Compara los precios de Lord Ambermaze en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Potata Company. Publicado por HeroCraft PC. Lanzado el 17/9/2025. Disponible en PC. Géneros: Action, Adventure, Indie, Strategy.

Turn-based puzzle-dungeon where every footstep is a decision: Potata Company's time-stops-when-you-stop design rewards patience and punishes button-mashers in the best possible way.

My first instinct when I saw the genre tags on Lord Ambermaze was to file it under 'light indie fare' and move on. I was wrong. What Potata Company has built is a carefully tuned puzzle-dungeon that borrows the core mechanic of time-moves-only-when-you-move and wraps it in handcrafted room design instead of procedural generation. That distinction matters enormously for how the game actually feels to play. Every room is a authored scenario, which means the developers control exactly when you encounter a spike trap, a sokoban boulder, or a multi-enemy positioning problem. There is no random variance to hide behind. You either read the room or you eat the damage. The protagonist is Zeyn, armed with the Sword of Motion, the one tool capable of forcing time to tick forward in a world Lord Ambermaze has locked in stasis. Sword swings, bow shots, and bombs each interact with the turn order differently, and figuring out which tool clears a room most efficiently is where the real decision-making lives. Enemy variety demands genuine adaptation: the same approach that works against a wandering critter will get you killed against a trap-adjacent brute that moves in a fixed pattern. Boss fights push this further, functioning less like damage races and more like multi-step logic problems with a health bar attached. Players who approach each encounter the way a chess player reads the board a few moves out will find a lot to like here. Players who want to hold down a button and watch numbers go up should look elsewhere. The hub island wraps around the dungeon floors with a warmth that offsets the tension nicely. Eccentric NPCs have stuck around long enough to build cynical little lives in the frozen world, and the dialogue carries a dry wit that prevents the story from ever feeling syrupy. Side content includes fishing, shell games, sokoban puzzles, color-matching challenges, and a light relationship system where gift-giving unlocks character backstories. None of it is padding: the fishing genuinely has risk attached (you can pull a bomb), and the sokoban rooms count toward the puzzle-solving headspace the whole game runs on. Playtime clocks in around fifteen to sixteen hours for main story plus side content, which feels honest for the scope and price tier. A note on accessibility: Lord Ambermaze is one of those games that looks approachable and actually is. The free prologue on Steam is a full biome with a boss, and its pacing introduces new mechanics at a rate that respects newcomers without boring anyone who has touched a dungeon crawler before. Death sends you back to the start of the last completed room with minimal penalty, which keeps frustration in check. The one caveat worth flagging is an edge case that some players have hit: getting spawned into a map section that cannot be completed from their entry point after dying, with no manual room-reset option. It is a save-state bug rather than a design flaw, but it has locked at least one player out of a run. Worth knowing before you sink three hours into a zone. For strategy and puzzle fans, Lord Ambermaze sits in a comfortable spot between the systemic crunch of a Crypt of the NecroDancer and the narrative warmth of a classic Zelda dungeon. It is not a long game, and it does not have a mod ecosystem or procedural depth to extend replayability past the credits. What it offers is a tightly authored experience where the difficulty is fair, the pixel art reads clearly even in dense combat situations, and the turn-based structure gives you all the time in the world to make a good decision, as long as you actually make one. Diego, Scout Team

Lord Ambermaze

Lord Ambermaze

17 sept 2025Potata CompanyHeroCraft PC
GamerScout opina

Turn-based puzzle-dungeon where every footstep is a decision: Potata Company's time-stops-when-you-stop design rewards patience and punishes button-mashers in the best possible way.

PC
Steam Deck Playable
Mejor precio disponible
1,39 €
en Kinguin
Mínimo registrado: 1,39 €
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Veredicto de GamerScout

Best for puzzle-dungeon fans who want authored, chess-like room design over procedural randomness in a 15-hour package.

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KinguinMejor precio
StandardGlobalSteam KeyClave
1,39 €
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StandardGlobalSteam KeyClave
2,56 €-18%
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StandardResto del mundoSteam KeyClave
4,94 €-67%
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StandardEuropa (UE)Steam KeyClave
4,94 €-67%
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DeluxeGlobalSteam KeyClave
6,99 €
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StandardResto del mundoSteam KeyClave
7,13 €-60%
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StandardGlobalSteam KeyClave
7,77 €-57%
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16,00 €-11%
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Historial de precios

Mínimo registrado
1,39 €10 ago 2026
Mejor precio actual
1,39 €
El más bajo desde que lo seguimos
Tiendas de claves
1,15 €1,99 €2,82 €3,66 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
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Acerca de Lord Ambermaze

My first instinct when I saw the genre tags on Lord Ambermaze was to file it under 'light indie fare' and move on. I was wrong. What Potata Company has built is a carefully tuned puzzle-dungeon that borrows the core mechanic of time-moves-only-when-you-move and wraps it in handcrafted room design instead of procedural generation. That distinction matters enormously for how the game actually feels to play. Every room is a authored scenario, which means the developers control exactly when you encounter a spike trap, a sokoban boulder, or a multi-enemy positioning problem. There is no random variance to hide behind. You either read the room or you eat the damage. The protagonist is Zeyn, armed with the Sword of Motion, the one tool capable of forcing time to tick forward in a world Lord Ambermaze has locked in stasis. Sword swings, bow shots, and bombs each interact with the turn order differently, and figuring out which tool clears a room most efficiently is where the real decision-making lives. Enemy variety demands genuine adaptation: the same approach that works against a wandering critter will get you killed against a trap-adjacent brute that moves in a fixed pattern. Boss fights push this further, functioning less like damage races and more like multi-step logic problems with a health bar attached. Players who approach each encounter the way a chess player reads the board a few moves out will find a lot to like here. Players who want to hold down a button and watch numbers go up should look elsewhere. The hub island wraps around the dungeon floors with a warmth that offsets the tension nicely. Eccentric NPCs have stuck around long enough to build cynical little lives in the frozen world, and the dialogue carries a dry wit that prevents the story from ever feeling syrupy. Side content includes fishing, shell games, sokoban puzzles, color-matching challenges, and a light relationship system where gift-giving unlocks character backstories. None of it is padding: the fishing genuinely has risk attached (you can pull a bomb), and the sokoban rooms count toward the puzzle-solving headspace the whole game runs on. Playtime clocks in around fifteen to sixteen hours for main story plus side content, which feels honest for the scope and price tier. A note on accessibility: Lord Ambermaze is one of those games that looks approachable and actually is. The free prologue on Steam is a full biome with a boss, and its pacing introduces new mechanics at a rate that respects newcomers without boring anyone who has touched a dungeon crawler before. Death sends you back to the start of the last completed room with minimal penalty, which keeps frustration in check. The one caveat worth flagging is an edge case that some players have hit: getting spawned into a map section that cannot be completed from their entry point after dying, with no manual room-reset option. It is a save-state bug rather than a design flaw, but it has locked at least one player out of a run. Worth knowing before you sink three hours into a zone. For strategy and puzzle fans, Lord Ambermaze sits in a comfortable spot between the systemic crunch of a Crypt of the NecroDancer and the narrative warmth of a classic Zelda dungeon. It is not a long game, and it does not have a mod ecosystem or procedural depth to extend replayability past the credits. What it offers is a tightly authored experience where the difficulty is fair, the pixel art reads clearly even in dense combat situations, and the turn-based structure gives you all the time in the world to make a good decision, as long as you actually make one.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Time-Stops-When-You-MoveHandcrafted RoomsMystery DungeonPuzzle-CombatNPC Relationship SystemBoss Puzzle DesignBeginner-Friendly Penalty SystemFishing Minigame

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Graphics
GeForce 9800GTX+ (1GB)
Processor
Intel Core 2 Duo E5200

Recomendados

OS
Windows 10
Memory
8 GB RAM
Graphics
GeForce GTX 760M
Processor
Intel Core i5

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Información del juego

Desarrolladora
Potata Company
Distribuidora
HeroCraft PC
Fecha de lanzamiento
17 sept 2025

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Preguntas frecuentes sobre Lord Ambermaze

¿Cuánto cuesta Lord Ambermaze?

A 15 de agosto de 2026, la oferta más barata disponible de Lord Ambermaze es €1.39 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Lord Ambermaze más barato?

El precio más bajo disponible que seguimos para Lord Ambermaze es €1.39 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Lord Ambermaze?

Lord Ambermaze está disponible en PC.

¿Cuándo se lanzó Lord Ambermaze?

Lord Ambermaze se lanzó el 17 de septiembre de 2025.

¿Quién desarrolló Lord Ambermaze?

Lord Ambermaze fue desarrollado por Potata Company y publicado por HeroCraft PC.