Compara los precios de Resident Evil Requiem en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM Co., Ltd.. Lanzado el 26/2/2026. Disponible en PC, Xbox, Nintendo Switch. Géneros: Action, Adventure. Puntuación Metacritic: 92/100.

Capcom's ninth mainline entry pulls off what RE6 fumbled: two radically different protagonists, two radically different games, one campaign that keeps you genuinely scared and then genuinely pumped within the same hour.

I went into Resident Evil Requiem half-expecting the dual-protagonist structure to collapse under its own weight, the way it did back in RE6. It doesn't. What Capcom has built here is closer to two tightly designed horror experiences stitched together at the seams, and the seam work is the part that impresses most. Grace Ashcroft, an FBI intelligence analyst with no combat background to speak of, carries the survival horror half. Her sections are first-person by default, set primarily in the Rhodes Hill Care Center: a place full of locked doors, scarce ammo, and zombies that retain creepy fragments of their former personalities. A maintenance worker still hunting for light switches to flip off. A chef mini-boss who won't stray far from his kitchen but absolutely will cleave you in half if you wander too close. Downed zombies that don't stay down unless you use a hemolytic injector or blow the head clean off, mutating instead into faster, stronger Blister Head forms if you ignore them. Grace's inventory is small, her crafting resources are tight, and the indestructible stalker enemy hunting her through the facility's corridors is exactly the kind of relentless, unavoidable threat this series does best. Her chapters feel like the purest distillation of classic Resident Evil survival logic the series has offered in years. Then the game cuts to Leon S. Kennedy, and the tonal whiplash is very much intentional. Leon plays in third-person, returns to Raccoon City, and operates with a suitcase inventory, a parry mechanic built around an axe, and a much larger arsenal where aggressive combat is actively rewarded. His sequences include motorcycle chases that defy physics in the most gloriously schlocky way possible, roundhouse kicks, John Wick-style firearm finishing moves, and the kind of action-movie confidence that makes Grace's fragility feel even more pronounced by contrast. The flip side is that Leon's sections, while mechanically satisfying, can feel a little less tense. Raccoon City as an environment is atmospheric but occasionally bland compared to the claustrophobic indoor horror of the Care Center, and the sheer combat dominance Leon projects drains some of the dread. Some reviewers flagged this, and they're not wrong. It's the one structural trade-off the game makes and owns without fully resolving. The perspective-switching feature is worth calling out specifically: you can toggle between first-person and third-person for either protagonist at any point, which ends a long community argument and, more practically, gives players genuine control over how they want to experience the horror. The dual-ending structure, triggered by a binary choice late in the game involving a character called Elpis, adds replay incentive without overstaying its welcome. Series newcomers can follow the story reasonably well, but longtime fans will catch the Raccoon City callbacks, the Outbreak connection through Grace's mother Alyssa, and the way Sherry Birkin slots back into the Leon half of the plot. The slow opening hour, heavy on walk-and-talk and light on gameplay, is the one early friction point worth knowing about before you start. At a 92 Metacritic and 96% positive across over 175,000 Steam reviews, the reception is about as clear as it gets. Requiem earns those numbers by doing the hard thing: committing fully to two different design philosophies and making both of them feel purposeful rather than compromised. Alex, Scout Team

Resident Evil Requiem

Resident Evil Requiem

26 feb 2026CAPCOM Co., Ltd.
GamerScout opina

Capcom's ninth mainline entry pulls off what RE6 fumbled: two radically different protagonists, two radically different games, one campaign that keeps you genuinely scared and then genuinely pumped within the same hour.

PCXboxNintendo Switch
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
32,61 €
en Eneba
Mínimo registrado: 5,90 €
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Veredicto de GamerScout

The best case for buying Requiem is simple: it scratches both the horror and action itch without botching either half.

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EnebaMejor precio
DeluxeRU_CISSteam KeyClave
32,61 €
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StandardLatinoaméricaSteam KeyClave
33,39 €-52%
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StandardGlobalSteam KeyClave
35,15 €
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StandardEuropa (UE)Steam KeyClave
35,34 €-50%
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StandardEuropa (UE)Steam KeyClave
35,40 €-49%
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StandardResto del mundoSteam KeyClave
35,65 €-49%
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StandardResto del mundoSteam KeyClave
36,33 €
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Comprar
StandardGlobalSteam KeyClave
36,39 €-48%
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Historial de precios

Mínimo registrado
5,90 €7 jun 2026
Mejor precio actual
32,61 €
Tiendas de claves
2,48 €14,26 €26,05 €37,83 €5 Jun24 Jun12 Jul29 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Resident Evil Requiem

I went into Resident Evil Requiem half-expecting the dual-protagonist structure to collapse under its own weight, the way it did back in RE6. It doesn't. What Capcom has built here is closer to two tightly designed horror experiences stitched together at the seams, and the seam work is the part that impresses most. Grace Ashcroft, an FBI intelligence analyst with no combat background to speak of, carries the survival horror half. Her sections are first-person by default, set primarily in the Rhodes Hill Care Center: a place full of locked doors, scarce ammo, and zombies that retain creepy fragments of their former personalities. A maintenance worker still hunting for light switches to flip off. A chef mini-boss who won't stray far from his kitchen but absolutely will cleave you in half if you wander too close. Downed zombies that don't stay down unless you use a hemolytic injector or blow the head clean off, mutating instead into faster, stronger Blister Head forms if you ignore them. Grace's inventory is small, her crafting resources are tight, and the indestructible stalker enemy hunting her through the facility's corridors is exactly the kind of relentless, unavoidable threat this series does best. Her chapters feel like the purest distillation of classic Resident Evil survival logic the series has offered in years. Then the game cuts to Leon S. Kennedy, and the tonal whiplash is very much intentional. Leon plays in third-person, returns to Raccoon City, and operates with a suitcase inventory, a parry mechanic built around an axe, and a much larger arsenal where aggressive combat is actively rewarded. His sequences include motorcycle chases that defy physics in the most gloriously schlocky way possible, roundhouse kicks, John Wick-style firearm finishing moves, and the kind of action-movie confidence that makes Grace's fragility feel even more pronounced by contrast. The flip side is that Leon's sections, while mechanically satisfying, can feel a little less tense. Raccoon City as an environment is atmospheric but occasionally bland compared to the claustrophobic indoor horror of the Care Center, and the sheer combat dominance Leon projects drains some of the dread. Some reviewers flagged this, and they're not wrong. It's the one structural trade-off the game makes and owns without fully resolving. The perspective-switching feature is worth calling out specifically: you can toggle between first-person and third-person for either protagonist at any point, which ends a long community argument and, more practically, gives players genuine control over how they want to experience the horror. The dual-ending structure, triggered by a binary choice late in the game involving a character called Elpis, adds replay incentive without overstaying its welcome. Series newcomers can follow the story reasonably well, but longtime fans will catch the Raccoon City callbacks, the Outbreak connection through Grace's mother Alyssa, and the way Sherry Birkin slots back into the Leon half of the plot. The slow opening hour, heavy on walk-and-talk and light on gameplay, is the one early friction point worth knowing about before you start. At a 92 Metacritic and 96% positive across over 175,000 Steam reviews, the reception is about as clear as it gets. Requiem earns those numbers by doing the hard thing: committing fully to two different design philosophies and making both of them feel purposeful rather than compromised.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savesDual ProtagonistStalker EnemyFirst-Person HorrorThird-Person ActionPerspective ToggleResource ManagementBranching EndingRaccoon CityCrafting LoopStealth Options

Requisitos del sistema

Mínimos

OS
Windows 11 (64bit required)
Memory
16 GB RAM
DirectX
Version 12
Graphics
GeForce GTX 1660 6GB / Radeon RX 5500 XT 8GB
Processor
Intel corei5-8500 / AMD Ryzen 5 3500

Recomendados

OS
Windows 11 (64bit required)
Memory
16 GB RAM
DirectX
Version 12
Graphics
GeForce RTX 2060 Super 8GB / Radeon RX 6600 8GB
Processor
Intel Core i7-8700 / AMD Ryzen 5 5500

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Reseñas y valoraciones

Metacritic
92
Steam
96%(175,200)

Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
26 feb 2026

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Mejor precio32,61 €
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Preguntas frecuentes sobre Resident Evil Requiem

¿Cuánto cuesta Resident Evil Requiem?

A 15 de agosto de 2026, la oferta más barata disponible de Resident Evil Requiem es €32.61 en Eneba, de entre 70 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Resident Evil Requiem más barato?

El precio más bajo disponible que seguimos para Resident Evil Requiem es €32.61 en Eneba (15 de agosto de 2026). Comparamos 70 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Resident Evil Requiem?

Resident Evil Requiem está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Resident Evil Requiem?

Resident Evil Requiem se lanzó el 26 de febrero de 2026.

¿Quién desarrolló Resident Evil Requiem?

Resident Evil Requiem fue desarrollado por CAPCOM Co., Ltd..

¿Merece la pena comprar Resident Evil Requiem?

Resident Evil Requiem tiene una puntuación Metacritic de 92/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.