Compara los precios de Metal Gear Solid V: The Phantom Pain en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KONAMI. Publicado por Konami Digital Entertainment. Lanzado el 1/9/2015. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 91/100.

The stealth sandbox that redefined open-world action, Chapter 1 alone is worth the price, even if Chapter 2 reminds you this cathedral was never quite finished.

I've sunk more hours into The Phantom Pain than I care to admit, and the honest truth is that its gameplay loop is one of the most satisfying ever built into an action title. Playing as Big Boss, the leader of the Diamond Dogs private military company, you are dropped into sprawling open-world maps across Afghanistan and Central Africa with a toolkit so deep it takes dozens of missions just to understand the edges of it. Tranquilizer pistols for silent ghost runs, suppressed assault rifles for when patience runs out, sniper rifles that completely reset the tempo of an engagement, smoke grenades, decoys, C4, and Fulton balloons that let you yank soldiers, and goats, and shipping containers, straight into the sky and back to Mother Base. The buddy system layers even more onto this: D-Horse for mobile cover and rapid traversal, D-Dog to sniff out and mark enemies before you ever fire a shot, and Quiet for long-range overwatch support. The FOX Engine renders all of it at a smooth 60fps on PC, and the controls are precise enough that every mistake feels like yours, not the game's. The mission structure is the game's smartest trick. Every objective can be approached on your own terms. Go in silent, knock out every guard, Fulton them all for base staffing, and leave without a single alarm. Or call in an airstrike, ride D-Horse through the chaos, grab the target, and extract by helicopter while the camp burns behind you. Both are viable. Both reward you. The real-time alert system means getting spotted is not an automatic restart, you can recover, adapt, and still walk away clean if you're sharp enough. Mother Base ties it together as a persistent resource-management meta-layer: captured staff build your R&D, which unlocks better weapons and gear, which feeds back into how you approach the next mission. For a certain kind of player, this loop is genuinely difficult to put down. But the game has a fault line that runs straight through its second half, and you should know about it before you buy. Chapter 1 is a well-paced, 30-plus mission campaign with a strong central villain in Skull Face, memorable set pieces, and a story delivered mostly through cassette tapes rather than cutscenes, a deliberate design choice that works better than it sounds but will disappoint fans expecting the theatrical excess of earlier entries in the series. Chapter 2, by contrast, leans heavily on remixed versions of Chapter 1 missions at harder difficulty settings, with story beats spaced out inconsistently and a sense that several threads were left unresolved. The widely documented split between Hideo Kojima and Konami during development left visible marks here, including a scrapped Mission 51 that would have closed out a major story arc. The narrative never quite sticks its landing. For stealth fans, open-world fans, or anyone curious about what a genre-defining sandbox actually looks like at its peak, the core experience is exceptional. Series newcomers can step in without prior Metal Gear knowledge and enjoy the mechanics on their own terms, though they will miss context. Longtime fans will find the gameplay genuinely the best the series has ever offered, while the story asks them to accept a compromise that not everyone will. If you can make peace with a first chapter that is close to flawless and a second chapter that feels like a game still becoming itself, The Phantom Pain rewards the investment in a way very few action games do. Alex, Scout Team

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

1 sept 2015KONAMIKonami Digital Entertainment
GamerScout opina

The stealth sandbox that redefined open-world action, Chapter 1 alone is worth the price, even if Chapter 2 reminds you this cathedral was never quite finished.

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Acerca de Metal Gear Solid V: The Phantom Pain

I've sunk more hours into The Phantom Pain than I care to admit, and the honest truth is that its gameplay loop is one of the most satisfying ever built into an action title. Playing as Big Boss, the leader of the Diamond Dogs private military company, you are dropped into sprawling open-world maps across Afghanistan and Central Africa with a toolkit so deep it takes dozens of missions just to understand the edges of it. Tranquilizer pistols for silent ghost runs, suppressed assault rifles for when patience runs out, sniper rifles that completely reset the tempo of an engagement, smoke grenades, decoys, C4, and Fulton balloons that let you yank soldiers, and goats, and shipping containers, straight into the sky and back to Mother Base. The buddy system layers even more onto this: D-Horse for mobile cover and rapid traversal, D-Dog to sniff out and mark enemies before you ever fire a shot, and Quiet for long-range overwatch support. The FOX Engine renders all of it at a smooth 60fps on PC, and the controls are precise enough that every mistake feels like yours, not the game's. The mission structure is the game's smartest trick. Every objective can be approached on your own terms. Go in silent, knock out every guard, Fulton them all for base staffing, and leave without a single alarm. Or call in an airstrike, ride D-Horse through the chaos, grab the target, and extract by helicopter while the camp burns behind you. Both are viable. Both reward you. The real-time alert system means getting spotted is not an automatic restart, you can recover, adapt, and still walk away clean if you're sharp enough. Mother Base ties it together as a persistent resource-management meta-layer: captured staff build your R&D, which unlocks better weapons and gear, which feeds back into how you approach the next mission. For a certain kind of player, this loop is genuinely difficult to put down. But the game has a fault line that runs straight through its second half, and you should know about it before you buy. Chapter 1 is a well-paced, 30-plus mission campaign with a strong central villain in Skull Face, memorable set pieces, and a story delivered mostly through cassette tapes rather than cutscenes, a deliberate design choice that works better than it sounds but will disappoint fans expecting the theatrical excess of earlier entries in the series. Chapter 2, by contrast, leans heavily on remixed versions of Chapter 1 missions at harder difficulty settings, with story beats spaced out inconsistently and a sense that several threads were left unresolved. The widely documented split between Hideo Kojima and Konami during development left visible marks here, including a scrapped Mission 51 that would have closed out a major story arc. The narrative never quite sticks its landing. For stealth fans, open-world fans, or anyone curious about what a genre-defining sandbox actually looks like at its peak, the core experience is exceptional. Series newcomers can step in without prior Metal Gear knowledge and enjoy the mechanics on their own terms, though they will miss context. Longtime fans will find the gameplay genuinely the best the series has ever offered, while the story asks them to accept a compromise that not everyone will. If you can make peace with a first chapter that is close to flawless and a second chapter that feels like a game still becoming itself, The Phantom Pain rewards the investment in a way very few action games do.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamStealth SandboxOpen-World StealthBase BuildingBuddy SystemMission ReplayabilityFOB MultiplayerFulton ExtractionEmergent GameplaySingle-Player Focus

Requisitos del sistema

Mínimos

Processor
Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required) Direct…

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Reseñas y valoraciones

Metacritic
91
Steam
92%(106,569)

Información del juego

Desarrolladora
KONAMI
Distribuidora
Konami Digital Entertainment
Fecha de lanzamiento
1 sept 2015

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Metal Gear Solid V: The Phantom Pain está disponible en PC, Xbox.

¿Cuándo se lanzó Metal Gear Solid V: The Phantom Pain?

Metal Gear Solid V: The Phantom Pain se lanzó el 1 de septiembre de 2015.

¿Quién desarrolló Metal Gear Solid V: The Phantom Pain?

Metal Gear Solid V: The Phantom Pain fue desarrollado por KONAMI y publicado por Konami Digital Entertainment.

¿Merece la pena comprar Metal Gear Solid V: The Phantom Pain?

Metal Gear Solid V: The Phantom Pain tiene una puntuación Metacritic de 91/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.