Compara los precios de Reliefs The Time of the Lemures en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Calepin Studio. Publicado por Calepin Studio. Lanzado el 14/10/2023. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Casual, Indie.

A one-person love letter to Roman ruins and Mediterranean silence, built for explorers who want to climb their way through myth, not fight through it.

I keep a soft spot for the kind of game that arrives quietly, earns a modest review count, and quietly rewires how you think about what a single developer can build. Reliefs: The Time of the Lemures is exactly that. Calepin Studio, which is essentially one French developer named Sylvain Abrial, spent years iterating on this thing before the 1.0 release in October 2023, and the patience shows in almost every corner of the world. The core loop is first-person traversal and light puzzle-solving set inside decaying Roman temple complexes perched on a Mediterranean archipelago modelled on the Calanques region of France. You run, jump, wall-jump, and use a bow to fire grapple arrows that let you swing across gaps or haul yourself up cliff faces. A horse is available for open stretches. There is no combat. The tension comes entirely from reading the environment, spotting the next handhold or rope anchor, and figuring out which switch or lever arrangement the ancient Romans left behind. Players who routinely reach for a guide on adventure games report not needing one here, which is either a sign of well-calibrated difficulty or a warning to puzzle purists that this leans gentle. The paths themselves are often cleverly hidden, so the exploration side carries more weight than the formal puzzle design. Two distinct worlds make up the journey. The first is bright and verdant, white cliffs and deep Mediterranean scrub pressing in from every angle. The second tips into something darker, a monochrome underworld space where the atmosphere shifts from meditative to quietly unsettling, with wraiths present and death feeling more present as a theme. That tonal contrast is one of the more interesting structural decisions the game makes. On the sound side, the game is mostly ambient silence punctuated by environmental reverb that actually reacts to the space around you, which is a genuinely lovely technical touch from an indie at this scale. The score holds back almost entirely until key moments, and when it arrives, the restraint makes it land harder. The rough edges are real. The jank is acknowledged by the developer and by players who love the game regardless. Vegetation pop-in has been reported in the forums, character physics can feel unpredictable, and the story communicates very little in-game, leaving players to piece context together from outside the experience. There is also a "scenery helpers" hint system turned on by default that some players find diminishing, though it can be disabled. None of this is invisible, and if you have low tolerance for small-studio roughness, it will register. But the clarity of intent, a meditative, vertical, Roman-mythology-soaked walk through ruined grandeur, holds firm through the wobble. This is a game for the Shadow of the Colossus crowd who want atmosphere over spectacle, for anyone who finds themselves lingering in ruins in other open-world games wishing the whole thing were just this. It knows what it is, and it ends before it exhausts itself. Kai, Scout Team

Reliefs The Time of the Lemures

Reliefs The Time of the Lemures

14 oct 2023Calepin Studio
GamerScout opina

A one-person love letter to Roman ruins and Mediterranean silence, built for explorers who want to climb their way through myth, not fight through it.

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Acerca de Reliefs The Time of the Lemures

I keep a soft spot for the kind of game that arrives quietly, earns a modest review count, and quietly rewires how you think about what a single developer can build. Reliefs: The Time of the Lemures is exactly that. Calepin Studio, which is essentially one French developer named Sylvain Abrial, spent years iterating on this thing before the 1.0 release in October 2023, and the patience shows in almost every corner of the world. The core loop is first-person traversal and light puzzle-solving set inside decaying Roman temple complexes perched on a Mediterranean archipelago modelled on the Calanques region of France. You run, jump, wall-jump, and use a bow to fire grapple arrows that let you swing across gaps or haul yourself up cliff faces. A horse is available for open stretches. There is no combat. The tension comes entirely from reading the environment, spotting the next handhold or rope anchor, and figuring out which switch or lever arrangement the ancient Romans left behind. Players who routinely reach for a guide on adventure games report not needing one here, which is either a sign of well-calibrated difficulty or a warning to puzzle purists that this leans gentle. The paths themselves are often cleverly hidden, so the exploration side carries more weight than the formal puzzle design. Two distinct worlds make up the journey. The first is bright and verdant, white cliffs and deep Mediterranean scrub pressing in from every angle. The second tips into something darker, a monochrome underworld space where the atmosphere shifts from meditative to quietly unsettling, with wraiths present and death feeling more present as a theme. That tonal contrast is one of the more interesting structural decisions the game makes. On the sound side, the game is mostly ambient silence punctuated by environmental reverb that actually reacts to the space around you, which is a genuinely lovely technical touch from an indie at this scale. The score holds back almost entirely until key moments, and when it arrives, the restraint makes it land harder. The rough edges are real. The jank is acknowledged by the developer and by players who love the game regardless. Vegetation pop-in has been reported in the forums, character physics can feel unpredictable, and the story communicates very little in-game, leaving players to piece context together from outside the experience. There is also a "scenery helpers" hint system turned on by default that some players find diminishing, though it can be disabled. None of this is invisible, and if you have low tolerance for small-studio roughness, it will register. But the clarity of intent, a meditative, vertical, Roman-mythology-soaked walk through ruined grandeur, holds firm through the wobble. This is a game for the Shadow of the Colossus crowd who want atmosphere over spectacle, for anyone who finds themselves lingering in ruins in other open-world games wishing the whole thing were just this. It knows what it is, and it ends before it exhausts itself.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Grapple TraversalMythology-DrivenHorse ExplorationAmbient SoundscapeUnderworld DualityWall-Jump PlatformingSolo Dev

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
Processor
Intel i5 2.5Ghz
Sound Card
Motherboard Integrated sound card

Recomendados

OS
Windows 7/8/10/11 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1080 or AMD Radeon RX 580
Processor
Intel i7 3.4Ghz
Sound Card
DirectX 9.0c compatible sound card

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Información del juego

Desarrolladora
Calepin Studio
Distribuidora
Calepin Studio
Fecha de lanzamiento
14 oct 2023

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El precio de Reliefs The Time of the Lemures cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Reliefs The Time of the Lemures más barato?

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¿En qué plataformas está disponible Reliefs The Time of the Lemures?

Reliefs The Time of the Lemures está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Reliefs The Time of the Lemures?

Reliefs The Time of the Lemures se lanzó el 14 de octubre de 2023.

¿Quién desarrolló Reliefs The Time of the Lemures?

Reliefs The Time of the Lemures fue desarrollado por Calepin Studio.