Compara los precios de Redout en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 34BigThings srl. Publicado por 34BigThings srl. Lanzado el 16/6/2022. Disponible en PC, Xbox. Géneros: Action, Racing, Sports. Puntuación Metacritic: 81/100.

Screaming past 1,000 km/h with your ship one stick-twitch from the wall is either your idea of a great evening or your personal nightmare. Know which before you buy.

I want to love Redout 2 without caveats, and I almost can. My first hours with it are a full-sensory assault: neon tracks warping past at speeds the motion blur can barely keep up with, a dynamic electronic soundtrack mixing Giorgio Moroder cuts in real time based on how you've built your ship, and the sheer physical shock of threading a corner at over 1,000 km/h. It scratches the itch that F-Zero GX and WipEout left behind, and for a certain type of player that is genuinely enough. The game is built around three pillars. Career mode drops you into over 250 events spread across 36 reversible tracks set in ten locations, from the Fuji highlands to the Mariana Trench to the surface of the moon. Race types vary more than you'd expect: standard races, Time Attack, Arena Race (no respawns, damage scales up each lap), Last Man Standing (slowest pilot eliminated as speed climbs each lap), Speed mode (stay above a target velocity or your craft is destroyed), and Boss events that stitch multiple track layouts into one continuous mega-race. Arcade mode hands you everything unlocked upfront for free-play and time trials, which is a smart pressure valve. Online multiplayer supports up to 12 players per lobby, with seasonal content and cosmetic rewards rotating in. There is no local split-screen, which is a real miss for couch sessions, though Remote Play Together softens that blow a little. The ship customisation is where Redout 2 gets genuinely interesting for the hardware-obsessed crowd. Twelve chassis, each with slots for propulsors, stabilizers, rudders, intercoolers, flaps, magnets, wings, spoilers, and rocket engines. Upgrades tune six stats (Top Speed, Thrust, Durability, Strafing, Steering, Stability) and carry tradeoffs, so fitting a purple-tier propulsor might push you over an event's power-range cap and require you to detune elsewhere. It rewards the kind of player who enjoys a loadout puzzle before the race even starts. The catch is that everything is gated behind Career progression, with no in-game currency to shortcut toward the part you actually want. A few critics found the unlock pace frustrating, and they are not wrong. Here is the hard truth for the casual crowd: this game has a notoriously brutal tutorial and a dual-stick control scheme that demands you use the left stick to steer while the right stick simultaneously handles strafing and pitch. That is not a genre convention, it is a specific learnt skill, and the game does not teach it particularly well. Planet environments add another layer of complexity, affecting engine heat and boost recovery differently on hot versus cold worlds. Difficulty scales across six settings, there is an optional rewind feature in most modes, and steering assists exist in the accessibility options. Those concessions help, but they do not transform Redout 2 into something you can hand to a non-racing-game friend and expect them to have fun in the first hour. The AI rubberbanding in lower positions has also drawn consistent criticism, which makes the climb from the back of the grid feel less earned than it should. For players who grew up with F-Zero X or spent weekends in WipEout Omega Collection, this is the closest thing currently available on PC to that experience, flaws and all. The visuals hold up, the track variety is substantial, and the feeling of genuine mastery once the controls click is real. Just do not expect it to be friendly on the way there, do not expect couch co-op, and double-check that your PC can hold a stable frame rate at high speed because frame drops in a 1,000 km/h racer are not a minor inconvenience. Riley, Scout Team

Redout

Redout

16 jun 202234BigThings srl
GamerScout opina

Screaming past 1,000 km/h with your ship one stick-twitch from the wall is either your idea of a great evening or your personal nightmare. Know which before you buy.

PCXbox
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Mínimo histórico: €1.33

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Acerca de Redout

I want to love Redout 2 without caveats, and I almost can. My first hours with it are a full-sensory assault: neon tracks warping past at speeds the motion blur can barely keep up with, a dynamic electronic soundtrack mixing Giorgio Moroder cuts in real time based on how you've built your ship, and the sheer physical shock of threading a corner at over 1,000 km/h. It scratches the itch that F-Zero GX and WipEout left behind, and for a certain type of player that is genuinely enough. The game is built around three pillars. Career mode drops you into over 250 events spread across 36 reversible tracks set in ten locations, from the Fuji highlands to the Mariana Trench to the surface of the moon. Race types vary more than you'd expect: standard races, Time Attack, Arena Race (no respawns, damage scales up each lap), Last Man Standing (slowest pilot eliminated as speed climbs each lap), Speed mode (stay above a target velocity or your craft is destroyed), and Boss events that stitch multiple track layouts into one continuous mega-race. Arcade mode hands you everything unlocked upfront for free-play and time trials, which is a smart pressure valve. Online multiplayer supports up to 12 players per lobby, with seasonal content and cosmetic rewards rotating in. There is no local split-screen, which is a real miss for couch sessions, though Remote Play Together softens that blow a little. The ship customisation is where Redout 2 gets genuinely interesting for the hardware-obsessed crowd. Twelve chassis, each with slots for propulsors, stabilizers, rudders, intercoolers, flaps, magnets, wings, spoilers, and rocket engines. Upgrades tune six stats (Top Speed, Thrust, Durability, Strafing, Steering, Stability) and carry tradeoffs, so fitting a purple-tier propulsor might push you over an event's power-range cap and require you to detune elsewhere. It rewards the kind of player who enjoys a loadout puzzle before the race even starts. The catch is that everything is gated behind Career progression, with no in-game currency to shortcut toward the part you actually want. A few critics found the unlock pace frustrating, and they are not wrong. Here is the hard truth for the casual crowd: this game has a notoriously brutal tutorial and a dual-stick control scheme that demands you use the left stick to steer while the right stick simultaneously handles strafing and pitch. That is not a genre convention, it is a specific learnt skill, and the game does not teach it particularly well. Planet environments add another layer of complexity, affecting engine heat and boost recovery differently on hot versus cold worlds. Difficulty scales across six settings, there is an optional rewind feature in most modes, and steering assists exist in the accessibility options. Those concessions help, but they do not transform Redout 2 into something you can hand to a non-racing-game friend and expect them to have fun in the first hour. The AI rubberbanding in lower positions has also drawn consistent criticism, which makes the climb from the back of the grid feel less earned than it should. For players who grew up with F-Zero X or spent weekends in WipEout Omega Collection, this is the closest thing currently available on PC to that experience, flaws and all. The visuals hold up, the track variety is substantial, and the feeling of genuine mastery once the controls click is real. Just do not expect it to be friendly on the way there, do not expect couch co-op, and double-check that your PC can hold a stable frame rate at high speed because frame drops in a 1,000 km/h racer are not a minor inconvenience.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamAnti-Gravity RacingSpeed RushShip UpgradesOnline PvPRemote Play TogetherFuturistic RacingController OptimizedSingle-player CampaignDLC IncludedF-Zero-likeWipEout-likeDual-Stick ControlsHeat ManagementPower-Range LoadoutNo Split-ScreenSeasonal ContentSix Difficulty ModesReversible TracksBoss Race Mode

Requisitos del sistema

Mínimos

Processor
i3 2.6Ghz
Memory
4 GB RAM
Graphics
GTX560 or equivalent
DirectX
Version 11
Storage
6 GB available space

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Reseñas y valoraciones

Metacritic
81
Steam
83%(1,417)

Información del juego

Desarrolladora
34BigThings srl
Distribuidora
34BigThings srl
Fecha de lanzamiento
16 jun 2022

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¿En qué plataformas está disponible Redout?

Redout está disponible en PC, Xbox.

¿Cuándo se lanzó Redout?

Redout se lanzó el 16 de junio de 2022.

¿Quién desarrolló Redout?

Redout fue desarrollado por 34BigThings srl.

¿Merece la pena comprar Redout?

Redout tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.