Compara los precios de Morkredd en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hyper Games. Publicado por Aspyr. Lanzado el 10/12/2020. Disponible en PC, Xbox. Géneros: Indie.

A physics-based co-op puzzler where you and a glowing orb - or a friend - fight the dark one death-trap at a time. Tense, deliberate, unforgiving.

Morkredd is a co-op puzzle game built around one central, ruthless idea: keep the light alive or die trying. You carry a glowing orb through a world that actively wants to consume you, and anything the orb's light does not reach becomes lethal shadow. That single mechanic, simple to describe and brutal to execute, drives every puzzle in the game. There is no filler here. Each chamber feels like it was assembled by someone who asked 'what is the worst possible way the player could fail this?' and then built around all of those answers. The physics interactions are the real star. The orb has weight and momentum - roll it wrong and it careens into shadow, or worse, into you. Puzzles layer pressure plates, moving platforms, and environmental hazards on top of that orb management, and the combinations stay genuinely surprising longer than you might expect from a game this focused. Solo play is possible, with you controlling both character and orb simultaneously, but the game clearly breathes better with two people. Side-by-side co-op (couch or online, depending on your setup) turns every mistake into a shared catastrophe, which is either the best or worst thing imaginable depending on who you are playing with. The aesthetic earns its place. Morkredd is not trying to be pretty in a conventional sense - it is murky, angular, and cold. The world feels genuinely hostile, not just mechanically but visually. The soundscape leans into that discomfort with low drones and sharp environmental audio that make quiet moments feel like held breath. For a small production, the atmosphere is unusually coherent. Nothing about the presentation feels accidental. Where Morkredd struggles is pacing in the middle third. After the game establishes its mechanics confidently, there is a stretch where new ideas arrive a little slowly and the difficulty spikes feel less like earned escalation and more like abrupt walls. Players who came for the puzzle craft might feel the game testing patience rather than skill at certain points. The runtime is also compact - completionists will finish this in four to six hours - so the mid-game drag is a proportionally larger problem than it would be in a longer title. That said, Morkredd knows what it is. It is not trying to be a 20-hour adventure. It has a specific tension to deliver, it delivers it, and it ends before the welcome wears out completely. The mixed review score on Steam likely reflects the difficulty ceiling and co-op dependency more than any fundamental flaw. If you have a patient partner and an appetite for puzzles that punish carelessness rather than rewarding button-mashing, this small, handcrafted darkness has something real to offer. Kai, Scout Team

Morkredd

Morkredd

10 dic 2020Hyper GamesAspyr
GamerScout opina

A physics-based co-op puzzler where you and a glowing orb - or a friend - fight the dark one death-trap at a time. Tense, deliberate, unforgiving.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
0,66 €
en Kinguin
Mínimo registrado: 0,64 €
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Veredicto de GamerScout

Best for patient co-op pairs who want a focused, atmospheric puzzler and can forgive a rough patch in the middle.

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StandardGlobalSteam KeyClave
0,66 €
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0,68 €
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0,88 €-95%
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0,89 €-95%
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0,93 €
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3,83 €
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StandardEuropa (UE)Steam KeyCopia de regalo
3,83 €
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Historial de precios

Mínimo registrado
0,64 €15 jun 2026
Mejor precio actual
0,66 €
Tiendas de claves
0,60 €0,63 €0,67 €0,70 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Morkredd

Morkredd is a co-op puzzle game built around one central, ruthless idea: keep the light alive or die trying. You carry a glowing orb through a world that actively wants to consume you, and anything the orb's light does not reach becomes lethal shadow. That single mechanic, simple to describe and brutal to execute, drives every puzzle in the game. There is no filler here. Each chamber feels like it was assembled by someone who asked 'what is the worst possible way the player could fail this?' and then built around all of those answers. The physics interactions are the real star. The orb has weight and momentum - roll it wrong and it careens into shadow, or worse, into you. Puzzles layer pressure plates, moving platforms, and environmental hazards on top of that orb management, and the combinations stay genuinely surprising longer than you might expect from a game this focused. Solo play is possible, with you controlling both character and orb simultaneously, but the game clearly breathes better with two people. Side-by-side co-op (couch or online, depending on your setup) turns every mistake into a shared catastrophe, which is either the best or worst thing imaginable depending on who you are playing with. The aesthetic earns its place. Morkredd is not trying to be pretty in a conventional sense - it is murky, angular, and cold. The world feels genuinely hostile, not just mechanically but visually. The soundscape leans into that discomfort with low drones and sharp environmental audio that make quiet moments feel like held breath. For a small production, the atmosphere is unusually coherent. Nothing about the presentation feels accidental. Where Morkredd struggles is pacing in the middle third. After the game establishes its mechanics confidently, there is a stretch where new ideas arrive a little slowly and the difficulty spikes feel less like earned escalation and more like abrupt walls. Players who came for the puzzle craft might feel the game testing patience rather than skill at certain points. The runtime is also compact - completionists will finish this in four to six hours - so the mid-game drag is a proportionally larger problem than it would be in a longer title. That said, Morkredd knows what it is. It is not trying to be a 20-hour adventure. It has a specific tension to deliver, it delivers it, and it ends before the welcome wears out completely. The mixed review score on Steam likely reflects the difficulty ceiling and co-op dependency more than any fundamental flaw. If you have a patient partner and an appetite for puzzles that punish carelessness rather than rewarding button-mashing, this small, handcrafted darkness has something real to offer.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPhysics PuzzlesCo-op RequiredAtmospheric HorrorCouch Co-opSingle Mechanic DepthDark AestheticShort Completable

Requisitos del sistema

Mínimos

Processor
Intel Core i3 4170 / AMD A8-7600
Memory
8 GB RAM
Graphics
NVIDIA GTX 660 / AMD R9 270
Storage
6 GB available space

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Reseñas y valoraciones

Steam
80%(498)

Información del juego

Desarrolladora
Hyper Games
Distribuidora
Aspyr
Fecha de lanzamiento
10 dic 2020

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Preguntas frecuentes sobre Morkredd

¿Cuánto cuesta Morkredd?

A 15 de agosto de 2026, la oferta más barata disponible de Morkredd es €0.66 en Kinguin, de entre 11 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Morkredd más barato?

El precio más bajo disponible que seguimos para Morkredd es €0.66 en Kinguin (15 de agosto de 2026). Comparamos 11 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Morkredd?

Morkredd está disponible en PC, Xbox.

¿Cuándo se lanzó Morkredd?

Morkredd se lanzó el 10 de diciembre de 2020.

¿Quién desarrolló Morkredd?

Morkredd fue desarrollado por Hyper Games y publicado por Aspyr.