Compara los precios de Pizza Slice en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Quest Craft. Publicado por Gaming Factory. Lanzado el 13/3/2026. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

Charming 1960s New York pizzeria setting, a handful of genuine laughs, and a bug list long enough to make any resource manager wince. Approach with low expectations and a save-happy trigger finger.

I went into Pizza Slice with the same mindset I bring to any management sim with a mixed reception: look past the presentation layer, find the decision-making skeleton underneath, and judge that on its own terms. What I found was a game with real structural promise buried under a launch build that needed more time in the oven. The setting is genuinely appealing. The campaign drops you into a 1960s-inspired New York pizzeria as Tonio, tasked with turning around a struggling family business over roughly 20 in-game days, a run that clocks around 10 hours from open to credits. The moment-to-moment loop has you sourcing ingredients from a general store that opens at 7 am and a fresh-produce marketplace that opens at 8 am, then running a first-person kitchen workflow: mix dough, roll it out on the board, chop toppings on the chopping station, load the wood-fire oven, and watch the cooking bar so you don't burn the thing. On paper that is a satisfying little supply chain. In practice the pacing mismatch is the core problem: the kitchen steps take genuine time, but customer patience does not adjust accordingly, so you are constantly set up to fall behind rather than challenged to optimise. The management layer does try to add some strategic texture. You can reinvest earnings into new furniture, kitchenware upgrades, additional tables, and new recipes unlocked through a generational cookbook. Side missions add disruption: health inspections, a rival chain called Greasy Giant Pizzas, and a mafia subplot that has you making morally questionable deliveries. None of these threads are deep, but they at least give the campaign some narrative colour beyond pure throughput. Your cousin Alfonso can be assigned to duties like washing dishes, but he works slowly and wanders off unpredictably, which is either charming or infuriating depending on how much patience you have for slapstick AI. The competitive side exists as Inferno Ristorante, an online cook-off mode supporting up to four players in 1v1 or 2v2 formats. That is genuinely an interesting concept for the genre, and the bones of it work, though co-op campaign play was not fully functional at launch, which is a real gap for a game clearly designed around sharing the kitchen. The technical state at release is where my patience ran out. Time progression occasionally freezes and requires a full game restart. Mission targets for specific side events simply fail to spawn, forcing you to replay entire days and hope the code cooperates. Actions do not always register on first input, so you spend real minutes hunting for a pizza the game decided to teleport to a random surface. These are not cosmetic glitches. They interrupt the decision loop that makes management sims worth playing. The visuals and audio are genuinely pleasant: warm kitchen lighting, a 1960s New York aesthetic that has personality, and sound design that sits comfortably in the background. The art direction is clearly the team's strongest asset. But good visuals cannot compensate for a campaign that runs out of variation before it runs out of days, and a difficulty model across Normal and Hard modes that struggles to find the right calibration. Who is this for? Casual sim players who want a short, story-light restaurant experience and can tolerate a few forced restarts might get their hours out of it. For anyone who expects Plate Up-style escalating complexity, a deep recipe tree, or a reliable multiplayer mode, the current build will disappoint. The Inferno Ristorante PvP mode has potential and is worth watching if the developers keep patching. Right now, Pizza Slice is a game to wishlist and revisit after two or three significant updates rather than one to commit to at full price. Diego, Scout Team

Pizza Slice

Pizza Slice

13 mar 2026Quest CraftGaming Factory
GamerScout opina

Charming 1960s New York pizzeria setting, a handful of genuine laughs, and a bug list long enough to make any resource manager wince. Approach with low expectations and a save-happy trigger finger.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €8.98

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€8.9823 Jun 2026
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Acerca de Pizza Slice

I went into Pizza Slice with the same mindset I bring to any management sim with a mixed reception: look past the presentation layer, find the decision-making skeleton underneath, and judge that on its own terms. What I found was a game with real structural promise buried under a launch build that needed more time in the oven. The setting is genuinely appealing. The campaign drops you into a 1960s-inspired New York pizzeria as Tonio, tasked with turning around a struggling family business over roughly 20 in-game days, a run that clocks around 10 hours from open to credits. The moment-to-moment loop has you sourcing ingredients from a general store that opens at 7 am and a fresh-produce marketplace that opens at 8 am, then running a first-person kitchen workflow: mix dough, roll it out on the board, chop toppings on the chopping station, load the wood-fire oven, and watch the cooking bar so you don't burn the thing. On paper that is a satisfying little supply chain. In practice the pacing mismatch is the core problem: the kitchen steps take genuine time, but customer patience does not adjust accordingly, so you are constantly set up to fall behind rather than challenged to optimise. The management layer does try to add some strategic texture. You can reinvest earnings into new furniture, kitchenware upgrades, additional tables, and new recipes unlocked through a generational cookbook. Side missions add disruption: health inspections, a rival chain called Greasy Giant Pizzas, and a mafia subplot that has you making morally questionable deliveries. None of these threads are deep, but they at least give the campaign some narrative colour beyond pure throughput. Your cousin Alfonso can be assigned to duties like washing dishes, but he works slowly and wanders off unpredictably, which is either charming or infuriating depending on how much patience you have for slapstick AI. The competitive side exists as Inferno Ristorante, an online cook-off mode supporting up to four players in 1v1 or 2v2 formats. That is genuinely an interesting concept for the genre, and the bones of it work, though co-op campaign play was not fully functional at launch, which is a real gap for a game clearly designed around sharing the kitchen. The technical state at release is where my patience ran out. Time progression occasionally freezes and requires a full game restart. Mission targets for specific side events simply fail to spawn, forcing you to replay entire days and hope the code cooperates. Actions do not always register on first input, so you spend real minutes hunting for a pizza the game decided to teleport to a random surface. These are not cosmetic glitches. They interrupt the decision loop that makes management sims worth playing. The visuals and audio are genuinely pleasant: warm kitchen lighting, a 1960s New York aesthetic that has personality, and sound design that sits comfortably in the background. The art direction is clearly the team's strongest asset. But good visuals cannot compensate for a campaign that runs out of variation before it runs out of days, and a difficulty model across Normal and Hard modes that struggles to find the right calibration. Who is this for? Casual sim players who want a short, story-light restaurant experience and can tolerate a few forced restarts might get their hours out of it. For anyone who expects Plate Up-style escalating complexity, a deep recipe tree, or a reliable multiplayer mode, the current build will disappoint. The Inferno Ristorante PvP mode has potential and is worth watching if the developers keep patching. Right now, Pizza Slice is a game to wishlist and revisit after two or three significant updates rather than one to commit to at full price.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardstier:indiePizzeria ManagementFirst-Person SimPvP Cook-OffSupply Chain LoopDay-Cycle StructureBuggy LaunchShort CampaignRival Faction EventsTwitch Integration

Requisitos del sistema

Mínimos

OS
Windows 7 (64-bit) or newer
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Nvidia GeForce GTX 1050 / AMD RX 460
Processor
Intel Core i3, 3,20GHz / AMD Phenom II X4 955, 3.2 GHz

Recomendados

OS
Windows 10 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GeForce RTX 2060 / AMD Radeon RX 5600 XT
Processor
Intel Core i5-10500 / AMD Ryzen 5 3600

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Información del juego

Desarrolladora
Quest Craft
Distribuidora
Gaming Factory
Fecha de lanzamiento
13 mar 2026

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¿En qué plataformas está disponible Pizza Slice?

Pizza Slice está disponible en PC.

¿Cuándo se lanzó Pizza Slice?

Pizza Slice se lanzó el 13 de marzo de 2026.

¿Quién desarrolló Pizza Slice?

Pizza Slice fue desarrollado por Quest Craft y publicado por Gaming Factory.