Compara los precios de Project Highrise: Architect’s Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por SomaSim. Publicado por Kasedo Games. Lanzado el 13/11/2018. Disponible en PC, Xbox. Géneros: Single Player, Side View, Simulation, Strategy.

A side-scrolling skyscraper tycoon that bundles the base game and five DLC packs into one complete edition. Build, tenant-manage, and sweat every utility line from basement to penthouse.

Project Highrise: Architect's Edition is a skyscraper construction and management sim played from a side-scrolling, cross-section view of your building. Your job is to take a plot of dirt, dig a basement full of electrical transformers, water mains, and HVAC hookups, then stack floor after floor of offices, condos, retail stores, hotel rooms, restaurants, and casinos until the numbers stop being scary and start being satisfying. The Architect's Edition bundles the base game with all five DLC packs: Las Vegas, Miami Malls, Tokyo Towers, London Life, and Brilliant Berlin. Each pack introduces themed tenant types and scenario objectives, so the Las Vegas content pushes you toward filling floors with casinos and posh nightclubs, while the others skew residential or commercial. You are never forced to keep them separate, and a tower stuffed with a Berlin-style office block beneath a Vegas casino wing is entirely valid. The core loop runs on three interlocking currencies. Prestige unlocks higher-tier tenants and premium room types, so your initial crop of single-room insurance agencies is just the seed capital to eventually land international bank headquarters. Influence, earned from apartment residents and office workers, gets spent on Consultant upgrades that open up features like the interior decorator or resort manager offices. Buzz flows from your cafes and retail stores and can be burned on media campaigns that lower construction costs. Getting these three meters to work together is where the real decision-making lives. A player who plows every square metre into budget offices will hit a prestige ceiling fast. The correct play is to plan your basement utility capacity before the building demands exceed it, ring-fence a ground floor zone for foot-traffic retail to generate Buzz, and only scale upward after each income tier is stable enough to absorb the new floor's daily maintenance bill. That might sound like a lot to track, and it is, but the tutorial covers the fundamentals clearly and the sandbox mode lets you flip on unlimited funds to experiment without penalty before committing to a scenario. Scenario mode is where the challenge actually bites. There are close to thirty structured missions, graded on a three-medal system that requires at least one medal to unlock the next scenario. The objectives range from rebuilding a Depression-era commercial landmark to constructing a five-star resort hotel, and the tight cash constraints of early scenarios force genuinely interesting spend prioritisation. The mid-game pacing is the game's most discussed weakness: once you clear the initial financial tightrope, income scales fast and long stretches pass where you are simply waiting for the cash balance to recover before the next expansion. A fast-forward button exists and helps, but the tension does soften once the tower crosses a certain size threshold. Veteran sim players have also noted that tenant AI is somewhat forgiving by simulation standards, with mood systems that respond to grime and staircase overuse but lack the cascading crisis feel of older genre benchmarks. The simulation is wide rather than brutally deep. For newcomers to tycoon or building sims, this edition is genuinely approachable. The cross-section view keeps everything readable, room dependencies are displayed clearly, and the progression from small studios to a multi-floor corporate headquarters feels earned rather than gated arbitrarily. The art style is functional cel-shaded and critics agree it errs toward the bland side, but clarity matters more than spectacle in a game you are reading as a spreadsheet half the time. If you are a genre regular looking for the tension of a full city simulation, Project Highrise sits in a more relaxed register. If you want a focused, single-building puzzle where infrastructure planning actually matters and each DLC pack adds a distinct strategic layer, the Architect's Edition represents the most complete version of that experience. Diego, Scout Team

Project Highrise: Architect’s Edition
Single PlayerSide ViewSimulationStrategy

Project Highrise: Architect’s Edition

13 nov 2018SomaSimKasedo Games
GamerScout opina

A side-scrolling skyscraper tycoon that bundles the base game and five DLC packs into one complete edition. Build, tenant-manage, and sweat every utility line from basement to penthouse.

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Project Highrise: Architect's Edition is a skyscraper construction and management sim played from a side-scrolling, cross-section view of your building. Your job is to take a plot of dirt, dig a basement full of electrical transformers, water mains, and HVAC hookups, then stack floor after floor of offices, condos, retail stores, hotel rooms, restaurants, and casinos until the numbers stop being scary and start being satisfying. The Architect's Edition bundles the base game with all five DLC packs: Las Vegas, Miami Malls, Tokyo Towers, London Life, and Brilliant Berlin. Each pack introduces themed tenant types and scenario objectives, so the Las Vegas content pushes you toward filling floors with casinos and posh nightclubs, while the others skew residential or commercial. You are never forced to keep them separate, and a tower stuffed with a Berlin-style office block beneath a Vegas casino wing is entirely valid. The core loop runs on three interlocking currencies. Prestige unlocks higher-tier tenants and premium room types, so your initial crop of single-room insurance agencies is just the seed capital to eventually land international bank headquarters. Influence, earned from apartment residents and office workers, gets spent on Consultant upgrades that open up features like the interior decorator or resort manager offices. Buzz flows from your cafes and retail stores and can be burned on media campaigns that lower construction costs. Getting these three meters to work together is where the real decision-making lives. A player who plows every square metre into budget offices will hit a prestige ceiling fast. The correct play is to plan your basement utility capacity before the building demands exceed it, ring-fence a ground floor zone for foot-traffic retail to generate Buzz, and only scale upward after each income tier is stable enough to absorb the new floor's daily maintenance bill. That might sound like a lot to track, and it is, but the tutorial covers the fundamentals clearly and the sandbox mode lets you flip on unlimited funds to experiment without penalty before committing to a scenario. Scenario mode is where the challenge actually bites. There are close to thirty structured missions, graded on a three-medal system that requires at least one medal to unlock the next scenario. The objectives range from rebuilding a Depression-era commercial landmark to constructing a five-star resort hotel, and the tight cash constraints of early scenarios force genuinely interesting spend prioritisation. The mid-game pacing is the game's most discussed weakness: once you clear the initial financial tightrope, income scales fast and long stretches pass where you are simply waiting for the cash balance to recover before the next expansion. A fast-forward button exists and helps, but the tension does soften once the tower crosses a certain size threshold. Veteran sim players have also noted that tenant AI is somewhat forgiving by simulation standards, with mood systems that respond to grime and staircase overuse but lack the cascading crisis feel of older genre benchmarks. The simulation is wide rather than brutally deep. For newcomers to tycoon or building sims, this edition is genuinely approachable. The cross-section view keeps everything readable, room dependencies are displayed clearly, and the progression from small studios to a multi-floor corporate headquarters feels earned rather than gated arbitrarily. The art style is functional cel-shaded and critics agree it errs toward the bland side, but clarity matters more than spectacle in a game you are reading as a spreadsheet half the time. If you are a genre regular looking for the tension of a full city simulation, Project Highrise sits in a more relaxed register. If you want a focused, single-building puzzle where infrastructure planning actually matters and each DLC pack adds a distinct strategic layer, the Architect's Edition represents the most complete version of that experience.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamBuilding TycoonInfrastructure ManagementScenario ModePrestige ProgressionSide-Scrolling SimTenant ManagementSandbox ModeCasino Management

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
500 MB
Graphics
Intel HD 4000, 1 GB
Processor
Core i5
System requirements
Windows 7

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Información del juego

Desarrolladora
SomaSim
Distribuidora
Kasedo Games
Fecha de lanzamiento
13 nov 2018

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¿En qué plataformas está disponible Project Highrise: Architect’s Edition?

Project Highrise: Architect’s Edition está disponible en PC, Xbox.

¿Cuándo se lanzó Project Highrise: Architect’s Edition?

Project Highrise: Architect’s Edition se lanzó el 13 de noviembre de 2018.

¿Quién desarrolló Project Highrise: Architect’s Edition?

Project Highrise: Architect’s Edition fue desarrollado por SomaSim y publicado por Kasedo Games.