Compara los precios de Lost Rift en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por People Can Fly. Publicado por People Can Fly. Lanzado el 25/9/2025. Disponible en PC. Géneros: Action, Adventure, Indie, Massively Multiplayer, Simulation, Early Access.

If you came here hoping for a chill island survival sandbox, turn around now. Lost Rift forces you into contested PvPvE extraction zones to make any real progress, and it will not apologize for that.

I have a short tolerance for games that waste my time with fake choices, so let me get this out of the way fast: Lost Rift is not a survival sandbox with optional PvP bolted on. The PvPvE expedition zones are mandatory for progression. The loot that lets you craft better gear, push further quests, and actually level your base lives out there on contested islands where strangers with better kits are hunting you. People Can Fly built a filter into the core loop, and the Steam reviews are mixed precisely because a lot of players walked in expecting Valheim-with-guns and got Tarkov-with-a-crafting-table instead. Knowing that upfront changes everything. The PvE side of the game - your personal instanced island at Pioneers' Landing - is genuinely solid. You gather resources, lay down modular tile-based structures, recruit up to six NPC survivors who have their own questlines, and build out a camp that no other player can touch. The UE5 world looks clean, closer to a polished Rust than anything cutting-edge, and the dynamic weather does real work: hurricanes actually threaten your structures, and rain swells the rivers. That home island loop takes maybe 10-plus hours of quest content to exhaust in Early Access, and it functions as a decent primer for the loadout and crafting systems before you have to take them into a fight. Weapons available at launch include bows, revolvers, shotguns, and rifles, and the crafting chain for upgrading them is straightforward enough that you won't spend an hour lost in menus. When the main quest tells you to build a boat and sail to the expedition island, the tone shifts hard. Out there, you are facing AI enemy types - snipers called Marksmen, heavy bruisers, Berserkers, plus boss variants - on top of other squads of real players doing the same extraction run. The heavy wound system means a downed teammate cannot be revived a second time in the same expedition, so running in blind with a pickup group is a fast way to lose gear. Squads of up to five are supported, and the game was clearly designed around that number. Solo players are technically allowed in, but reviews and early community feedback are consistent: going in alone is a punishment, not a viable playstyle. If you have four friends who enjoy the Tarkov-style high-stakes loop and are willing to coordinate loadouts before each run, this is where the game becomes genuinely interesting. The Early Access caveats are real. UI is clunky, there is no minimap, quest tracking is rough, and performance on AMD hardware has drawn consistent complaints on the Steam forums - stuttering and crashes show up enough that it is worth checking PCF's patch notes before you commit. The development team has been active post-launch and has stated they plan around 12 months in Early Access, with new biomes, weapons, building materials, and enemy types on the roadmap. The bones are there. People Can Fly built Bulletstorm and Outriders, so the shooting fundamentals are competent, and the dedicated geo-located servers mean netcode is at least a stated priority rather than an afterthought. Whether the studio can patch the jank and grow the content fast enough to hold a playerbase is the real open question in 2025. Fred, Scout Team

Lost Rift

Lost Rift

25 sept 2025People Can Fly
GamerScout opina

If you came here hoping for a chill island survival sandbox, turn around now. Lost Rift forces you into contested PvPvE extraction zones to make any real progress, and it will not apologize for that.

PC
Steam Deck Verified
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Mínimo histórico: €18.99

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I have a short tolerance for games that waste my time with fake choices, so let me get this out of the way fast: Lost Rift is not a survival sandbox with optional PvP bolted on. The PvPvE expedition zones are mandatory for progression. The loot that lets you craft better gear, push further quests, and actually level your base lives out there on contested islands where strangers with better kits are hunting you. People Can Fly built a filter into the core loop, and the Steam reviews are mixed precisely because a lot of players walked in expecting Valheim-with-guns and got Tarkov-with-a-crafting-table instead. Knowing that upfront changes everything. The PvE side of the game - your personal instanced island at Pioneers' Landing - is genuinely solid. You gather resources, lay down modular tile-based structures, recruit up to six NPC survivors who have their own questlines, and build out a camp that no other player can touch. The UE5 world looks clean, closer to a polished Rust than anything cutting-edge, and the dynamic weather does real work: hurricanes actually threaten your structures, and rain swells the rivers. That home island loop takes maybe 10-plus hours of quest content to exhaust in Early Access, and it functions as a decent primer for the loadout and crafting systems before you have to take them into a fight. Weapons available at launch include bows, revolvers, shotguns, and rifles, and the crafting chain for upgrading them is straightforward enough that you won't spend an hour lost in menus. When the main quest tells you to build a boat and sail to the expedition island, the tone shifts hard. Out there, you are facing AI enemy types - snipers called Marksmen, heavy bruisers, Berserkers, plus boss variants - on top of other squads of real players doing the same extraction run. The heavy wound system means a downed teammate cannot be revived a second time in the same expedition, so running in blind with a pickup group is a fast way to lose gear. Squads of up to five are supported, and the game was clearly designed around that number. Solo players are technically allowed in, but reviews and early community feedback are consistent: going in alone is a punishment, not a viable playstyle. If you have four friends who enjoy the Tarkov-style high-stakes loop and are willing to coordinate loadouts before each run, this is where the game becomes genuinely interesting. The Early Access caveats are real. UI is clunky, there is no minimap, quest tracking is rough, and performance on AMD hardware has drawn consistent complaints on the Steam forums - stuttering and crashes show up enough that it is worth checking PCF's patch notes before you commit. The development team has been active post-launch and has stated they plan around 12 months in Early Access, with new biomes, weapons, building materials, and enemy types on the roadmap. The bones are there. People Can Fly built Bulletstorm and Outriders, so the shooting fundamentals are competent, and the dedicated geo-located servers mean netcode is at least a stated priority rather than an afterthought. Whether the studio can patch the jank and grow the content fast enough to hold a playerbase is the real open question in 2025.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpcooponline-cooptier:aaaPvPvE ExtractionMandatory Loot RiskSquad-DependentHeavy Wound MechanicTile-Based Base BuildingDynamic Weather ImpactNPC RecruitmentInstanced PvE IslandModular CraftingDedicated Servers

Requisitos del sistema

Mínimos

OS
Windows 10 or later 64-bit (latest update)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
NVIDIA GTX 1060 6GB / AMD Radeon 5600-XT 8GB / Intel Arc 5 A580 8GB
Processor
Intel Core i5-8400 / AMD Ryzen 5 1600
Sound Card
Windows Compatible

Recomendados

OS
Windows 10 or later 64-bit (latest update)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
30 GB available space
Graphics
NVIDIA RTX 3070 8GB / AMD Radeon 7700-XT 12GB
Processor
Intel Core i5-10500 / AMD Ryzen 5 3600
Sound Card
Windows Compatible

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Información del juego

Desarrolladora
People Can Fly
Distribuidora
People Can Fly
Fecha de lanzamiento
25 sept 2025

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¿En qué plataformas está disponible Lost Rift?

Lost Rift está disponible en PC.

¿Cuándo se lanzó Lost Rift?

Lost Rift se lanzó el 25 de septiembre de 2025.

¿Quién desarrolló Lost Rift?

Lost Rift fue desarrollado por People Can Fly.