from stalling whenever your supplies run low. The Resonance system in the main atelier adds real depth to item crafting, letting you expand a mana field with certain materials, hit quality thresholds, and slot in Trait Crystals to customise the output. It is mechanically dense, initially confusing, and genuinely rewarding once you understand what you are doing. Combat is the point of friction that most reviewers land on, and I think the criticism is fair even if it is slightly overstated. Battles drop you into a radial arena with an inner ring for melee skills and an outer ring for ranged attacks, and items behave differently depending on which ring you use them from. A Friend Action system lets a random ally pile in when you stun an enemy with a matching elemental item, and the Mana Surge mechanic unlocks a powerful burst mode after you build up gauge through item use. You can freely swap between your three front-line party members mid-fight. On paper that is a real combat system. In practice, normal difficulty is too forgiving by about three tiers: over-exploring early zones lets you out-gear the story's pacing entirely, and the boss encounters rarely demand that you actually learn the inner-outer positioning or manage your item cooldowns carefully. Veterans who want the synthesis system to feel necessary in combat should go straight to a harder difficulty setting and stay there. The characters across the supporting cast are a mix of hits and a few missed swings. Yumia herself is the best Atelier protagonist I have spent time with in years, quieter and more inward-facing than Ryza, and her arc of slowly changing minds about alchemy is earned rather than rushed. Supporting characters like Rutger and Lenja have strong personal quests. The villain roster is the weak point, underdeveloped and underused in a world that sets up darker stakes than the series has attempted before. Base building, the system where you construct and decorate your camp in the field, feels like a system that got shipped before it was fully designed. The comfort-level bonuses it provides are real, but the depth is shallow and it fades into irrelevance outside of a handful of side quests. These are genuine criticisms, not deal-breakers, but they are worth flagging for the RPG player who cares whether every system in a game actually earns its menu slot. For someone who has never touched an Atelier game before, Yumia is probably the most accessible starting point the franchise has ever offered. The story requires no prior knowledge, the open world structure is immediately legible, and Yumia's personal stakes are compelling enough to carry you through the slower stretches. For long-time fans, the tonal shift is real and the absence of a more strategic turn-based combat system will sting. What Gust has built here is imperfect but genuinely ambitious, and Yumia herself deserves to headline a sequel where the rough edges have been addressed. Monika, Scout Team

Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Atelier Yumia: The Alchemist of Memories & the Envisioned Land

20 mar 2025KOEI TECMO GAMES CO., LTD.
GamerScout opina

Gust finally gave Atelier a full open world and a protagonist worth rooting for. Whether the franchise reinvention sticks depends entirely on how much you can forgive soft combat depth.

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My first hours with Atelier Yumia felt like meeting someone who looks like an old friend but has clearly been through something heavier since you last spoke. The cozy, cauldron-and-calendar structure that defined earlier entries is gone. What replaced it is the series' first genuinely seamless open world, a darker tone, and a lead character, Yumia Liessfeldt, who is treated by the people around her with hostility and suspicion rather than cozy curiosity. She is an alchemist in a world that has decided alchemy caused its own near-destruction, and the tension that creates runs through every region of the fallen Aladissian Empire you explore. That premise alone gives Yumia more narrative friction than most Atelier protagonists get across an entire trilogy. The world itself is the biggest argument for playing. Four sprawling regions connect without a loading screen between them, and traversal is surprisingly satisfying thanks to Yumia's triple jump, zip lines, a magic rifle she uses to pull ingredients off walls and stun enemies before combat starts, and an alchemy-powered motorcycle that unlocks as the story progresses. The pioneering system gives each region a completion checklist, which feeds a satisfying resource loop: gather materials, return to the atelier for full synthesis, use the results to push further into tougher zones. Simple Synthesis lets you craft field essentials like bandages and staff bullets on the fly, which keeps the pacing from stalling whenever your supplies run low. The Resonance system in the main atelier adds real depth to item crafting, letting you expand a mana field with certain materials, hit quality thresholds, and slot in Trait Crystals to customise the output. It is mechanically dense, initially confusing, and genuinely rewarding once you understand what you are doing. Combat is the point of friction that most reviewers land on, and I think the criticism is fair even if it is slightly overstated. Battles drop you into a radial arena with an inner ring for melee skills and an outer ring for ranged attacks, and items behave differently depending on which ring you use them from. A Friend Action system lets a random ally pile in when you stun an enemy with a matching elemental item, and the Mana Surge mechanic unlocks a powerful burst mode after you build up gauge through item use. You can freely swap between your three front-line party members mid-fight. On paper that is a real combat system. In practice, normal difficulty is too forgiving by about three tiers: over-exploring early zones lets you out-gear the story's pacing entirely, and the boss encounters rarely demand that you actually learn the inner-outer positioning or manage your item cooldowns carefully. Veterans who want the synthesis system to feel necessary in combat should go straight to a harder difficulty setting and stay there. The characters across the supporting cast are a mix of hits and a few missed swings. Yumia herself is the best Atelier protagonist I have spent time with in years, quieter and more inward-facing than Ryza, and her arc of slowly changing minds about alchemy is earned rather than rushed. Supporting characters like Rutger and Lenja have strong personal quests. The villain roster is the weak point, underdeveloped and underused in a world that sets up darker stakes than the series has attempted before. Base building, the system where you construct and decorate your camp in the field, feels like a system that got shipped before it was fully designed. The comfort-level bonuses it provides are real, but the depth is shallow and it fades into irrelevance outside of a handful of side quests. These are genuine criticisms, not deal-breakers, but they are worth flagging for the RPG player who cares whether every system in a game actually earns its menu slot. For someone who has never touched an Atelier game before, Yumia is probably the most accessible starting point the franchise has ever offered. The story requires no prior knowledge, the open world structure is immediately legible, and Yumia's personal stakes are compelling enough to carry you through the slower stretches. For long-time fans, the tonal shift is real and the absence of a more strategic turn-based combat system will sting. What Gust has built here is imperfect but genuinely ambitious, and Yumia herself deserves to headline a sequel where the rough edges have been addressed.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaOpen-World JRPGAlchemy CraftingResonance SynthesisRadial CombatTraversal ToolsDarker Tone JRPGSeries Entry PointPioneering System

Requisitos del sistema

Mínimos

OS
Windows® 10, Windows® 11 64bit
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
NVIDIA GeForce GTX 1650 or better, AMD Radeon RX 570 or better, VRAM 4GB or better
Processor
Intel Core i3 8100 or better, AMD Ryzen 3 3200G or better
Sound Card
16-bit stereo with 48KHz playback

Recomendados

OS
Windows® 10, Windows® 11 64bit
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
NVIDIA GeForce RTX 2060 or better, AMD Radeon RX 5700 XT or better, VRAM 6GB or better
Processor
Intel Core i7 8700 or better, AMD Ryzen 5 3600 or better
Sound Card
16-bit stereo with 48KHz playback

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
KOEI TECMO GAMES CO., LTD.
Distribuidora
KOEI TECMO GAMES CO., LTD.
Fecha de lanzamiento
20 mar 2025

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Atelier Yumia: The Alchemist of Memories & the Envisioned Land está disponible en PC, Xbox.

¿Cuándo se lanzó Atelier Yumia: The Alchemist of Memories & the Envisioned Land?

Atelier Yumia: The Alchemist of Memories & the Envisioned Land se lanzó el 20 de marzo de 2025.

¿Quién desarrolló Atelier Yumia: The Alchemist of Memories & the Envisioned Land?

Atelier Yumia: The Alchemist of Memories & the Envisioned Land fue desarrollado por KOEI TECMO GAMES CO., LTD..

¿Merece la pena comprar Atelier Yumia: The Alchemist of Memories & the Envisioned Land?

Atelier Yumia: The Alchemist of Memories & the Envisioned Land tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.