Compara los precios de Overclocked: A History of Violence en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por House of Tales. Publicado por HandyGames. Lanzado el 3/4/2015. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 70/100.

A brooding point-and-click thriller that bets everything on its reverse-chronology mystery structure. Worth it for story-first players who can forgive rigid, hand-holding puzzles.

I have a soft spot for games that arrive before the genre vocabulary to describe them exists, and Overclocked: A History of Violence is exactly that kind of orphaned artefact. House of Tales released it at a moment when interactive drama was still a fringe concept, Heavy Rain was two years away, and most players expected their adventure games to challenge them with inventories and logic puzzles. Overclocked wanted to be something closer to a playable psychological thriller, and the gap between that ambition and the technology and craft available to a small German studio in 2008 is the whole story of why this game lands somewhere between fascinating and frustrating. You play as David McNamara, an army psychiatrist with his own private wreckage, summoned to a crumbling Staten Island asylum during a torrential New York storm. Five amnesiac teenagers were found on the streets, armed and in crisis, all connected to the same trauma on an isolated military island. Your job is to draw out their memories. Mechanically, that means alternating between McNamara navigating the rain-slicked present and stepping into each patient's flashback in sequence, working backwards through time across five different viewpoints. The reverse-chronology structure, piecing together what happened by moving from the most recent memories toward the origin, genuinely distinguishes this game from its contemporaries. There is a real Memento quality to the layered revelations, and when a connection clicks across two separate flashbacks, the satisfaction is quiet but real. The atmosphere does a lot of heavy lifting and mostly earns its keep. The permanent downpour, the institutional rot of the asylum, the moody piano signature buried in the score, all of it creates an oppressive urban gloom that feels intentional rather than cheap. McNamara himself carries a compelling nihilism that the game handles with more care than most adventure games would bother with. A PDA that records sessions and triggers memories in other patients is a smart diegetic tool, and the pendulum used for hypnosis sessions is exactly the kind of small prop detail that makes a world feel considered. The 45 locations are pre-rendered and densely staged, though revisiting the same corridors repeatedly in the final chapters wears on you. Here is the honest part. The puzzle design is thin. The hotspot system highlights everything interactable, inactive objects disappear the moment they stop being useful, and locations lock you out when the story is not ready for you. The game essentially walks you through itself. Players who come for mechanical challenge will bounce off hard. The flashback puzzles are mostly inventory combinations of the open-a-grate, restore-the-radio-signal variety, and the present-day segments lean almost entirely on dialogue topic menus. The voice acting is uneven in English, serviceable but rarely convincing. A subplot involving McNamara's disintegrating personal life telegraphs its resolution so early that the game's own psychiatrist protagonist comes across as oblivious. These are real flaws, not minor gripes. What keeps Overclocked worth revisiting, particularly for narrative-focused players, is that it was awarded the Innovation Prize at the Deutscher Entwicklerpreis for its psychological trauma mechanics and narrative structure. That recognition feels justified even if the execution is imperfect. If you have any patience for story-over-interactivity adventures, the kind of space where games like Fahrenheit or early Telltale sit, and especially if you want something that treats violence and PTSD as a subject rather than a backdrop, the mystery here is worth following to its end. Go in knowing the game is steering you firmly. Let the atmosphere settle. The payoff is not explosive, but it lingers. Kai, Scout Team

Overclocked: A History of Violence

Overclocked: A History of Violence

3 abr 2015House of TalesHandyGames
GamerScout opina

A brooding point-and-click thriller that bets everything on its reverse-chronology mystery structure. Worth it for story-first players who can forgive rigid, hand-holding puzzles.

PC
ProtonDB Platinum
Mejor precio disponible
1,50 €
en Eneba
Mínimo registrado: 1,50 €
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Veredicto de GamerScout

Best for story-first adventure fans willing to accept a game that guides rather than challenges, in exchange for a genuinely unsettling mystery structure.

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Historial de precios

Mínimo registrado
1,50 €7 jun 2026
Mejor precio actual
1,50 €
El más bajo desde que lo seguimos
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1,38 €1,46 €1,54 €1,62 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de Overclocked: A History of Violence

I have a soft spot for games that arrive before the genre vocabulary to describe them exists, and Overclocked: A History of Violence is exactly that kind of orphaned artefact. House of Tales released it at a moment when interactive drama was still a fringe concept, Heavy Rain was two years away, and most players expected their adventure games to challenge them with inventories and logic puzzles. Overclocked wanted to be something closer to a playable psychological thriller, and the gap between that ambition and the technology and craft available to a small German studio in 2008 is the whole story of why this game lands somewhere between fascinating and frustrating. You play as David McNamara, an army psychiatrist with his own private wreckage, summoned to a crumbling Staten Island asylum during a torrential New York storm. Five amnesiac teenagers were found on the streets, armed and in crisis, all connected to the same trauma on an isolated military island. Your job is to draw out their memories. Mechanically, that means alternating between McNamara navigating the rain-slicked present and stepping into each patient's flashback in sequence, working backwards through time across five different viewpoints. The reverse-chronology structure, piecing together what happened by moving from the most recent memories toward the origin, genuinely distinguishes this game from its contemporaries. There is a real Memento quality to the layered revelations, and when a connection clicks across two separate flashbacks, the satisfaction is quiet but real. The atmosphere does a lot of heavy lifting and mostly earns its keep. The permanent downpour, the institutional rot of the asylum, the moody piano signature buried in the score, all of it creates an oppressive urban gloom that feels intentional rather than cheap. McNamara himself carries a compelling nihilism that the game handles with more care than most adventure games would bother with. A PDA that records sessions and triggers memories in other patients is a smart diegetic tool, and the pendulum used for hypnosis sessions is exactly the kind of small prop detail that makes a world feel considered. The 45 locations are pre-rendered and densely staged, though revisiting the same corridors repeatedly in the final chapters wears on you. Here is the honest part. The puzzle design is thin. The hotspot system highlights everything interactable, inactive objects disappear the moment they stop being useful, and locations lock you out when the story is not ready for you. The game essentially walks you through itself. Players who come for mechanical challenge will bounce off hard. The flashback puzzles are mostly inventory combinations of the open-a-grate, restore-the-radio-signal variety, and the present-day segments lean almost entirely on dialogue topic menus. The voice acting is uneven in English, serviceable but rarely convincing. A subplot involving McNamara's disintegrating personal life telegraphs its resolution so early that the game's own psychiatrist protagonist comes across as oblivious. These are real flaws, not minor gripes. What keeps Overclocked worth revisiting, particularly for narrative-focused players, is that it was awarded the Innovation Prize at the Deutscher Entwicklerpreis for its psychological trauma mechanics and narrative structure. That recognition feels justified even if the execution is imperfect. If you have any patience for story-over-interactivity adventures, the kind of space where games like Fahrenheit or early Telltale sit, and especially if you want something that treats violence and PTSD as a subject rather than a backdrop, the mystery here is worth following to its end. Go in knowing the game is steering you firmly. Let the atmosphere settle. The payoff is not explosive, but it lingers.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercloud-savestier:aaaPsychological ThrillerReverse ChronologyNarrative-DrivenMemory MechanicsMulti-ProtagonistAtmospheric HorrorSlow Burn

Requisitos del sistema

Mínimos

OS
Windows 2000 / XP / Vista / 7 / 8 32 or 64 bit
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
DirectX 9 compliant video card Shader Model 1.1
Processor
1.3 GHz Intel or AMD processor
Sound Card
DirectX compatible card

Recomendados

OS
Windows XP/Vista/7/8 32 or 64 bit
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
DirectX 9 compliant video card Shader Model 3
Processor
2 GHz Dual Core Intel or AMD processor
Sound Card
DirectX compatible card

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Reseñas y valoraciones

Metacritic
70

Información del juego

Desarrolladora
House of Tales
Distribuidora
HandyGames
Fecha de lanzamiento
3 abr 2015

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Preguntas frecuentes sobre Overclocked: A History of Violence

¿Cuánto cuesta Overclocked: A History of Violence?

A 15 de agosto de 2026, la oferta más barata disponible de Overclocked: A History of Violence es €1.50 en Eneba, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Overclocked: A History of Violence más barato?

El precio más bajo disponible que seguimos para Overclocked: A History of Violence es €1.50 en Eneba (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Overclocked: A History of Violence?

Overclocked: A History of Violence está disponible en PC.

¿Cuándo se lanzó Overclocked: A History of Violence?

Overclocked: A History of Violence se lanzó el 3 de abril de 2015.

¿Quién desarrolló Overclocked: A History of Violence?

Overclocked: A History of Violence fue desarrollado por House of Tales y publicado por HandyGames.

¿Merece la pena comprar Overclocked: A History of Violence?

Overclocked: A History of Violence tiene una puntuación Metacritic de 70/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.