Compara los precios de Carton en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Calepin Studio. Publicado por SA Industry. Lanzado el 2/10/2016. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie, RPG, Strategy.

A one-person indie town-builder where every pixel looks hand-cut from a cereal box - charming proof-of-concept, thin on systems, honest about its scope.

I went in expecting something rough around the edges, and Carton delivered exactly that, for better and worse. This is a solo-developed, one-of-a-kind town-building survival game built entirely on a cardboard aesthetic - terrain, trees, citizens, goblin enemies, all rendered in flat brown textures that genuinely look like someone folded a continent out of packaging material. The visual hook is real and surprisingly consistent. If you have ever watched a child build a fort out of boxes and wished that could be a video game, the mood here is correct. The core loop goes roughly: explore a procedurally generated continent, scout a defensible position, purchase territory, then lay down buildings and assign jobs to your population. Seasons cycle and affect temperature, meaning you need to keep citizens clothed and supplied before winter tightens the screws. Nights bring goblin raids, which push you toward building defenses early and stockpiling resources before the population starts suffering. The endgame pivot - assembling a warrior group and pushing into the goblin castle - gives the experience a direction that pure city-builders sometimes lack. On paper, that is a respectable structure for a micro-budget release. In practice, the depth of those systems is limited. Job assignment is the closest thing to a management layer, but the feedback loops are thin and the AI running your citizens is not exactly doing any heavy lifting. Community reports flag persistent bugs around resource consumption, particularly clothing demands that loop regardless of supply, which can stall a run through no fault of the player rather than through any strategic misstep. A strategy player used to tight feedback from supply chains will notice the gaps quickly. There is no modding infrastructure, no post-launch patch history worth noting, and no tutorial that walks you through the early economy in any meaningful way - you are mostly learning by watching things go wrong. That said, the honest context matters here. This is a one-developer French indie project, built in the Blender Game Engine by a self-taught programmer, and released in 2016 at a price that reflects its scope. The Steam user rating sits at Mostly Positive across just over a hundred reviews, which suggests the audience that finds it does not feel cheated. Carton is not trying to compete with Anno or Banished. It is a small, visually distinctive experiment that covers the basics of the genre - build, survive, raid - without over-promising. The randomly generated terrain gives it modest replay legs, and the cardboard world is cohesive enough that a few sessions carry genuine charm. If you are a strategy or city-builder veteran hunting for mechanical depth, look elsewhere. But if you want a short, low-stakes survival builder with a genuinely odd visual identity and you can tolerate some rough edges, Carton is a curio worth a couple of evenings at the right price point. Diego, Scout Team

Carton

Carton

2 oct 2016Calepin StudioSA Industry
GamerScout opina

A one-person indie town-builder where every pixel looks hand-cut from a cereal box - charming proof-of-concept, thin on systems, honest about its scope.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.46

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.4623 Jun 2026
Keyshops
€0.43€0.45€0.48€0.5010 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de Carton

I went in expecting something rough around the edges, and Carton delivered exactly that, for better and worse. This is a solo-developed, one-of-a-kind town-building survival game built entirely on a cardboard aesthetic - terrain, trees, citizens, goblin enemies, all rendered in flat brown textures that genuinely look like someone folded a continent out of packaging material. The visual hook is real and surprisingly consistent. If you have ever watched a child build a fort out of boxes and wished that could be a video game, the mood here is correct. The core loop goes roughly: explore a procedurally generated continent, scout a defensible position, purchase territory, then lay down buildings and assign jobs to your population. Seasons cycle and affect temperature, meaning you need to keep citizens clothed and supplied before winter tightens the screws. Nights bring goblin raids, which push you toward building defenses early and stockpiling resources before the population starts suffering. The endgame pivot - assembling a warrior group and pushing into the goblin castle - gives the experience a direction that pure city-builders sometimes lack. On paper, that is a respectable structure for a micro-budget release. In practice, the depth of those systems is limited. Job assignment is the closest thing to a management layer, but the feedback loops are thin and the AI running your citizens is not exactly doing any heavy lifting. Community reports flag persistent bugs around resource consumption, particularly clothing demands that loop regardless of supply, which can stall a run through no fault of the player rather than through any strategic misstep. A strategy player used to tight feedback from supply chains will notice the gaps quickly. There is no modding infrastructure, no post-launch patch history worth noting, and no tutorial that walks you through the early economy in any meaningful way - you are mostly learning by watching things go wrong. That said, the honest context matters here. This is a one-developer French indie project, built in the Blender Game Engine by a self-taught programmer, and released in 2016 at a price that reflects its scope. The Steam user rating sits at Mostly Positive across just over a hundred reviews, which suggests the audience that finds it does not feel cheated. Carton is not trying to compete with Anno or Banished. It is a small, visually distinctive experiment that covers the basics of the genre - build, survive, raid - without over-promising. The randomly generated terrain gives it modest replay legs, and the cardboard world is cohesive enough that a few sessions carry genuine charm. If you are a strategy or city-builder veteran hunting for mechanical depth, look elsewhere. But if you want a short, low-stakes survival builder with a genuinely odd visual identity and you can tolerate some rough edges, Carton is a curio worth a couple of evenings at the right price point.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Town-BuilderSurvival ManagementProcedural TerrainGoblin DefenseSeason CycleSolo DeveloperLow-Poly AestheticBase-Building Survival

Requisitos del sistema

Mínimos

OS
Vista, Windows Seven, Windows 8, Windows 10
Memory
1 GB RAM
Storage
500 MB available space
Graphics
ATI or Nvidia 512 MB
Processor
Double core

Recomendados

OS
Vista, Windows Seven, Windows 8, Windows 10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
ATI or Nvidia 2 GB
Processor
Quad core

Sigue explorando

Community Discussion

Be the first to comment on Carton.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Calepin Studio
Distribuidora
SA Industry
Fecha de lanzamiento
2 oct 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Calepin Studio

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Carton →

Preguntas frecuentes sobre Carton

¿Cuánto cuesta Carton?

El precio de Carton cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Carton más barato?

Compara los precios de Carton en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Carton?

Carton está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Carton?

Carton se lanzó el 2 de octubre de 2016.

¿Quién desarrolló Carton?

Carton fue desarrollado por Calepin Studio y publicado por SA Industry.