Compara los precios de OUTRIDERS WORLDSLAYER UPGRADE (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por People Can Fly. Publicado por Square Enix. Lanzado el 30/6/2022. Disponible en PC. Géneros: Action, Adventure, RPG.

Worldslayer is the first (and only) paid expansion for Outriders, bolting on a new campaign, the 40-tier Apocalypse difficulty system, PAX skill trees, and the Trial of Tarya Gratar endgame dungeon. Pure loot-shooter fuel, zero narrative ambition.

Outriders Worldslayer is a content upgrade for People Can Fly's third-person looter-shooter, adding a new story chapter, a revamped difficulty framework called Apocalypse Tiers, two new skill branches per class via the PAX Trees, the Ascension progression system, and a dedicated endgame gauntlet called the Trial of Tarya Gratar. If you bounced off the base game, none of this will convert you. If the kinetic, chaos-soaked combat loop still has its hooks in you, Worldslayer gives that loop more runway to run. The new campaign picks up directly after the main Outriders story and plants you on the far reaches of planet Enoch, hunting down a new threat called Commander Ereshkigal. The setting is genuinely atmospheric in places, particularly an early icy wasteland and a haunted fishing village that use particle effects and weather to create real tension. The narrative itself, though, is classic B-movie Outriders: disjointed for two-thirds of its runtime before snapping into focus in the final missions. Ereshkigal is a compelling villain concept, a shadow-wielding Queen of the Dead, and then she gets roughly ten minutes of screen time. If you're the sort of player who needs a payoff for your character arcs, manage expectations accordingly. The writing does not reward re-reads. The mechanical additions are where Worldslayer earns its keep. Apocalypse Tiers replace the old Challenge Tier cap of 15 and extend the difficulty ladder all the way to Tier 40, with each step up increasing enemy health, damage, and your own character buffs (Max Health, Cooldown Reduction, Life Leech, Status Power). Apocalypse gear introduces a third mod slot per item, with that slot dropping a random mod on acquisition, including tier-3 legendary mods at higher tiers. The catch is that third slot is locked on drop, so chasing a god-rolled piece means repeated farming runs through the same encounters. That loop either sounds like heaven or tedium depending on your tolerance for loot-shooter grind. The PAX Trees add two new skill branches to each of the four classes (Technomancer, Pyromancer, Trickster, Devastator), which meaningfully expands build variety without fundamentally changing any class identity. The Ascension system stacks on top of that, promising a hundred-plus hours to reach full character power for the hardcore crowd. The Trial of Tarya Gratar, the endgame dungeon, is a gauntlet with no checkpoints and no respawns, pulling you through waves of enemies and boss encounters for stretches of fifteen-to-twenty minutes at a time. One mistake sends you back to the start. It is genuinely punishing and genuinely satisfying when it clicks. The rough edges from launch have not entirely smoothed out. Enemies still occasionally get stuck on geometry, heavy particle loads cause lag spikes in dense combat, and the always-online requirement means a dropped connection kills solo runs too. The main campaign itself is short, clocking in at roughly eight to nine hours for most players, and the story dungeon is the primary thing keeping loot chasers engaged post-credits. That content ceiling is real, and how fast you hit it depends entirely on how obsessively you engage with build optimization. A Blighted Rounds Technomancer or a Gravity Leap Devastator cranked up to high Apocalypse Tiers with a tuned Apocalypse gear set is a genuinely expressive power fantasy. Getting there, though, requires patience with repetitive combat arenas and boss encounters that share move sets across encounters. Worldslayer is exactly as much as the base game's best fans wanted and exactly as little as its critics feared. The Apocalypse Tier system is a smarter endgame hook than what shipped in 2021, the Trial of Tarya Gratar gives co-op parties something real to chew on, and the PAX Trees make a second playthrough on a different class feel fresh. The story is an afterthought dressed up in decent costume design. Skip the cutscenes, push the Tier ladder, and Worldslayer delivers a satisfying, if narrow, slice of loot-shooter progression. Monika, Scout Team

OUTRIDERS WORLDSLAYER UPGRADE (DLC)

OUTRIDERS WORLDSLAYER UPGRADE (DLC)

Complemento / DLC de OUTRIDERS WORLDSLAYER UPGRADE — ver juego completo
30 jun 2022People Can FlySquare Enix
GamerScout opina

Worldslayer is the first (and only) paid expansion for Outriders, bolting on a new campaign, the 40-tier Apocalypse difficulty system, PAX skill trees, and the Trial of Tarya Gratar endgame dungeon. Pure loot-shooter fuel, zero narrative ambition.

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Outriders Worldslayer is a content upgrade for People Can Fly's third-person looter-shooter, adding a new story chapter, a revamped difficulty framework called Apocalypse Tiers, two new skill branches per class via the PAX Trees, the Ascension progression system, and a dedicated endgame gauntlet called the Trial of Tarya Gratar. If you bounced off the base game, none of this will convert you. If the kinetic, chaos-soaked combat loop still has its hooks in you, Worldslayer gives that loop more runway to run. The new campaign picks up directly after the main Outriders story and plants you on the far reaches of planet Enoch, hunting down a new threat called Commander Ereshkigal. The setting is genuinely atmospheric in places, particularly an early icy wasteland and a haunted fishing village that use particle effects and weather to create real tension. The narrative itself, though, is classic B-movie Outriders: disjointed for two-thirds of its runtime before snapping into focus in the final missions. Ereshkigal is a compelling villain concept, a shadow-wielding Queen of the Dead, and then she gets roughly ten minutes of screen time. If you're the sort of player who needs a payoff for your character arcs, manage expectations accordingly. The writing does not reward re-reads. The mechanical additions are where Worldslayer earns its keep. Apocalypse Tiers replace the old Challenge Tier cap of 15 and extend the difficulty ladder all the way to Tier 40, with each step up increasing enemy health, damage, and your own character buffs (Max Health, Cooldown Reduction, Life Leech, Status Power). Apocalypse gear introduces a third mod slot per item, with that slot dropping a random mod on acquisition, including tier-3 legendary mods at higher tiers. The catch is that third slot is locked on drop, so chasing a god-rolled piece means repeated farming runs through the same encounters. That loop either sounds like heaven or tedium depending on your tolerance for loot-shooter grind. The PAX Trees add two new skill branches to each of the four classes (Technomancer, Pyromancer, Trickster, Devastator), which meaningfully expands build variety without fundamentally changing any class identity. The Ascension system stacks on top of that, promising a hundred-plus hours to reach full character power for the hardcore crowd. The Trial of Tarya Gratar, the endgame dungeon, is a gauntlet with no checkpoints and no respawns, pulling you through waves of enemies and boss encounters for stretches of fifteen-to-twenty minutes at a time. One mistake sends you back to the start. It is genuinely punishing and genuinely satisfying when it clicks. The rough edges from launch have not entirely smoothed out. Enemies still occasionally get stuck on geometry, heavy particle loads cause lag spikes in dense combat, and the always-online requirement means a dropped connection kills solo runs too. The main campaign itself is short, clocking in at roughly eight to nine hours for most players, and the story dungeon is the primary thing keeping loot chasers engaged post-credits. That content ceiling is real, and how fast you hit it depends entirely on how obsessively you engage with build optimization. A Blighted Rounds Technomancer or a Gravity Leap Devastator cranked up to high Apocalypse Tiers with a tuned Apocalypse gear set is a genuinely expressive power fantasy. Getting there, though, requires patience with repetitive combat arenas and boss encounters that share move sets across encounters. Worldslayer is exactly as much as the base game's best fans wanted and exactly as little as its critics feared. The Apocalypse Tier system is a smarter endgame hook than what shipped in 2021, the Trial of Tarya Gratar gives co-op parties something real to chew on, and the PAX Trees make a second playthrough on a different class feel fresh. The story is an afterthought dressed up in decent costume design. Skip the cutscenes, push the Tier ladder, and Worldslayer delivers a satisfying, if narrow, slice of loot-shooter progression.

Monika
Monika · Scout Team

RPGs

Etiquetas

Loot-ShooterApocalypse TiersPAX Skill TreesEndgame GrindAscension SystemCo-op DungeonBuild OptimizationGear FarmingDifficulty ScalingAlways Online

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Información del juego

Desarrolladora
People Can Fly
Distribuidora
Square Enix
Fecha de lanzamiento
30 jun 2022

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¿En qué plataformas está disponible OUTRIDERS WORLDSLAYER UPGRADE (DLC)?

OUTRIDERS WORLDSLAYER UPGRADE (DLC) está disponible en PC.

¿Cuándo se lanzó OUTRIDERS WORLDSLAYER UPGRADE (DLC)?

OUTRIDERS WORLDSLAYER UPGRADE (DLC) se lanzó el 30 de junio de 2022.

¿Quién desarrolló OUTRIDERS WORLDSLAYER UPGRADE (DLC)?

OUTRIDERS WORLDSLAYER UPGRADE (DLC) fue desarrollado por People Can Fly y publicado por Square Enix.