Compara los precios de Potata: fairy flower en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Potata Company. Publicado por Potata Company. Lanzado el 16/12/2019. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

Somewhere between a children's storybook and a thorny woodland trap, this two-person indie hides real charm behind puzzles that will make you want to scream at sarcastic fairies.

My first instinct when I saw the art for Potata: fairy flower was that someone had taken a 19th-century illustrated fairy tale, cut it into levels, and handed it to a small team with a lot of heart and not quite enough time to sand every corner. That instinct turned out to be mostly right, and I mean that more warmly than it sounds. The setup is light and deliberately folksy: young witch Potata heads into the forest on an errand, picks the wrong flower, and finds herself blackmailed by an outraged fairy into collecting six scattered golden petals or watching her village lose its magical protection. It reads like straight-up bedtime-story blackmail, which gives the dialogue a wonderfully odd energy. The writing has grammatical rough edges throughout, possibly artifacts of translation, but several exchanges land as genuinely funny in a slightly accidental way. Do not expect a layered narrative. The story is a coat hook, not a wardrobe. What the game is actually about is the layered, slow-burn process of exploring seven chapters across biomes ranging from swampy bog bubbles to a Cloud Kingdom, gathering blue gem currency, using berries to put monsters to sleep, finding keys for chests, and planting tree seeds to unlock new paths. The platforming itself asks you to hold the jump button for longer arcs and tap it for short hops, which feels intuitive quickly. You pick up a melee weapon not long into chapter one, and while the boss encounters are serviceable, combat clearly plays second fiddle to the environmental traversal and item management. Wooden planks become improvised bridges, fruit renders dangerous creatures useless, and off-screen ledges hide secrets worth hunting. The level design genuinely rewards patience and peripheral attention. The friction lives in the dedicated puzzle segments. At regular intervals the game drops a gate in front of you that can only be opened by solving a Tetris-block formation, a light-path connector, or a lever sequence with almost no contextual instruction. You can spend gems to buy a hint from a nearby witch character, but reviewers across the board note the hints are often more cryptic than the puzzle itself. These segments do not feel like they belong to the same design philosophy as the rest of the game, and for completionists the stakes are higher: there is no level select, so a missed collectible means a full restart. Checkpoint spacing can also be punishing, occasionally sending you back through territory you already cleared. Visually, this is where the two-person team of artist Anna Lepeshkina and programmer Alexey Zavrin earns real respect. The forest backdrops have a layered depth that makes the side-scrolling world feel three-dimensional in a way that is genuinely unusual for its scope. The soundtrack carries Celtic-leaning melodies and decorative piano lines that wrap the whole thing in a feeling of cautious enchantment. It can grow repetitive over a longer sitting, but in shorter sessions it lands exactly right. Steam reviews sit at roughly 77 percent positive from a small sample, which feels honest: this is a game made with visible craft and genuine affection for its aesthetic, but with rough edges that a bigger production budget would have caught. If you like slow, secret-dense platformers with an atmosphere closer to Rayman Legends than Super Meat Boy, and you have patience for puzzle design that occasionally forgets to explain itself, Potata rewards the kind of player who lingers at every screen edge. If you need tight feedback loops and clear progression markers, it will frustrate you before it charms you. Kai, Scout Team

Potata: fairy flower

Potata: fairy flower

16 dic 2019Potata Company
GamerScout opina

Somewhere between a children's storybook and a thorny woodland trap, this two-person indie hides real charm behind puzzles that will make you want to scream at sarcastic fairies.

PCXbox
Mejor precio disponible
6,84 €
en Kinguin
Mínimo registrado: 6,84 €
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Veredicto de GamerScout

Best for patient players who love storybook aesthetics and don't mind cryptic puzzles in an otherwise gentle woodland adventure.

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Historial de precios

Mínimo registrado
6,84 €5 jun 2026
Mejor precio actual
6,84 €
El más bajo desde que lo seguimos
Tiendas de claves
6,29 €6,66 €7,02 €7,39 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de Potata: fairy flower

My first instinct when I saw the art for Potata: fairy flower was that someone had taken a 19th-century illustrated fairy tale, cut it into levels, and handed it to a small team with a lot of heart and not quite enough time to sand every corner. That instinct turned out to be mostly right, and I mean that more warmly than it sounds. The setup is light and deliberately folksy: young witch Potata heads into the forest on an errand, picks the wrong flower, and finds herself blackmailed by an outraged fairy into collecting six scattered golden petals or watching her village lose its magical protection. It reads like straight-up bedtime-story blackmail, which gives the dialogue a wonderfully odd energy. The writing has grammatical rough edges throughout, possibly artifacts of translation, but several exchanges land as genuinely funny in a slightly accidental way. Do not expect a layered narrative. The story is a coat hook, not a wardrobe. What the game is actually about is the layered, slow-burn process of exploring seven chapters across biomes ranging from swampy bog bubbles to a Cloud Kingdom, gathering blue gem currency, using berries to put monsters to sleep, finding keys for chests, and planting tree seeds to unlock new paths. The platforming itself asks you to hold the jump button for longer arcs and tap it for short hops, which feels intuitive quickly. You pick up a melee weapon not long into chapter one, and while the boss encounters are serviceable, combat clearly plays second fiddle to the environmental traversal and item management. Wooden planks become improvised bridges, fruit renders dangerous creatures useless, and off-screen ledges hide secrets worth hunting. The level design genuinely rewards patience and peripheral attention. The friction lives in the dedicated puzzle segments. At regular intervals the game drops a gate in front of you that can only be opened by solving a Tetris-block formation, a light-path connector, or a lever sequence with almost no contextual instruction. You can spend gems to buy a hint from a nearby witch character, but reviewers across the board note the hints are often more cryptic than the puzzle itself. These segments do not feel like they belong to the same design philosophy as the rest of the game, and for completionists the stakes are higher: there is no level select, so a missed collectible means a full restart. Checkpoint spacing can also be punishing, occasionally sending you back through territory you already cleared. Visually, this is where the two-person team of artist Anna Lepeshkina and programmer Alexey Zavrin earns real respect. The forest backdrops have a layered depth that makes the side-scrolling world feel three-dimensional in a way that is genuinely unusual for its scope. The soundtrack carries Celtic-leaning melodies and decorative piano lines that wrap the whole thing in a feeling of cautious enchantment. It can grow repetitive over a longer sitting, but in shorter sessions it lands exactly right. Steam reviews sit at roughly 77 percent positive from a small sample, which feels honest: this is a game made with visible craft and genuine affection for its aesthetic, but with rough edges that a bigger production budget would have caught. If you like slow, secret-dense platformers with an atmosphere closer to Rayman Legends than Super Meat Boy, and you have patience for puzzle design that occasionally forgets to explain itself, Potata rewards the kind of player who lingers at every screen edge. If you need tight feedback loops and clear progression markers, it will frustrate you before it charms you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:indiePuzzle-PlatformerItem ManagementCeltic SoundtrackMissable CollectiblesHub WorldFemale ProtagonistStorybook ArtPrecision Platforming

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
GeForce 9800GTX+ (1GB)
Processor
Intel Core 2 Duo E5200

Recomendados

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 760M
Processor
Intel Core i5

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Información del juego

Desarrolladora
Potata Company
Distribuidora
Potata Company
Fecha de lanzamiento
16 dic 2019

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Preguntas frecuentes sobre Potata: fairy flower

¿Cuánto cuesta Potata: fairy flower?

A 15 de agosto de 2026, la oferta más barata disponible de Potata: fairy flower es €6.84 en Kinguin, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Potata: fairy flower más barato?

El precio más bajo disponible que seguimos para Potata: fairy flower es €6.84 en Kinguin (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Potata: fairy flower?

Potata: fairy flower está disponible en PC, Xbox.

¿Cuándo se lanzó Potata: fairy flower?

Potata: fairy flower se lanzó el 16 de diciembre de 2019.

¿Quién desarrolló Potata: fairy flower?

Potata: fairy flower fue desarrollado por Potata Company.