Compara los precios de Renoir en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Black Wing Foundation. Publicado por Fulqrum Publishing. Lanzado el 16/11/2016. Disponible en PC. Géneros: Adventure, Indie.

A ghost detective, a grayscale city, and a murder-mystery told through phantom-puppeteering puzzles. Atmospheric enough to forgive its rougher edges, if only just.

I have a soft spot for games that commit fully to a mood, and Renoir commits hard. From the opening cemetery sequence onward, Black Wing Foundation plants you in a monochrome world soaked in rain, shadow, and jazz-tinged dread. The visual language is confident: a nearly pure black-and-white world with the occasional jolt of yellow or red that lands with the weight of a plot twist. Comic-book style cutscenes stitch the chapters together with enough personality to keep the story moving, even if the noir plot itself hits every expected beat rather than subverting them. The core mechanic is genuinely clever in concept. As the ghost of detective James Renoir, you cannot pass through light sources - streetlamps, windows, and floodlights are all hard walls to your spectral form. To navigate around them, you control up to five other phantoms simultaneously, using a record-and-replay system to choreograph their movements across switches, trap-doors, and elevators while you slip through the resulting gaps. At its best, pulling off a synchronized ghost maneuver feels like conducting a silent heist in a dead man's memory. Reviewers who stuck with it noted that the puzzles are more creative and demanding than they first appear, requiring genuine planning and timing rather than brute-force trial and error. Where the game stumbles is in execution rather than imagination. Controls carry a clunkiness that critics called out repeatedly, and the platforming responsiveness can undermine the precision that the puzzles demand. The tutorial barely explains why Renoir is bound by light while the phantoms he controls are not - a lore gap that gnaws at you. Puzzle variety also thins out over the roughly seven-hour runtime, and the parade of identical-looking male ghosts blurs together in a way that makes each new level feel a little less fresh. The story, while atmospheric, borrows its core premise liberally from a recognizable template and never quite adds enough of its own voice to fully transcend it. Still, for players who are drawn to the aesthetics and the mood rather than tight mechanical polish, there is something genuinely worth experiencing here. The soundtrack is a highlight - properly crafted jazz that earns its place rather than just dressing a Steam page. The Art Deco environments and rain-slicked outdoor areas carry real craft in their construction. If you approach Renoir the way you might approach a flawed but earnest noir paperback - expecting atmosphere first and mechanical precision second - its shortcomings soften considerably. It knows what it wants to be, even when it cannot always get there. Kai, Scout Team

Renoir

Renoir

16 nov 2016Black Wing FoundationFulqrum Publishing
GamerScout opina

A ghost detective, a grayscale city, and a murder-mystery told through phantom-puppeteering puzzles. Atmospheric enough to forgive its rougher edges, if only just.

PC
ProtonDB Platinum
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Mínimo histórico: €0.78

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Acerca de Renoir

I have a soft spot for games that commit fully to a mood, and Renoir commits hard. From the opening cemetery sequence onward, Black Wing Foundation plants you in a monochrome world soaked in rain, shadow, and jazz-tinged dread. The visual language is confident: a nearly pure black-and-white world with the occasional jolt of yellow or red that lands with the weight of a plot twist. Comic-book style cutscenes stitch the chapters together with enough personality to keep the story moving, even if the noir plot itself hits every expected beat rather than subverting them. The core mechanic is genuinely clever in concept. As the ghost of detective James Renoir, you cannot pass through light sources - streetlamps, windows, and floodlights are all hard walls to your spectral form. To navigate around them, you control up to five other phantoms simultaneously, using a record-and-replay system to choreograph their movements across switches, trap-doors, and elevators while you slip through the resulting gaps. At its best, pulling off a synchronized ghost maneuver feels like conducting a silent heist in a dead man's memory. Reviewers who stuck with it noted that the puzzles are more creative and demanding than they first appear, requiring genuine planning and timing rather than brute-force trial and error. Where the game stumbles is in execution rather than imagination. Controls carry a clunkiness that critics called out repeatedly, and the platforming responsiveness can undermine the precision that the puzzles demand. The tutorial barely explains why Renoir is bound by light while the phantoms he controls are not - a lore gap that gnaws at you. Puzzle variety also thins out over the roughly seven-hour runtime, and the parade of identical-looking male ghosts blurs together in a way that makes each new level feel a little less fresh. The story, while atmospheric, borrows its core premise liberally from a recognizable template and never quite adds enough of its own voice to fully transcend it. Still, for players who are drawn to the aesthetics and the mood rather than tight mechanical polish, there is something genuinely worth experiencing here. The soundtrack is a highlight - properly crafted jazz that earns its place rather than just dressing a Steam page. The Art Deco environments and rain-slicked outdoor areas carry real craft in their construction. If you approach Renoir the way you might approach a flawed but earnest noir paperback - expecting atmosphere first and mechanical precision second - its shortcomings soften considerably. It knows what it wants to be, even when it cannot always get there.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Film NoirGhost MechanicsRecord-and-ReplayAtmospheric PuzzlerMonochrome ArtLight-AvoidanceMulti-Character PuzzlesJazz SoundtrackShort Playtime

Requisitos del sistema

Mínimos

OS
Windows 7 / 8.1 / 10
Memory
2 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX650 Ti or equivalent
Processor
Intel Core i3 or equivalent

Recomendados

OS
Windows 7 / 8.1 / 10
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX670 or equivalent
Processor
Intel Core i5 or equivalent

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Información del juego

Desarrolladora
Black Wing Foundation
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
16 nov 2016

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¿En qué plataformas está disponible Renoir?

Renoir está disponible en PC.

¿Cuándo se lanzó Renoir?

Renoir se lanzó el 16 de noviembre de 2016.

¿Quién desarrolló Renoir?

Renoir fue desarrollado por Black Wing Foundation y publicado por Fulqrum Publishing.