
Night of Horror
A sub-dollar walking-sim horror that puts you alone in a dark bank with a flashlight and no real threat system. Curiosity purchase only.
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I'll be straight with you: I spend most of my time in games where a single decision can cascade into a three-hour session of damage control. Night of Horror is about as far from that as you can get, and that context matters for what follows. This is a first-person exploration title set entirely inside a bank on a graveyard shift. You play a security guard who hears things, needs to locate a missing partner, and must work through a chain of locked rooms by finding keys scattered around the premises. The flashlight runs on batteries you pick up as you go, and the inventory (Tab key) holds whatever items you examine along the way. That, structurally, is the whole game. On the mechanics side, there is almost nothing layered on top of that skeleton. Movement is WASD, left-click picks up items, right-click examines them, and F toggles the flashlight. No stamina bar, no threat meter, no branching investigation log. The Steam community has tagged it with labels like Hidden Object, Investigation, and Stealth, but those tags are aspirational at best. The stealth tag in particular implies something to hide from, and based on everything this title presents, that something is either absent or so minimal it leaves no impression. The atmosphere does what it can with darkness and ambient sound design, but without mechanical stakes those tools only go so far. The Steam review count sits at 50 reviews with a mixed 64 percent positive rating, which is about what you would expect from a micro-budget indie that delivers exactly what its price point implies. It is one of several similarly scoped titles in STuNT's catalog, a developer that produces short first-person atmospheric experiences in volume rather than depth. If you have played any of their other small titles (The Guard, Final Sanctuary, A Night in Prison), you already know the format. Night of Horror does not deviate. There is no mod ecosystem, no difficulty setting, no post-launch content to evaluate. What shipped is what exists. Who is this actually for? Genuinely casual players who want a short atmospheric walkthrough at a negligible price point, possibly as a palate cleanser between heavier sessions. If you have ever found yourself appreciating the mood of a longer horror game more than its challenge, a title like this scratches a very specific itch. It is not a game that respects or challenges decision-making. There is no system to learn, no build to optimize, no AI to read. The darkness conceals mystery, sure, but it does not conceal complexity. Go in knowing that and the experience on its own quiet terms is at least coherent and bug-free enough to complete.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 8.1, 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
- Processor
- Intel Core i5-3570K or AMD FX-8310
Recomendados
- OS
- Windows 8.1, 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
- Processor
- INTEL CORE I7-8700K or AMD RYZEN 5 3600X
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Información del juego
- Desarrolladora
- STuNT
- Distribuidora
- STuNT
- Fecha de lanzamiento
- 3 may 2023








