Compara los precios de METAL GEAR SOLID Δ: SNAKE EATER en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KONAMI. Publicado por KONAMI. Lanzado el 28/8/2025. Disponible en PC, Xbox. Géneros: Action, Adventure.

Twenty years on, Naked Snake still holds up - and Delta's modern controls finally let you play him the way he deserved to be played from the start.

I'll be straight with you: I came into this one skeptical. Remakes that refuse to change anything beyond a coat of paint usually waste my time, and the last thing Konami put out before this was Metal Gear Survive. So my expectations were measured. What I got was something I didn't fully expect - a remake that plays it almost entirely safe with structure and story, yet earns its existence through genuinely thoughtful control modernisation and a visual rebuild that makes the Cold War jungle feel like a real place. The headline change is the New Style control scheme, and it matters more than any trailer made it look. You get a fully free third-person camera, over-the-shoulder aiming with an actual reticle, crouch-walking that no longer snaps you straight to prone, and a cover system that engages when you simply press against a wall rather than requiring awkward stick-holding. CQC - which always felt like a coin flip in the original - now has contextual on-screen prompts that confirm you are in grab range before you commit, so slamming a guard or choking him out is reliable rather than a gamble. The Mk.22 tranquilizer gun, your best friend on a pacifist run, benefits enormously from the improved aiming. Landing clean headshots at range without swapping to first person is now genuinely viable. If you are chasing Fox or Foxhound ranks on Hard or Extreme, the new scheme is the right tool. The survival layer that always made Snake Eater distinct from its peers is still intact. Stamina drains, your stomach rumbles and alerts nearby guards when it gets low, so you hunt frogs, snakes, and whatever else the jungle provides to stay combat-ready. The Survival Viewer still has you manually applying bandages, splints, and ointments - and yes, pausing to click through a med menu mid-boss fight feels every bit as old-fashioned in 2025 as critics note. Konami streamlined some of the flow here, and the quick camo swap on the d-pad is a quality-of-life win that saves real time, but the healing loop is still a relic. Veterans should bump difficulty immediately - the enemy AI was tuned for 2004 movement, and with 2025 controls in your hands, normal difficulty barely registers as friction. There is also a Legacy Style option with the fixed overhead camera and classic controls for purists, though switching between modes requires a checkpoint reload rather than an on-the-fly toggle, which is a small but annoying implementation miss. For the multiplayer tags in the game data - Fox Hunt is the new online PvP mode, and it is more interesting than I expected from a stealth-action game bolted onto competitive play. Recent patches have been actively tuning weapon damage and map conditions (the Sacred Garden map now runs permanent fog, which genuinely changes how you approach visibility and ghillie-suit camo positioning). Whether the mode has legs long-term remains to be seen, but Konami is at least patching it with purpose. The Snake vs. Monkey minigame returns on PC and PS5, and the Guy Savage hack-and-slash bonus mode is back with Platinum Games involvement, which is a nice touch for completionists. The campaign itself is a faithful 1:1 reconstruction - every zone, every enemy placement, every boss encounter runs exactly as it did in 2004. The Cobra Unit bosses hold up: The End's sniper duel still creates genuine tension, The Fury is still theatrical, and the final confrontation with The Boss still lands with the kind of weight that most modern games cannot manufacture. The story has not been touched and does not need to be. What you are buying here is access to one of the best-written campaigns in action-gaming history, now playable without fighting the original's camera. If you never played MGS3, this is the correct entry point. If you did, go straight to Hard and treat New Style as the upgrade it is. Fred, Scout Team

METAL GEAR SOLID Δ: SNAKE EATER

METAL GEAR SOLID Δ: SNAKE EATER

28 ago 2025KONAMI
GamerScout opina

Twenty years on, Naked Snake still holds up - and Delta's modern controls finally let you play him the way he deserved to be played from the start.

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I'll be straight with you: I came into this one skeptical. Remakes that refuse to change anything beyond a coat of paint usually waste my time, and the last thing Konami put out before this was Metal Gear Survive. So my expectations were measured. What I got was something I didn't fully expect - a remake that plays it almost entirely safe with structure and story, yet earns its existence through genuinely thoughtful control modernisation and a visual rebuild that makes the Cold War jungle feel like a real place. The headline change is the New Style control scheme, and it matters more than any trailer made it look. You get a fully free third-person camera, over-the-shoulder aiming with an actual reticle, crouch-walking that no longer snaps you straight to prone, and a cover system that engages when you simply press against a wall rather than requiring awkward stick-holding. CQC - which always felt like a coin flip in the original - now has contextual on-screen prompts that confirm you are in grab range before you commit, so slamming a guard or choking him out is reliable rather than a gamble. The Mk.22 tranquilizer gun, your best friend on a pacifist run, benefits enormously from the improved aiming. Landing clean headshots at range without swapping to first person is now genuinely viable. If you are chasing Fox or Foxhound ranks on Hard or Extreme, the new scheme is the right tool. The survival layer that always made Snake Eater distinct from its peers is still intact. Stamina drains, your stomach rumbles and alerts nearby guards when it gets low, so you hunt frogs, snakes, and whatever else the jungle provides to stay combat-ready. The Survival Viewer still has you manually applying bandages, splints, and ointments - and yes, pausing to click through a med menu mid-boss fight feels every bit as old-fashioned in 2025 as critics note. Konami streamlined some of the flow here, and the quick camo swap on the d-pad is a quality-of-life win that saves real time, but the healing loop is still a relic. Veterans should bump difficulty immediately - the enemy AI was tuned for 2004 movement, and with 2025 controls in your hands, normal difficulty barely registers as friction. There is also a Legacy Style option with the fixed overhead camera and classic controls for purists, though switching between modes requires a checkpoint reload rather than an on-the-fly toggle, which is a small but annoying implementation miss. For the multiplayer tags in the game data - Fox Hunt is the new online PvP mode, and it is more interesting than I expected from a stealth-action game bolted onto competitive play. Recent patches have been actively tuning weapon damage and map conditions (the Sacred Garden map now runs permanent fog, which genuinely changes how you approach visibility and ghillie-suit camo positioning). Whether the mode has legs long-term remains to be seen, but Konami is at least patching it with purpose. The Snake vs. Monkey minigame returns on PC and PS5, and the Guy Savage hack-and-slash bonus mode is back with Platinum Games involvement, which is a nice touch for completionists. The campaign itself is a faithful 1:1 reconstruction - every zone, every enemy placement, every boss encounter runs exactly as it did in 2004. The Cobra Unit bosses hold up: The End's sniper duel still creates genuine tension, The Fury is still theatrical, and the final confrontation with The Boss still lands with the kind of weight that most modern games cannot manufacture. The story has not been touched and does not need to be. What you are buying here is access to one of the best-written campaigns in action-gaming history, now playable without fighting the original's camera. If you never played MGS3, this is the correct entry point. If you did, go straight to Hard and treat New Style as the upgrade it is.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpachievementscontroller-supporttrading-cardscloud-savestier:aaaStealth-ActionSurvival MechanicsCQC CombatNon-Lethal RunsNew Style ControlsFox Hunt PvPPacifist PlaythroughDifficulty ScalingUnreal Engine 5

Requisitos del sistema

Mínimos

OS
Windows® 10, Windows® 11 (64-bit OS required)
Memory
16 GB RAM
DirectX
Version 12
Storage
118 GB available space
Graphics
RTX 2060 Super (8GB)
Processor
Intel i5-8600 or AMD Ryzen 5 3600

Recomendados

OS
Windows® 10, Windows® 11 (64-bit OS required)
Memory
16 GB RAM
DirectX
Version 12
Storage
118 GB available space
Graphics
RTX 3080
Processor
Intel i7-8700K or AMD Ryzen 5 3600

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Información del juego

Desarrolladora
KONAMI
Distribuidora
KONAMI
Fecha de lanzamiento
28 ago 2025

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¿En qué plataformas está disponible METAL GEAR SOLID Δ: SNAKE EATER?

METAL GEAR SOLID Δ: SNAKE EATER está disponible en PC, Xbox.

¿Cuándo se lanzó METAL GEAR SOLID Δ: SNAKE EATER?

METAL GEAR SOLID Δ: SNAKE EATER se lanzó el 28 de agosto de 2025.

¿Quién desarrolló METAL GEAR SOLID Δ: SNAKE EATER?

METAL GEAR SOLID Δ: SNAKE EATER fue desarrollado por KONAMI.