Compara los precios de Monster Hunter: World en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM Co., Ltd.. Lanzado el 8/8/2018. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 88/100.

Four players, fourteen weapon types, one very large dragon that is about to have a very bad day. This is the co-op action loop that ate a thousand weekends.

I've watched more than a few Saturday night gaming sessions collapse into chaos the moment someone suggests a complicated title nobody knows how to play. Monster Hunter: World is the exception. Yes, it has menus. Yes, it has systems layered on systems. But once your squad gets past the first couple of hunts, the whole thing clicks in a way that's genuinely rare, and suddenly it's 2am and everyone is arguing about whether the Hunting Horn or the Charge Blade is carrying the team. The core idea is deceptively simple: go hunt a monster, carve parts off it, forge better gear, hunt a bigger monster. There is no levelling up or skill point allocation here. Your power comes entirely from what you craft, and what you craft comes entirely from what you kill. The elegant part is how gear reflects monster biology: beat a fire-resistant Ratholos, wear its hide, become harder to burn. This loop is tight, satisfying, and relentless, and it is genuinely the best-designed progression system in action gaming. The 14 weapon classes help enormously in keeping things fresh. The Longsword rewards fluid aggression, the Hunting Horn plays like a support role and buffs your whole squad, the Charge Blade is a slow-burn mastery challenge with enormous payoff, and the Hammer will stun-lock monsters into unconsciousness for your friends to pile onto. Each one plays differently enough that burning through multiple playthroughs with a different pick each time is completely viable. For the co-op crowd, online play for up to four hunters is the real draw. Monster HP scales up in multiplayer, so the hunts stay tense rather than trivial, and team composition actually matters. A Hunting Horn player dishing out earplugs and attack buffs, a Lance holding aggro, a Heavy Bowgun raining status shots from range: the synergies are real and figuring them out with friends is the best the game gets. Fair warning though: the co-op setup is not as seamless as modern players might expect. Story quests have to be watched solo before you can invite people, and getting everyone into the same lobby for the first time requires a bit of patience. It is a friction point that was never fully smoothed out. No split-screen either, so this is strictly an online or solo affair on PC. Solo play is absolutely viable and arguably the purer test of skill. Fights can stretch toward an hour against the harder Elder Dragons, demanding that you learn attack patterns, exploit elemental weaknesses, and come prepared with the right traps and consumables. Button-mashing gets you killed fast. The preparation loop, eating a meal at the canteen for stat buffs, stocking your pouch, scouting the terrain, genuinely makes you feel like a hunter rather than just an action hero. The story holding all this together is thin, and the Handler character is divisive to put it charitably, but nobody is here for the narrative. The endgame, especially if you pick up the Iceborne expansion, stretches the runtime into genuinely absurd territory with Master Rank hunts and the Guiding Lands. On PC, a controller is the right call. Keyboard and mouse is functional but the game was built with analogue sticks in mind, and tougher fights will punish you for the input imprecision. Performance is solid at 1080p and 1440p on mid-range hardware, and the lack of a built-in benchmark means a bit of early trial-and-error on settings, but it is nothing that five minutes in the opening area cannot sort out. At an 88 Metacritic and 89% positive across over half a million Steam reviews, the consensus has been settled for years. This is the most approachable Monster Hunter has ever been, and it still holds up hard in 2025. Riley, Scout Team

Monster Hunter: World

Monster Hunter: World

8 ago 2018CAPCOM Co., Ltd.
GamerScout opina

Four players, fourteen weapon types, one very large dragon that is about to have a very bad day. This is the co-op action loop that ate a thousand weekends.

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I've watched more than a few Saturday night gaming sessions collapse into chaos the moment someone suggests a complicated title nobody knows how to play. Monster Hunter: World is the exception. Yes, it has menus. Yes, it has systems layered on systems. But once your squad gets past the first couple of hunts, the whole thing clicks in a way that's genuinely rare, and suddenly it's 2am and everyone is arguing about whether the Hunting Horn or the Charge Blade is carrying the team. The core idea is deceptively simple: go hunt a monster, carve parts off it, forge better gear, hunt a bigger monster. There is no levelling up or skill point allocation here. Your power comes entirely from what you craft, and what you craft comes entirely from what you kill. The elegant part is how gear reflects monster biology: beat a fire-resistant Ratholos, wear its hide, become harder to burn. This loop is tight, satisfying, and relentless, and it is genuinely the best-designed progression system in action gaming. The 14 weapon classes help enormously in keeping things fresh. The Longsword rewards fluid aggression, the Hunting Horn plays like a support role and buffs your whole squad, the Charge Blade is a slow-burn mastery challenge with enormous payoff, and the Hammer will stun-lock monsters into unconsciousness for your friends to pile onto. Each one plays differently enough that burning through multiple playthroughs with a different pick each time is completely viable. For the co-op crowd, online play for up to four hunters is the real draw. Monster HP scales up in multiplayer, so the hunts stay tense rather than trivial, and team composition actually matters. A Hunting Horn player dishing out earplugs and attack buffs, a Lance holding aggro, a Heavy Bowgun raining status shots from range: the synergies are real and figuring them out with friends is the best the game gets. Fair warning though: the co-op setup is not as seamless as modern players might expect. Story quests have to be watched solo before you can invite people, and getting everyone into the same lobby for the first time requires a bit of patience. It is a friction point that was never fully smoothed out. No split-screen either, so this is strictly an online or solo affair on PC. Solo play is absolutely viable and arguably the purer test of skill. Fights can stretch toward an hour against the harder Elder Dragons, demanding that you learn attack patterns, exploit elemental weaknesses, and come prepared with the right traps and consumables. Button-mashing gets you killed fast. The preparation loop, eating a meal at the canteen for stat buffs, stocking your pouch, scouting the terrain, genuinely makes you feel like a hunter rather than just an action hero. The story holding all this together is thin, and the Handler character is divisive to put it charitably, but nobody is here for the narrative. The endgame, especially if you pick up the Iceborne expansion, stretches the runtime into genuinely absurd territory with Master Rank hunts and the Guiding Lands. On PC, a controller is the right call. Keyboard and mouse is functional but the game was built with analogue sticks in mind, and tougher fights will punish you for the input imprecision. Performance is solid at 1080p and 1440p on mid-range hardware, and the lack of a built-in benchmark means a bit of early trial-and-error on settings, but it is nothing that five minutes in the opening area cannot sort out. At an 88 Metacritic and 89% positive across over half a million Steam reviews, the consensus has been settled for years. This is the most approachable Monster Hunter has ever been, and it still holds up hard in 2025.

Riley
Riley · Scout Team

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Etiquetas

singleplayermultiplayercoopachievementstrading-cardscloud-savesOnline Co-op14 Weapon TypesGear Crafting LoopController RecommendedEndgame GrindSkill-Based CombatHunting Horn SupportIceborne Compatible

Requisitos del sistema

Mínimos

OS
WINDOWS® 10 (64-bit required)
Processor
Intel® Core™ i5 4460 or Core™ i3 9100F or AMD FX™-6300 or Ryzen™ 3 3200G
Memory
8 GB RAM
Graphics
NVIDIA®GeForce®GTX 760 or…

Recomendados

OS
WINDOWS® 10 (64-bit required)
Processor
Intel® Core™ i7 3770 or Core™ i3 8350 or Core™ i3 9350F / AMD Ryzen™ 5 1500X or Ryzen™ 5 3400G
Memory
8 GB R…

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Reseñas y valoraciones

Metacritic
88
Steam
89%(508,626)

Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
8 ago 2018

Modos de juego

singleplayer
multiplayer
coop
Cooperativo en línea

Idiomas

Audio (6)
EnglishFrenchItalianGermanSpanish - SpainJapanese
Subtítulos (14)
EnglishFrenchItalianGermanSpanish - SpainArabic+8 más

Características

AchievementsTrading CardsCloud Saves

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¿En qué plataformas está disponible Monster Hunter: World?

Monster Hunter: World está disponible en PC, Xbox.

¿Cuándo se lanzó Monster Hunter: World?

Monster Hunter: World se lanzó el 8 de agosto de 2018.

¿Quién desarrolló Monster Hunter: World?

Monster Hunter: World fue desarrollado por CAPCOM Co., Ltd..

¿Merece la pena comprar Monster Hunter: World?

Monster Hunter: World tiene una puntuación Metacritic de 88/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.