Compara los precios de Recipe for Disaster en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dapper Penguin Studios. Publicado por Kasedo Games. Lanzado el 5/8/2022. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

A restaurant management sim that rewards obsessive menu-tweakers and punishes anyone who ignores the end-of-day report, competent but rarely surprising.

My spreadsheet instincts kicked in the moment I saw Recipe for Disaster's end-of-day report screen: dish popularity, staff hours logged, customer review breakdowns, all laid out and begging to be acted on. That loop, run service, read the numbers, adjust the menu, repeat, is the genuine hook here, and for players who enjoy iterating on systems, it lands. The game splits its content across two modes: a scenario campaign where you inherit struggling restaurants and must hit objectives to advance, and a freeplay sandbox with adjustable difficulty targets where the only constraint is your own ambition. The scenario mode starts gently but escalates quickly, introducing kitchen layout pressure, supplier management, and staff morale as compounding variables. Procedurally generated employees each carry individual skill ratings across specific kitchen tasks, one cook might be strong on the deep fryer and useless on salad prep, which means your staffing decisions actually have downstream consequences on which recipes you can run at scale. That is exactly the kind of layered decision-making I look for in a management sim. The custom recipe editor is the most distinctive system on paper. You chain together ingredients, cooking methods, and appliance steps in a flowchart interface, and you can theoretically build almost anything. In practice, the system is more opaque than it should be. Customer feedback rarely tells you precisely why a dish is underperforming, and the link between ingredient combinations and satisfaction scores is muddy enough that trial-and-error replaces genuine strategy. The strongest critics called the recipe system undercooked relative to its ambition, and that critique lands. Staff management runs into a similar ceiling: employees have traits and happiness bars, and poorly managed staff cascade into chain breakdowns, but the levers for fixing those breakdowns (raise wages, close early, reassign tasks) are surface-level compared to what the marketing implies. The disasters themselves, stove fires, clogged toilets, appliance failures, add chaos but rarely feel systemic; they are interruptions more than integrated risk mechanics. Here is why a newcomer to management sims might actually get more out of this than a veteran: the game does hold your hand through the opening scenarios, the isometric 3D presentation is readable and clean, and the difficulty ramp is gradual enough that the core loop clicks before the complexity overwhelms. Someone coming from Two Point Hospital or early Rollercoaster Tycoon looking for a smaller, more focused sim will find the budget and scope friendlier. The Steam Workshop support means there is at least some community content extending the sandbox, though the modding ecosystem never grew large, worth noting that Dapper Penguin Studios has since closed, so post-launch development has stopped. What you see is what you get. The broader reception sits firmly in mixed territory: a Metacritic critic score of 66, Steam user reviews at roughly 69% positive across a modest review count, and a spread from enthusiastic management-sim fans to critics who found it too familiar and too shallow against genre contemporaries. Both camps are right, which is the honest answer. If you have exhausted PlateUp!, want something slower and more planning-focused rather than action-oriented, and accept that the recipe editor will frustrate as often as it delights, there is a solid sim here. If you want genuine mechanical depth on par with the best in class, the gaps show. Diego, Scout Team

Recipe for Disaster

Recipe for Disaster

5 ago 2022Dapper Penguin StudiosKasedo Games
GamerScout opina

A restaurant management sim that rewards obsessive menu-tweakers and punishes anyone who ignores the end-of-day report, competent but rarely surprising.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
1,80 €-88%
en Eneba
Mínimo registrado: 1,80 €
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Veredicto de GamerScout

Solid pick for management-sim fans who enjoy iterating on numbers, but veterans will hit its depth ceiling faster than expected.

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1,80 €-88%
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StandardEuropa (UE)Steam KeyClave
2,28 €
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12,35 €-25%
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StandardGlobalSteam KeyClave
15,50 €-6%
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StandardGlobalSteam KeyClave
16,49 €
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StandardNorteaméricaSteam KeyCopia de regalo
16,91 €
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StandardEuropa (UE)Steam KeyCopia de regalo
19,32 €
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19,32 €
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Historial de precios

Mínimo registrado
1,80 €30 jul 2026
Mejor precio actual
1,80 €
El más bajo desde que lo seguimos
Tiendas de claves
1,74 €1,94 €2,14 €2,34 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Acerca de Recipe for Disaster

My spreadsheet instincts kicked in the moment I saw Recipe for Disaster's end-of-day report screen: dish popularity, staff hours logged, customer review breakdowns, all laid out and begging to be acted on. That loop, run service, read the numbers, adjust the menu, repeat, is the genuine hook here, and for players who enjoy iterating on systems, it lands. The game splits its content across two modes: a scenario campaign where you inherit struggling restaurants and must hit objectives to advance, and a freeplay sandbox with adjustable difficulty targets where the only constraint is your own ambition. The scenario mode starts gently but escalates quickly, introducing kitchen layout pressure, supplier management, and staff morale as compounding variables. Procedurally generated employees each carry individual skill ratings across specific kitchen tasks, one cook might be strong on the deep fryer and useless on salad prep, which means your staffing decisions actually have downstream consequences on which recipes you can run at scale. That is exactly the kind of layered decision-making I look for in a management sim. The custom recipe editor is the most distinctive system on paper. You chain together ingredients, cooking methods, and appliance steps in a flowchart interface, and you can theoretically build almost anything. In practice, the system is more opaque than it should be. Customer feedback rarely tells you precisely why a dish is underperforming, and the link between ingredient combinations and satisfaction scores is muddy enough that trial-and-error replaces genuine strategy. The strongest critics called the recipe system undercooked relative to its ambition, and that critique lands. Staff management runs into a similar ceiling: employees have traits and happiness bars, and poorly managed staff cascade into chain breakdowns, but the levers for fixing those breakdowns (raise wages, close early, reassign tasks) are surface-level compared to what the marketing implies. The disasters themselves, stove fires, clogged toilets, appliance failures, add chaos but rarely feel systemic; they are interruptions more than integrated risk mechanics. Here is why a newcomer to management sims might actually get more out of this than a veteran: the game does hold your hand through the opening scenarios, the isometric 3D presentation is readable and clean, and the difficulty ramp is gradual enough that the core loop clicks before the complexity overwhelms. Someone coming from Two Point Hospital or early Rollercoaster Tycoon looking for a smaller, more focused sim will find the budget and scope friendlier. The Steam Workshop support means there is at least some community content extending the sandbox, though the modding ecosystem never grew large, worth noting that Dapper Penguin Studios has since closed, so post-launch development has stopped. What you see is what you get. The broader reception sits firmly in mixed territory: a Metacritic critic score of 66, Steam user reviews at roughly 69% positive across a modest review count, and a spread from enthusiastic management-sim fans to critics who found it too familiar and too shallow against genre contemporaries. Both camps are right, which is the honest answer. If you have exhausted PlateUp!, want something slower and more planning-focused rather than action-oriented, and accept that the recipe editor will frustrate as often as it delights, there is a solid sim here. If you want genuine mechanical depth on par with the best in class, the gaps show.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerworkshopcloud-savestier:sub-5Restaurant ManagementScenario CampaignSandbox ModeStaff Morale SystemCustom Recipe EditorIsometric ViewEnd-of-Day ReportProcedural Staff Generation

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTX 780 / AMD Radeon R9 280X
Processor
Intel i5-4690 / AMD FX 4350

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTX 1060 6GB / AMD RX580
Processor
Intel i7 4770k / AMD Ryzen 5 1500x

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Información del juego

Desarrolladora
Dapper Penguin Studios
Distribuidora
Kasedo Games
Fecha de lanzamiento
5 ago 2022

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Preguntas frecuentes sobre Recipe for Disaster

¿Cuánto cuesta Recipe for Disaster?

A 15 de agosto de 2026, la oferta más barata disponible de Recipe for Disaster es €1.80 en Eneba, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Recipe for Disaster más barato?

El precio más bajo disponible que seguimos para Recipe for Disaster es €1.80 en Eneba (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Recipe for Disaster?

Recipe for Disaster está disponible en PC.

¿Cuándo se lanzó Recipe for Disaster?

Recipe for Disaster se lanzó el 5 de agosto de 2022.

¿Quién desarrolló Recipe for Disaster?

Recipe for Disaster fue desarrollado por Dapper Penguin Studios y publicado por Kasedo Games.