Compara los precios de Rise of Industry: 2130 (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dapper Penguin Studios. Publicado por Kasedo Games. Lanzado el 24/10/2019. Disponible en PC. Géneros: Indie, Simulation, Strategy.

A post-apocalyptic expansion for Rise of Industry that swaps pastoral factory-building for salvaging resources from ruined cities and wiring up advanced 22nd-century production chains.

Rise of Industry: 2130 is a DLC expansion that drops the base game's clean, optimistic industrial aesthetic and replaces it with something considerably grimmer. The year is 2130, civilization has collapsed under the weight of its own overconsumption, and your job is to rebuild industrial infrastructure from the rubble. If you found the base game's supply chains satisfying to optimize, this expansion layers on new complexity by tying resource acquisition to scavenging fallen cities rather than clean extraction from untouched land. That context shift matters more than it sounds on paper. On the mechanics side, 2130 introduces technologically advanced production lines that sit above the tech tier of the base game. New resources, new processing steps, and new dependencies mean your factory layouts need rethinking from the ground up. Players who have mastered the base game's logistics will find familiar verbs here - belt routing, throughput balancing, demand forecasting - but the specific recipes and input chains are distinct enough to force genuine re-evaluation rather than just reskinned repetition. Whether that re-evaluation is deep enough to justify the expansion is the honest question, and the answer is: it depends on how much you enjoy the base game's loop. For newcomers, a note of caution. 2130 is an expansion, not a standalone product, and it does not reinvent the tutorial structure. If you have not spent time in the base Rise of Industry learning how production ratios work and how to read supply chain bottlenecks, the post-apocalyptic setting will not paper over that knowledge gap. The base game is the entry point. Treat 2130 as a second playthrough motivation, a reason to return after you have already built and dismantled a few functional industrial empires. The setting does genuine work here beyond aesthetics. Mining from ruined cities introduces a layer of resource depletion that the base game's quarries and farms do not quite replicate. You are working with finite salvage, which nudges your planning horizon differently. Long-term factory sustainability becomes a conversation about when to expand your scavenging footprint versus when to invest in recycling and advanced processing to squeeze more output from what you already have. That tension is good design, and it rewards the kind of late-game thinking that strategy-sim players tend to enjoy most. What is harder to assess without current review data is how well the expansion has aged alongside the base game's patches and how active the mod ecosystem is around this specific content. The base Rise of Industry has a reasonable modding community, but 2130-specific mods are harder to quantify. If mod support and community longevity matter to your purchase decision, worth checking the Steam Workshop before committing. As a purely mechanical expansion built on an already solid factory sim foundation, 2130 delivers a meaningful reason to return to the production line, provided you already know your way around it. Diego, Scout Team

Rise of Industry: 2130 (DLC)

Rise of Industry: 2130 (DLC)

Complemento / DLC de Rise of Industry — ver juego completo
24 oct 2019Dapper Penguin StudiosKasedo Games
GamerScout opina

A post-apocalyptic expansion for Rise of Industry that swaps pastoral factory-building for salvaging resources from ruined cities and wiring up advanced 22nd-century production chains.

PC
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Mínimo histórico: €0.26

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Rise of Industry: 2130 is a DLC expansion that drops the base game's clean, optimistic industrial aesthetic and replaces it with something considerably grimmer. The year is 2130, civilization has collapsed under the weight of its own overconsumption, and your job is to rebuild industrial infrastructure from the rubble. If you found the base game's supply chains satisfying to optimize, this expansion layers on new complexity by tying resource acquisition to scavenging fallen cities rather than clean extraction from untouched land. That context shift matters more than it sounds on paper. On the mechanics side, 2130 introduces technologically advanced production lines that sit above the tech tier of the base game. New resources, new processing steps, and new dependencies mean your factory layouts need rethinking from the ground up. Players who have mastered the base game's logistics will find familiar verbs here - belt routing, throughput balancing, demand forecasting - but the specific recipes and input chains are distinct enough to force genuine re-evaluation rather than just reskinned repetition. Whether that re-evaluation is deep enough to justify the expansion is the honest question, and the answer is: it depends on how much you enjoy the base game's loop. For newcomers, a note of caution. 2130 is an expansion, not a standalone product, and it does not reinvent the tutorial structure. If you have not spent time in the base Rise of Industry learning how production ratios work and how to read supply chain bottlenecks, the post-apocalyptic setting will not paper over that knowledge gap. The base game is the entry point. Treat 2130 as a second playthrough motivation, a reason to return after you have already built and dismantled a few functional industrial empires. The setting does genuine work here beyond aesthetics. Mining from ruined cities introduces a layer of resource depletion that the base game's quarries and farms do not quite replicate. You are working with finite salvage, which nudges your planning horizon differently. Long-term factory sustainability becomes a conversation about when to expand your scavenging footprint versus when to invest in recycling and advanced processing to squeeze more output from what you already have. That tension is good design, and it rewards the kind of late-game thinking that strategy-sim players tend to enjoy most. What is harder to assess without current review data is how well the expansion has aged alongside the base game's patches and how active the mod ecosystem is around this specific content. The base Rise of Industry has a reasonable modding community, but 2130-specific mods are harder to quantify. If mod support and community longevity matter to your purchase decision, worth checking the Steam Workshop before committing. As a purely mechanical expansion built on an already solid factory sim foundation, 2130 delivers a meaningful reason to return to the production line, provided you already know your way around it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamFactory BuilderPost-ApocalypticResource ScavengingProduction ChainsLate-Game DepthSupply Chain OptimizationExpansion DLC

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
Memory
4 GB RAM
Graphics
nVidia GeForce GT 600 or Radeon 5000 and above. Shader Model 51…

Recomendados

OS
Windows (64 bit only) 10
Processor
Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Memory
6 GB RAM
Graphics
nVidia GeForce 900 or AMD HD7700 / RX360
DirectX
Version 12
Storage
1 GB availabl…

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Información del juego

Desarrolladora
Dapper Penguin Studios
Distribuidora
Kasedo Games
Fecha de lanzamiento
24 oct 2019

Características

Single-playerDownloadable ContentSteam CloudFamily Sharing

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¿En qué plataformas está disponible Rise of Industry: 2130 (DLC)?

Rise of Industry: 2130 (DLC) está disponible en PC.

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Rise of Industry: 2130 (DLC) se lanzó el 24 de octubre de 2019.

¿Quién desarrolló Rise of Industry: 2130 (DLC)?

Rise of Industry: 2130 (DLC) fue desarrollado por Dapper Penguin Studios y publicado por Kasedo Games.