Compara los precios de Carton en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Calepin Studio. Publicado por SA Industry. Lanzado el 2/10/2016. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie, RPG, Strategy.

A one-person indie town-builder where every pixel looks hand-cut from a cereal box - charming proof-of-concept, thin on systems, honest about its scope.

I went in expecting something rough around the edges, and Carton delivered exactly that, for better and worse. This is a solo-developed, one-of-a-kind town-building survival game built entirely on a cardboard aesthetic - terrain, trees, citizens, goblin enemies, all rendered in flat brown textures that genuinely look like someone folded a continent out of packaging material. The visual hook is real and surprisingly consistent. If you have ever watched a child build a fort out of boxes and wished that could be a video game, the mood here is correct. The core loop goes roughly: explore a procedurally generated continent, scout a defensible position, purchase territory, then lay down buildings and assign jobs to your population. Seasons cycle and affect temperature, meaning you need to keep citizens clothed and supplied before winter tightens the screws. Nights bring goblin raids, which push you toward building defenses early and stockpiling resources before the population starts suffering. The endgame pivot - assembling a warrior group and pushing into the goblin castle - gives the experience a direction that pure city-builders sometimes lack. On paper, that is a respectable structure for a micro-budget release. In practice, the depth of those systems is limited. Job assignment is the closest thing to a management layer, but the feedback loops are thin and the AI running your citizens is not exactly doing any heavy lifting. Community reports flag persistent bugs around resource consumption, particularly clothing demands that loop regardless of supply, which can stall a run through no fault of the player rather than through any strategic misstep. A strategy player used to tight feedback from supply chains will notice the gaps quickly. There is no modding infrastructure, no post-launch patch history worth noting, and no tutorial that walks you through the early economy in any meaningful way - you are mostly learning by watching things go wrong. That said, the honest context matters here. This is a one-developer French indie project, built in the Blender Game Engine by a self-taught programmer, and released in 2016 at a price that reflects its scope. The Steam user rating sits at Mostly Positive across just over a hundred reviews, which suggests the audience that finds it does not feel cheated. Carton is not trying to compete with Anno or Banished. It is a small, visually distinctive experiment that covers the basics of the genre - build, survive, raid - without over-promising. The randomly generated terrain gives it modest replay legs, and the cardboard world is cohesive enough that a few sessions carry genuine charm. If you are a strategy or city-builder veteran hunting for mechanical depth, look elsewhere. But if you want a short, low-stakes survival builder with a genuinely odd visual identity and you can tolerate some rough edges, Carton is a curio worth a couple of evenings at the right price point. Diego, Scout Team

Carton

Carton

2 oct 2016Calepin StudioSA Industry
GamerScout opina

A one-person indie town-builder where every pixel looks hand-cut from a cereal box - charming proof-of-concept, thin on systems, honest about its scope.

PCMacLinux
Mejor precio disponible
0,33 €
en Kinguin
Mínimo registrado: 0,33 €
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Veredicto de GamerScout

Best for city-builder newcomers who want a short, quirky survival loop and can forgive a solo-dev budget and a few unpatched rough edges.

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0,46 €
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0,47 €
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1,13 €-19%
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Historial de precios

Mínimo registrado
0,33 €10 ago 2026
Mejor precio actual
0,33 €
El más bajo desde que lo seguimos
Tiendas de claves
0,31 €0,37 €0,43 €0,49 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Capturas y multimedia

Acerca de Carton

I went in expecting something rough around the edges, and Carton delivered exactly that, for better and worse. This is a solo-developed, one-of-a-kind town-building survival game built entirely on a cardboard aesthetic - terrain, trees, citizens, goblin enemies, all rendered in flat brown textures that genuinely look like someone folded a continent out of packaging material. The visual hook is real and surprisingly consistent. If you have ever watched a child build a fort out of boxes and wished that could be a video game, the mood here is correct. The core loop goes roughly: explore a procedurally generated continent, scout a defensible position, purchase territory, then lay down buildings and assign jobs to your population. Seasons cycle and affect temperature, meaning you need to keep citizens clothed and supplied before winter tightens the screws. Nights bring goblin raids, which push you toward building defenses early and stockpiling resources before the population starts suffering. The endgame pivot - assembling a warrior group and pushing into the goblin castle - gives the experience a direction that pure city-builders sometimes lack. On paper, that is a respectable structure for a micro-budget release. In practice, the depth of those systems is limited. Job assignment is the closest thing to a management layer, but the feedback loops are thin and the AI running your citizens is not exactly doing any heavy lifting. Community reports flag persistent bugs around resource consumption, particularly clothing demands that loop regardless of supply, which can stall a run through no fault of the player rather than through any strategic misstep. A strategy player used to tight feedback from supply chains will notice the gaps quickly. There is no modding infrastructure, no post-launch patch history worth noting, and no tutorial that walks you through the early economy in any meaningful way - you are mostly learning by watching things go wrong. That said, the honest context matters here. This is a one-developer French indie project, built in the Blender Game Engine by a self-taught programmer, and released in 2016 at a price that reflects its scope. The Steam user rating sits at Mostly Positive across just over a hundred reviews, which suggests the audience that finds it does not feel cheated. Carton is not trying to compete with Anno or Banished. It is a small, visually distinctive experiment that covers the basics of the genre - build, survive, raid - without over-promising. The randomly generated terrain gives it modest replay legs, and the cardboard world is cohesive enough that a few sessions carry genuine charm. If you are a strategy or city-builder veteran hunting for mechanical depth, look elsewhere. But if you want a short, low-stakes survival builder with a genuinely odd visual identity and you can tolerate some rough edges, Carton is a curio worth a couple of evenings at the right price point.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Town-BuilderSurvival ManagementProcedural TerrainGoblin DefenseSeason CycleSolo DeveloperLow-Poly AestheticBase-Building Survival

Requisitos del sistema

Mínimos

OS
Vista, Windows Seven, Windows 8, Windows 10
Memory
1 GB RAM
Storage
500 MB available space
Graphics
ATI or Nvidia 512 MB
Processor
Double core

Recomendados

OS
Vista, Windows Seven, Windows 8, Windows 10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
ATI or Nvidia 2 GB
Processor
Quad core

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Información del juego

Desarrolladora
Calepin Studio
Distribuidora
SA Industry
Fecha de lanzamiento
2 oct 2016

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Mejor precio0,33 €
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Preguntas frecuentes sobre Carton

¿Cuánto cuesta Carton?

A 15 de agosto de 2026, la oferta más barata disponible de Carton es €0.33 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Carton más barato?

El precio más bajo disponible que seguimos para Carton es €0.33 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Carton?

Carton está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Carton?

Carton se lanzó el 2 de octubre de 2016.

¿Quién desarrolló Carton?

Carton fue desarrollado por Calepin Studio y publicado por SA Industry.