Compara los precios de Outlast Trinity en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Red Barrels. Publicado por Red Barrels. Lanzado el 25/4/2017. Disponible en PC. Géneros: Action, Single Player, First Person, Horror, Indie, Adventure.

Three first-person horror games from Red Barrels in one package: Outlast, the Whistleblower DLC, and Outlast 2. Run, hide, film, or die.

Outlast Trinity bundles the complete Red Barrels horror catalog into one sitting-destroying package: the original Outlast, its companion piece Whistleblower, and the follow-up Outlast 2. If you have never touched any of them, this is the most efficient entry point into one of the more committed horror franchises in indie development. If you have played one and skipped the others, it fills the gaps cleanly. The core mechanic is as stripped as horror design gets. You carry a camcorder. You cannot fight. You run, you crouch, you squeeze through gaps, you hide in lockers and under beds and hope the shuffling stops. The night-vision mode is your lifeline in the dark, but it drains batteries fast, so scavenging becomes its own low-level anxiety. Documents and recorded events build out the lore if you choose to engage with them, but the games never force you to slow down. The original Outlast drops journalist Miles Upshur into Mount Massive Asylum, a psychiatric facility overrun by something between science experiment and nightmare. The asylum is claustrophobic, relentless, and earned its reputation for making players genuinely uncomfortable in their chairs. Whistleblower, though technically a DLC, functions almost as a standalone companion. It retraces the same asylum from the perspective of Waylon Park, the software engineer who triggered the whole disaster. It works as both prequel and partial sequel, and it leans harder on atmosphere and disturbing imagery than on jump-scare frequency. Some players find it more unsettling than the main game. Others find the looping cat-and-mouse with its more sadistic enemy cast repetitive. Both reactions are fair. It is shorter, but it closes the narrative loop that Outlast leaves deliberately open, and the handcraft in how the two stories interlock is genuinely thoughtful. Outlast 2 shifts everything: new protagonist Blake Langermann, a cameraman this time rather than a journalist, new setting in a sun-bleached Arizona desert community torn apart by a religious cult. The change of scenery from a dark corridor to wide-open corn fields and broken rural buildings is striking, and the sound design in this one carries a particular dread. The world feels vast and unknowable in a way the first game does not attempt. Community reception on the sequel is slightly more divided, largely around pacing and some narrative ambiguity, but players who respond to oppressive atmosphere over tight linear scares tend to find it the most affecting chapter of the three. Across all three experiences you are looking at over 20 hours of gameplay if you take it at a reasonable pace and hunt for documents. None of these games will satisfy players looking for combat systems, upgrades, or agency beyond survival. That is the point. They are intentionally helpless experiences. If that proposition bores you, this collection will not convert you. If it draws you in, the Trinity package is the most complete way to see how Red Barrels refined and expanded a single coherent design philosophy across multiple settings and stories. Kai, Scout Team

Outlast Trinity
ActionSingle PlayerFirst PersonHorrorIndieAdventure

Outlast Trinity

25 abr 2017Red Barrels
GamerScout opina

Three first-person horror games from Red Barrels in one package: Outlast, the Whistleblower DLC, and Outlast 2. Run, hide, film, or die.

PC
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Mínimo histórico: €7.36

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Outlast Trinity bundles the complete Red Barrels horror catalog into one sitting-destroying package: the original Outlast, its companion piece Whistleblower, and the follow-up Outlast 2. If you have never touched any of them, this is the most efficient entry point into one of the more committed horror franchises in indie development. If you have played one and skipped the others, it fills the gaps cleanly. The core mechanic is as stripped as horror design gets. You carry a camcorder. You cannot fight. You run, you crouch, you squeeze through gaps, you hide in lockers and under beds and hope the shuffling stops. The night-vision mode is your lifeline in the dark, but it drains batteries fast, so scavenging becomes its own low-level anxiety. Documents and recorded events build out the lore if you choose to engage with them, but the games never force you to slow down. The original Outlast drops journalist Miles Upshur into Mount Massive Asylum, a psychiatric facility overrun by something between science experiment and nightmare. The asylum is claustrophobic, relentless, and earned its reputation for making players genuinely uncomfortable in their chairs. Whistleblower, though technically a DLC, functions almost as a standalone companion. It retraces the same asylum from the perspective of Waylon Park, the software engineer who triggered the whole disaster. It works as both prequel and partial sequel, and it leans harder on atmosphere and disturbing imagery than on jump-scare frequency. Some players find it more unsettling than the main game. Others find the looping cat-and-mouse with its more sadistic enemy cast repetitive. Both reactions are fair. It is shorter, but it closes the narrative loop that Outlast leaves deliberately open, and the handcraft in how the two stories interlock is genuinely thoughtful. Outlast 2 shifts everything: new protagonist Blake Langermann, a cameraman this time rather than a journalist, new setting in a sun-bleached Arizona desert community torn apart by a religious cult. The change of scenery from a dark corridor to wide-open corn fields and broken rural buildings is striking, and the sound design in this one carries a particular dread. The world feels vast and unknowable in a way the first game does not attempt. Community reception on the sequel is slightly more divided, largely around pacing and some narrative ambiguity, but players who respond to oppressive atmosphere over tight linear scares tend to find it the most affecting chapter of the three. Across all three experiences you are looking at over 20 hours of gameplay if you take it at a reasonable pace and hunt for documents. None of these games will satisfy players looking for combat systems, upgrades, or agency beyond survival. That is the point. They are intentionally helpless experiences. If that proposition bores you, this collection will not convert you. If it draws you in, the Trinity package is the most complete way to see how Red Barrels refined and expanded a single coherent design philosophy across multiple settings and stories.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamRun-and-HideNo CombatCamcorder MechanicNight VisionBattery ManagementDocument CollectingAtmospheric HorrorStory-Driven DLCOppressive Atmosphere

Requisitos del sistema

Mínimos

Memory
4 GB RAM
Storage
10 GB
Graphics
1GB VRAM NVIDIA Gece GTX 260 / ATI Radeaon HD 4xxx
Processor
Core i3-530
System requirements
Windows Vista / 7 / 8 / 10, 64-bits

Recomendados

Memory
8 GB RAM
Storage
30 GB
Graphics
NVIDIA Gece GTX 660
Processor
Intel Core i5
System requirements
Windows Vista / 7 / 8 / 10, 64-bits

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Información del juego

Desarrolladora
Red Barrels
Distribuidora
Red Barrels
Fecha de lanzamiento
25 abr 2017

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¿En qué plataformas está disponible Outlast Trinity?

Outlast Trinity está disponible en PC.

¿Cuándo se lanzó Outlast Trinity?

Outlast Trinity se lanzó el 25 de abril de 2017.

¿Quién desarrolló Outlast Trinity?

Outlast Trinity fue desarrollado por Red Barrels.