
Mass Effect™: Andromeda Deluxe Edition
Complemento / DLC de Mass Effect (2007) — ver juego completoThe combat is genuinely great and the build system is the most flexible BioWare has shipped in this series, but Andromeda keeps burying both under mountains of fetch quests and a protagonist who never quite earns your loyalty.
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I've finished all three original Mass Effect games more times than I care to admit, so coming to Andromeda with lowered expectations was itself a kind of discipline. Here is what I found after about 70 hours: a deeply uneven game that contains, somewhere inside it, a very good one struggling to breathe under layers of open-world padding. The moment-to-moment combat is the clearest win. Ryder gets a jetpack that actually changes how you approach fights, letting you hover above cover, close distance aggressively, or reposition fast enough that the auto-cover system's jankiness becomes less of a dealbreaker. The ability profile system is the most interesting BioWare has designed in this franchise: you can only equip three active powers at once, but you build four swappable loadouts and attach passive profiles to each (Vanguard for biotics-plus-combat, Sentinel for tech-plus-biotics, and so on). Past hour 20, when you have a real build running, the combat clicks in a way that kept me in the game long after the writing gave me reasons to leave. Crafting is also deeper than the trilogy ever attempted, with a full research-and-blueprint pipeline for both weapons and armor, custom weapon names, and a dedicated melee slot. The writing is where things unravel, and for an RPG specialist like me, that is not a small caveat. Ryder, whether male or female, is written as perpetually upbeat in a way that drains dramatic tension from scenes that need weight. The Kett, the galaxy's central antagonist faction, are about as menacing as a mid-tier Dragon Age Inquisition side boss. Choices carry notably less narrative consequence than the trilogy set as the baseline: decisions that feel major in the moment rarely loop back to change anything meaningful. The companion loyalty missions are the standout exception. Liam's pirate cruiser mission and the Kadara content around Reyes are genuinely well-constructed, and the slower pace of relationship-building across dozens of hours actually makes the crew bonds feel more earned than ME2's accelerated romance loops. But those peaks are surrounded by an enormous valley of scanning quests, viability-percentage busywork, and map markers that exist to pad runtime rather than tell you anything interesting about the Heleus Cluster. The multiplayer co-op survival mode carries over the single-player's kinetic combat into four-player extraction matches across escalating difficulty tiers, which is a reasonable side dish even if it has never been the reason anyone boots up a Mass Effect game. If you are coming here from the Legendary Edition expecting Shepard-level narrative payoff, recalibrate hard. If you want a sci-fi action-RPG with a genuinely flexible build system, mobile combat, and a handful of memorable crew moments scattered across a very long run time, Andromeda at a discount is a defensible purchase. Just accept that you will be scanning rocks for a non-trivial portion of those hours.

RPGs
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Requisitos del sistema
Mínimos
- Processor
- Intel Core i5 3570 or AMD FX-6350
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 660 2GB, AMD Radeon 785…
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- Intel Core i7-4790 or AMD FX-8350
- Memory
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Información del juego
- Desarrolladora
- BioWare
- Distribuidora
- Electronic Arts
- Fecha de lanzamiento
- 11 jun 2020



