Compara los precios de Phantom Breaker: Omnia en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MAGES. Inc.. Publicado por Rocket Panda Games. Lanzado el 14/3/2022. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 69/100.

Fast, flashy, and friendlier to newcomers than it has any right to be - but the no-rollback netcode and a thin online population will test your patience before you find a decent match.

I came into Phantom Breaker: Omnia the way I come into most fighters nobody asked me about: skeptical, controller in hand, ready to uninstall in 20 minutes. Three hours later I was still in training mode poking at the style system, so that says something. This is a 2D anime fighter originally built for Japan's Xbox 360 back in 2011 - Omnia is its fourth revision and its first real western release, published by Rocket Panda Games. Most of you have never heard of it. That's the whole point. The core hook is a three-style selection you pick before each fight: Quick turns you into a glass cannon with longer combo strings and a shorter health bar; Hard strips away the chain potential and loads you up with heavier individual hits and better defense; and Omnia, the new addition for this release, splits the difference by locking out some advanced meter mechanics in exchange for one-button chain combos. It sounds like a gimmick until you realize each choice genuinely reshapes how a character plays. A zoner like Fin feels completely different in Hard versus Quick, and that kind of meaningful pre-match decision is something a lot of bigger-budget fighters still fumble. Under the hood there is more to find: an Overdrive mode that extends combos, Counter Bursts, a dashing parry that feels lifted from Third Strike, and combo breakers. The inputs are forgiving - no quarter circles, no Z motions, directional plus button gets you there - but the depth exists if you go looking for it. The problems are real and worth knowing before you spend money. The netcode has no rollback. That was announced before launch, it was not patched in after, and it remains the biggest structural issue with the package. On PC with a good green-bar connection the experience is reportedly playable, but the online population was never large and it has not grown. Ranked mode also launched without a rematch option, which is a baffling choice for any modern fighter. The tutorial is weak - move lists are buried several menus deep, which is not cute design, it is just a friction tax on new players trying to learn past the basics. Story mode CPU difficulty skews easy, arcade mode throws you at the entire 20-character roster every run without trimming it to a character-appropriate bracket, and the single-player loop wears out faster than it should. On the aesthetic side it is a mixed bag. The original sprite characters look sharp. The 3D-model characters added in Extra and carried forward here have a different visual language that clashes noticeably, and nobody fixed it for Omnia. Stage backgrounds are sparse. The roster skews heavily female and leans hard into anime archetypes, which will be a sell or a skip depending on who you are. The English dub quality, however, is a genuine surprise - it holds up, which is rare enough to mention. The remixed soundtrack is also good, and you can toggle back to the originals if you prefer. Guest characters Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head are present and accounted for, which will mean a lot to fans of those properties. Where does this land for the shooter-adjacent crowd who drifts into fighters for couch sessions? Phantom Breaker: Omnia is a low-commitment, high-action fighter that works best with a friend on the couch or a patient friend online with a strong connection. It is not going to threaten ArcSys for your main-game slot. The online scene is quiet enough that finding consistent ranked matches in 2025 is a real ask. But if you want something with genuine mechanical texture that you can hand to a non-FGC player without them bouncing off the inputs immediately, this does that job cleanly. Fred, Scout Team

Phantom Breaker: Omnia

Phantom Breaker: Omnia

14 mar 2022MAGES. Inc.Rocket Panda Games
GamerScout opina

Fast, flashy, and friendlier to newcomers than it has any right to be - but the no-rollback netcode and a thin online population will test your patience before you find a decent match.

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Mínimo histórico: €0.84

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Acerca de Phantom Breaker: Omnia

I came into Phantom Breaker: Omnia the way I come into most fighters nobody asked me about: skeptical, controller in hand, ready to uninstall in 20 minutes. Three hours later I was still in training mode poking at the style system, so that says something. This is a 2D anime fighter originally built for Japan's Xbox 360 back in 2011 - Omnia is its fourth revision and its first real western release, published by Rocket Panda Games. Most of you have never heard of it. That's the whole point. The core hook is a three-style selection you pick before each fight: Quick turns you into a glass cannon with longer combo strings and a shorter health bar; Hard strips away the chain potential and loads you up with heavier individual hits and better defense; and Omnia, the new addition for this release, splits the difference by locking out some advanced meter mechanics in exchange for one-button chain combos. It sounds like a gimmick until you realize each choice genuinely reshapes how a character plays. A zoner like Fin feels completely different in Hard versus Quick, and that kind of meaningful pre-match decision is something a lot of bigger-budget fighters still fumble. Under the hood there is more to find: an Overdrive mode that extends combos, Counter Bursts, a dashing parry that feels lifted from Third Strike, and combo breakers. The inputs are forgiving - no quarter circles, no Z motions, directional plus button gets you there - but the depth exists if you go looking for it. The problems are real and worth knowing before you spend money. The netcode has no rollback. That was announced before launch, it was not patched in after, and it remains the biggest structural issue with the package. On PC with a good green-bar connection the experience is reportedly playable, but the online population was never large and it has not grown. Ranked mode also launched without a rematch option, which is a baffling choice for any modern fighter. The tutorial is weak - move lists are buried several menus deep, which is not cute design, it is just a friction tax on new players trying to learn past the basics. Story mode CPU difficulty skews easy, arcade mode throws you at the entire 20-character roster every run without trimming it to a character-appropriate bracket, and the single-player loop wears out faster than it should. On the aesthetic side it is a mixed bag. The original sprite characters look sharp. The 3D-model characters added in Extra and carried forward here have a different visual language that clashes noticeably, and nobody fixed it for Omnia. Stage backgrounds are sparse. The roster skews heavily female and leans hard into anime archetypes, which will be a sell or a skip depending on who you are. The English dub quality, however, is a genuine surprise - it holds up, which is rare enough to mention. The remixed soundtrack is also good, and you can toggle back to the originals if you prefer. Guest characters Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head are present and accounted for, which will mean a lot to fans of those properties. Where does this land for the shooter-adjacent crowd who drifts into fighters for couch sessions? Phantom Breaker: Omnia is a low-commitment, high-action fighter that works best with a friend on the couch or a patient friend online with a strong connection. It is not going to threaten ArcSys for your main-game slot. The online scene is quiet enough that finding consistent ranked matches in 2025 is a real ask. But if you want something with genuine mechanical texture that you can hand to a non-FGC player without them bouncing off the inputs immediately, this does that job cleanly.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercontroller-supportcloud-savestier:sub-5Anime FighterStyle SystemCouch Co-op FighterDelay-Based NetcodeGuest CharactersSingle-Player FighterAccessible InputsOverdrive MechanicsVisual Novel Crossover

Requisitos del sistema

Mínimos

OS
Windows 10 (64bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
AMD Radeon™ R7 260X / NVIDIA® GeForce® GT 1030
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i5-3330
Sound Card
DirectX Compatible Sound Card

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Reseñas y valoraciones

Metacritic
69

Información del juego

Desarrolladora
MAGES. Inc.
Distribuidora
Rocket Panda Games
Fecha de lanzamiento
14 mar 2022

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¿En qué plataformas está disponible Phantom Breaker: Omnia?

Phantom Breaker: Omnia está disponible en PC, Xbox.

¿Cuándo se lanzó Phantom Breaker: Omnia?

Phantom Breaker: Omnia se lanzó el 14 de marzo de 2022.

¿Quién desarrolló Phantom Breaker: Omnia?

Phantom Breaker: Omnia fue desarrollado por MAGES. Inc. y publicado por Rocket Panda Games.

¿Merece la pena comprar Phantom Breaker: Omnia?

Phantom Breaker: Omnia tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.