Compara los precios de Ghost Keeper en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Quest Craft. Publicado por Gaming Factory. Lanzado el 28/1/2026. Disponible en PC. Géneros: Casual, Indie, Strategy, Early Access.

Ghost Master never got a proper successor. Ghost Keeper is the closest thing in two decades, and it arrives in Early Access with real tactical bones, real rough edges, and 90% positive Steam ratings from its small-but-growing player base.

My spreadsheet brain lit up about five minutes into Ghost Keeper when I realized each level is essentially a constraint-satisfaction puzzle dressed up in Victorian ghost-story clothing. You have seven controllable minions at launch, each with their own ability set, and the question every mission asks is: which combination of paranoia-inducing, telekinesis-flinging, trap-setting creatures do I deploy against this specific configuration of humans and patrols? That is a strategy question, not a casual one, and it is more interesting than the Casual genre tag on the store page suggests. The core loop is this: study a level's layout, assign your ghosts and demons to positions, then work the environment to push mortal fear meters past breaking point. Lights flicker, pipes burst, quills scrawl on their own. Mortals have individual patrol routes and fear thresholds, so the game rewards observation before action. The active-pause system lets you freeze the action and queue commands, which gives the whole thing a tactical rhythm closer to old-school PC strategy than a real-time action game. The Brotherhood of ghost hunters add a second pressure layer. Ignore them long enough and they will neutralize your minions, so threat management runs parallel to your haunting plan at all times. Creature combos matter here, and experimenting to find them is genuinely satisfying. Now for the honest part. The tutorial is a problem. It holds your hand without clearly explaining why, and the UI can pile up visual noise in a way that will frustrate players who are not already genre-literate. Haunt timing is the other friction point: possession animations have a float delay, objects take a moment to activate, and NPC walking cycles do not always cooperate. Missing a haunt window repeatedly because of animation queuing is a pacing killer. The camera is functional in two modes (overhead and a 30-45 degree angle) but neither is ideal for reading crowded scenes. These are Early Access problems, and the developer has publicly committed to roughly a year of active iteration with community input, so the trajectory looks reasonable. Steam ratings sit at 90% positive, which for a niche strategy title in EA is a meaningful signal. The Ghost Master comparison is unavoidable and accurate. Community discussion on the Steam forums is full of veterans of that 2003 cult title measuring every mechanic against it. Ghost Keeper does not fully match that game's creature upgrade depth yet, which is the most common substantive criticism. There is no skill tree or promotion system for minions at this stage, and some players feel that absence flattens the long-term decision space. The sandbox mode, unlocked after completing the campaign, adds replayability across all six locations, but without progression hooks it functions more as a freeform toy than a second strategic layer. More creature types and abilities are confirmed for future updates. For strategy players who are willing to tolerate some Early Access roughness, Ghost Keeper is an easy recommendation. The foundation is solid: the level design treats each mission as a distinct puzzle box, the creature abilities interact in interesting ways, the Victorian art direction is genuinely charming, and the dark-comedy tone with its sardonic narrator keeps the atmosphere light without undermining tension. Newcomers to the ghost-management subgenre will find the step-by-step introduction accessible enough, provided they accept that the game will not explain everything gracefully. If you bounced hard off Ghost Master, this will not convert you. If you have been waiting twenty years for something to fill that space, Ghost Keeper is worth getting in front of now rather than waiting for 1.0. Diego, Scout Team

Ghost Keeper

Ghost Keeper

28 ene 2026Quest CraftGaming Factory
GamerScout opina

Ghost Master never got a proper successor. Ghost Keeper is the closest thing in two decades, and it arrives in Early Access with real tactical bones, real rough edges, and 90% positive Steam ratings from its small-but-growing player base.

PC
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My spreadsheet brain lit up about five minutes into Ghost Keeper when I realized each level is essentially a constraint-satisfaction puzzle dressed up in Victorian ghost-story clothing. You have seven controllable minions at launch, each with their own ability set, and the question every mission asks is: which combination of paranoia-inducing, telekinesis-flinging, trap-setting creatures do I deploy against this specific configuration of humans and patrols? That is a strategy question, not a casual one, and it is more interesting than the Casual genre tag on the store page suggests. The core loop is this: study a level's layout, assign your ghosts and demons to positions, then work the environment to push mortal fear meters past breaking point. Lights flicker, pipes burst, quills scrawl on their own. Mortals have individual patrol routes and fear thresholds, so the game rewards observation before action. The active-pause system lets you freeze the action and queue commands, which gives the whole thing a tactical rhythm closer to old-school PC strategy than a real-time action game. The Brotherhood of ghost hunters add a second pressure layer. Ignore them long enough and they will neutralize your minions, so threat management runs parallel to your haunting plan at all times. Creature combos matter here, and experimenting to find them is genuinely satisfying. Now for the honest part. The tutorial is a problem. It holds your hand without clearly explaining why, and the UI can pile up visual noise in a way that will frustrate players who are not already genre-literate. Haunt timing is the other friction point: possession animations have a float delay, objects take a moment to activate, and NPC walking cycles do not always cooperate. Missing a haunt window repeatedly because of animation queuing is a pacing killer. The camera is functional in two modes (overhead and a 30-45 degree angle) but neither is ideal for reading crowded scenes. These are Early Access problems, and the developer has publicly committed to roughly a year of active iteration with community input, so the trajectory looks reasonable. Steam ratings sit at 90% positive, which for a niche strategy title in EA is a meaningful signal. The Ghost Master comparison is unavoidable and accurate. Community discussion on the Steam forums is full of veterans of that 2003 cult title measuring every mechanic against it. Ghost Keeper does not fully match that game's creature upgrade depth yet, which is the most common substantive criticism. There is no skill tree or promotion system for minions at this stage, and some players feel that absence flattens the long-term decision space. The sandbox mode, unlocked after completing the campaign, adds replayability across all six locations, but without progression hooks it functions more as a freeform toy than a second strategic layer. More creature types and abilities are confirmed for future updates. For strategy players who are willing to tolerate some Early Access roughness, Ghost Keeper is an easy recommendation. The foundation is solid: the level design treats each mission as a distinct puzzle box, the creature abilities interact in interesting ways, the Victorian art direction is genuinely charming, and the dark-comedy tone with its sardonic narrator keeps the atmosphere light without undermining tension. Newcomers to the ghost-management subgenre will find the step-by-step introduction accessible enough, provided they accept that the game will not explain everything gracefully. If you bounced hard off Ghost Master, this will not convert you. If you have been waiting twenty years for something to fill that space, Ghost Keeper is worth getting in front of now rather than waiting for 1.0.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:indieGhost-ManagementActive PauseVillain Protagonist StrategyCreature CombosReverse HorrorLevel-Puzzle DesignVictorian SettingSandbox Unlock

Requisitos del sistema

Mínimos

OS
Windows 10/11 64bit
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GTX 1050
Processor
Intel Core i5 7400 or better

Recomendados

OS
Windows 10/11 64bit
Memory
8 GB RAM
Storage
2 GB available space
Graphics
AMD Radeon RX 5500/NVIDIA GTX 1650 or better
Processor
AMD Ryzen 5 1600/Intel Core i5 8500 or better

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Información del juego

Desarrolladora
Quest Craft
Distribuidora
Gaming Factory
Fecha de lanzamiento
28 ene 2026

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¿En qué plataformas está disponible Ghost Keeper?

Ghost Keeper está disponible en PC.

¿Cuándo se lanzó Ghost Keeper?

Ghost Keeper se lanzó el 28 de enero de 2026.

¿Quién desarrolló Ghost Keeper?

Ghost Keeper fue desarrollado por Quest Craft y publicado por Gaming Factory.