Metal Gear Survive
A co-op survival spin-off built on MGSV's bones, where you fight zombie-like creatures and manage hunger and thirst instead of nuclear arsenals. Divisive for good reason.
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Metal Gear Survive takes the Fox Engine, the controls, and the base-building skeleton from Metal Gear Solid V: The Phantom Pain and drops them into a survival game about fighting off waves of zombie-like enemies called Wanderers in a dust-choked alternate dimension. That foundation is genuinely solid. Movement feels tight, stealth still works as a tool, and building up your forward operating base has a satisfying loop to it, at least early on. If you can separate the machinery from the Metal Gear name stitched onto the box, there is a functional game underneath. The survival mechanics are the main friction point. Hunger, thirst, and stamina meters demand constant management, and the game gates progression behind grinding for materials in ways that feel padded rather than purposeful. The early hours, in particular, are a slog. You spend a lot of time collecting water and food before you have enough gear to make the combat interesting. Some players hit a wall here and never come back. Those who push through find a mid-game loop that clicks better, especially in four-player online co-op where defending a base against escalating Wanderer waves is genuinely tense. Solo play is rougher. The story is thin, set in an alternate universe tangentially connected to MGSV events, and it lacks the cinematic weight that made the main series worth caring about. The characters are forgettable, the cutscenes functional at best. What you are left with is a resource grind with combat punctuation, which is either enough or it is not, depending entirely on your appetite for survival game loops. There is also a PvP mode, though the player population is small at this point and finding matches can be hit or miss. The controversy around this game at launch was partly justified and partly noise. The extra save-slot microtransaction was genuinely bad practice and drew deserved criticism. Some of the anger, though, was simply grief displaced onto a soft-target spin-off released after Hideo Kojima's departure from Konami, which is a different argument. Evaluated on its own terms as a budget-tier co-op survival game, it is mediocre rather than broken. The Fox Engine carries more weight than the original design deserves. If you have a group of three or four friends willing to commit to the co-op mode and treat the survival busywork as a shared obstacle course, there are worse ways to spend an evening. Solo players looking for anything resembling a Metal Gear story are going to leave disappointed.

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Requisitos del sistema
Mínimos
- Processor
- Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card R…
Recomendados
- OS
- Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
- Processor
- Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
- Memory
- 8 GB RAM…
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Información del juego
- Desarrolladora
- KONAMI
- Distribuidora
- Konami Digital Entertainment
- Fecha de lanzamiento
- 21 feb 2018





