Compara los precios de Ravenswatch en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Passtech Games. Publicado por Nacon. Lanzado el 26/9/2024. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 84/100.

Nine twisted folklore heroes, a ticking clock, and up to four players racing to stop a Nightmare invasion - Ravenswatch earns its Very Positive rating and then some, especially once you find two friends who own it.

I went into Ravenswatch expecting a Hades-lite with fairy tale skins. What I got was something that sits closer to a cooperative raid game with a roguelite skeleton, and that distinction matters a lot before you spend the money. Passtech Games - the studio behind Curse of the Dead Gods - built a top-down action roguelite around nine deeply differentiated heroes drawn from folklore and legend. Little Red Riding Hood (Scarlet) shapeshifts into a werewolf when night falls on the map. The Pied Piper commands rat swarms. Beowulf tanks with a shield. Medusa plays in ways that reportedly take real time to click, but feel glorious once they do. Sun Wukong and Aladdin round out a roster where no two characters share a basic loop. That variety alone gives the game serious replay mileage. The core structure is built around a ticking in-run clock. Each run spans four days and nights, and the clock ticks down whether you are fighting or not. You collect Dream Shards to spend at the Sandman's shop, hit objectives across fog-of-war maps, level up by choosing from four main ability slots - Defense, Special, Power, and Trait - and then face a world boss before the time expires. The pressure is constant and deliberate. Routing your squad efficiently, deciding which objectives are worth the detour, and knowing when to back off a hard encounter rather than burn your shared Raven Feather lives - these decisions carry real weight, and the game is better for it. The bosses are the headline act. They mirror MMO raid encounters: wide arena-based attacks, large health pools, patterns that reward memorization and punish tunnel vision. They are hard and fair in equal measure. The flipside is that the base game ships with a small number of main bosses, and community feedback flags that one of them recycles mechanics from the others - a genuine disappointment when each boss fight represents the payoff of a 30-to-40-minute run. Secondary objectives also draw some repetition complaints. Neither issue breaks the loop, but both are worth knowing before you hit the later stages and start expecting fresh surprises. Solo is possible but noticeably punishing. Multiple reviewers and community players flag that the difficulty curve tilts toward co-op, with elite enemies and bosses scaling in ways that feel unforgiving when you are absorbing all the pressure alone. If you have two or three friends who are in, that friction flips into the game's biggest selling point - cooperative routing, synergy hunting between hero kits, and the shared chaos of watching a werewolf and a rat swarm converge on the same boss. The cel-shaded visual style is sharp, the animation work is detailed, and post-launch the team has kept adding free content: the Songs of Thieves update introduced a new enemy faction, Mirror Rooms for duplicating Magical Objects, and Cursed Rooms for extra challenge. Passtech is still tending this game, which counts for something. The weak spots are real - thin narrative payoff, some empty-feeling map stretches, limited boss count at 1.0 - but the combat precision, hero variety, and cooperative tension carry Ravenswatch well past its rough edges. If your roguelite backlog is already deep, solo players might want to wait for a discount. If you have a regular group and you liked either Hades or Curse of the Dead Gods, this is a strong weekend buy. Alex, Scout Team

Ravenswatch

Ravenswatch

26 sept 2024Passtech GamesNacon
GamerScout opina

Nine twisted folklore heroes, a ticking clock, and up to four players racing to stop a Nightmare invasion - Ravenswatch earns its Very Positive rating and then some, especially once you find two friends who own it.

PCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €7.48

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Acerca de Ravenswatch

I went into Ravenswatch expecting a Hades-lite with fairy tale skins. What I got was something that sits closer to a cooperative raid game with a roguelite skeleton, and that distinction matters a lot before you spend the money. Passtech Games - the studio behind Curse of the Dead Gods - built a top-down action roguelite around nine deeply differentiated heroes drawn from folklore and legend. Little Red Riding Hood (Scarlet) shapeshifts into a werewolf when night falls on the map. The Pied Piper commands rat swarms. Beowulf tanks with a shield. Medusa plays in ways that reportedly take real time to click, but feel glorious once they do. Sun Wukong and Aladdin round out a roster where no two characters share a basic loop. That variety alone gives the game serious replay mileage. The core structure is built around a ticking in-run clock. Each run spans four days and nights, and the clock ticks down whether you are fighting or not. You collect Dream Shards to spend at the Sandman's shop, hit objectives across fog-of-war maps, level up by choosing from four main ability slots - Defense, Special, Power, and Trait - and then face a world boss before the time expires. The pressure is constant and deliberate. Routing your squad efficiently, deciding which objectives are worth the detour, and knowing when to back off a hard encounter rather than burn your shared Raven Feather lives - these decisions carry real weight, and the game is better for it. The bosses are the headline act. They mirror MMO raid encounters: wide arena-based attacks, large health pools, patterns that reward memorization and punish tunnel vision. They are hard and fair in equal measure. The flipside is that the base game ships with a small number of main bosses, and community feedback flags that one of them recycles mechanics from the others - a genuine disappointment when each boss fight represents the payoff of a 30-to-40-minute run. Secondary objectives also draw some repetition complaints. Neither issue breaks the loop, but both are worth knowing before you hit the later stages and start expecting fresh surprises. Solo is possible but noticeably punishing. Multiple reviewers and community players flag that the difficulty curve tilts toward co-op, with elite enemies and bosses scaling in ways that feel unforgiving when you are absorbing all the pressure alone. If you have two or three friends who are in, that friction flips into the game's biggest selling point - cooperative routing, synergy hunting between hero kits, and the shared chaos of watching a werewolf and a rat swarm converge on the same boss. The cel-shaded visual style is sharp, the animation work is detailed, and post-launch the team has kept adding free content: the Songs of Thieves update introduced a new enemy faction, Mirror Rooms for duplicating Magical Objects, and Cursed Rooms for extra challenge. Passtech is still tending this game, which counts for something. The weak spots are real - thin narrative payoff, some empty-feeling map stretches, limited boss count at 1.0 - but the combat precision, hero variety, and cooperative tension carry Ravenswatch well past its rough edges. If your roguelite backlog is already deep, solo players might want to wait for a discount. If you have a regular group and you liked either Hades or Curse of the Dead Gods, this is a strong weekend buy.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steam4-Player Online Co-opTime-Pressure RunsDay-Night Cycle MechanicsFolklore HeroesShared Lives SystemBoss RushBuild SynergyFog-of-War ExplorationDark Fantasy Roguelite

Requisitos del sistema

Mínimos

OS
Windows 10 x64 (Version 1909 or newer)
Processor
Intel Core i5-4670K / AMD FX-8350
Memory
8 GB RAM
Graphics
GeForce GTX 660 (2048 MB) / Radeon HD 7870 (2048 MB) Di…

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OS
Windows 10 x64 (Version 1909 or newer)
Processor
Intel Core i7-6700K (4 * 4000) / AMD Ryzen 5 1500X (4 * 3500)
Memory
8 GB RAM
Graphics
GeForce GT…

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Reseñas y valoraciones

Metacritic
84
Steam
80%(21,123)

Información del juego

Desarrolladora
Passtech Games
Distribuidora
Nacon
Fecha de lanzamiento
26 sept 2024

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¿En qué plataformas está disponible Ravenswatch?

Ravenswatch está disponible en PC, Xbox.

¿Cuándo se lanzó Ravenswatch?

Ravenswatch se lanzó el 26 de septiembre de 2024.

¿Quién desarrolló Ravenswatch?

Ravenswatch fue desarrollado por Passtech Games y publicado por Nacon.

¿Merece la pena comprar Ravenswatch?

Ravenswatch tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.