Compara los precios de Luvocious en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team Syukino. Publicado por Team Syukino. Lanzado el 21/1/2018. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

Three wildly different RPGs bundled into one lo-fi 3D package - a slice-of-life high schooler sim, a princess-led fantasy brawl, and a spooky sci-fi moon base. Curious bargain for patient players who don't need polish.

I have a soft spot for games that try something genuinely strange, and Luvocious is nothing if not strange. Built in Unity by a one-person indie outfit, it packs three fully separate RPG stories into a single release, each set in a different era and genre, each with its own cast and tone. That ambition alone earns my attention. Whether it earns your money is a more complicated answer. The modern arc follows Alte, a high-school student in the Japanese-inspired town of Shigekatsu. Here the game leans into light life-sim territory: you hold down a part-time job, earn money to shop at the marketplace, manage a day-and-night cycle that gates certain activities, and can even date classmates. There is something genuinely charming about how mundane this section feels against the other two arcs. It is unhurried, very anime in spirit, and occasionally funny. The fantasy arc shifts to Princess Yuki of Castle Almachia, negotiating warring kingdoms while fighting off enemy squads across expanded towns like Almachia and Bachnora, which were fleshed out through post-launch updates. The futuristic arc drops you into the boots of Sen, sole survivor of the S.S. Aero, who crash-lands near a lunar research facility and has to piece together what happened to humanity. This segment carries its own quiet dread, and the mechanic of upgrading guns and researching magical bullet types adds a modest layer of tinkering that the other arcs lack. All three stories share a handful of universal systems: classic save points, side quests, switchable third-person or first-person camera, and a soundtrack the developer clearly cared about. The music across all three eras is the most consistent bright spot, shifting register to match each world without feeling generic. The 3D visuals are rough by any commercial standard - this is a solo budget production and it shows - but the colorful art direction reads as deliberate rather than unfinished. Post-launch, the developer patched in waypoint markers, difficulty adjustments, additional explorable areas, and recovery mechanics for status ailments, which speaks well of the care put in even if updates have since concluded. Where it struggles is cohesion and depth. Three stories means none of them get room to breathe at a level a dedicated RPG would offer. Pacing varies wildly between arcs, the 3D engine (Unity, not RPG Maker, which is worth noting for expectations) carries the occasional jank, and players who need strong mechanical depth in their turn-based encounters may find the combat loop thin. The SteamDB approval rate sits below two-thirds, which reflects a split audience rather than a failed product. Luvocious is the kind of game that connects deeply with a specific type of player: someone who values creative range and indie sincerity over technical execution. It also sits comfortably within the Team Syukino universe, meaning characters reappear across other entries in their catalog, rewarding players who go deeper into their library. Kai, Scout Team

Luvocious

Luvocious

21 ene 2018Team Syukino
GamerScout opina

Three wildly different RPGs bundled into one lo-fi 3D package - a slice-of-life high schooler sim, a princess-led fantasy brawl, and a spooky sci-fi moon base. Curious bargain for patient players who don't need polish.

PC
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€0.00
en N/A
Mínimo histórico: €0.47

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I have a soft spot for games that try something genuinely strange, and Luvocious is nothing if not strange. Built in Unity by a one-person indie outfit, it packs three fully separate RPG stories into a single release, each set in a different era and genre, each with its own cast and tone. That ambition alone earns my attention. Whether it earns your money is a more complicated answer. The modern arc follows Alte, a high-school student in the Japanese-inspired town of Shigekatsu. Here the game leans into light life-sim territory: you hold down a part-time job, earn money to shop at the marketplace, manage a day-and-night cycle that gates certain activities, and can even date classmates. There is something genuinely charming about how mundane this section feels against the other two arcs. It is unhurried, very anime in spirit, and occasionally funny. The fantasy arc shifts to Princess Yuki of Castle Almachia, negotiating warring kingdoms while fighting off enemy squads across expanded towns like Almachia and Bachnora, which were fleshed out through post-launch updates. The futuristic arc drops you into the boots of Sen, sole survivor of the S.S. Aero, who crash-lands near a lunar research facility and has to piece together what happened to humanity. This segment carries its own quiet dread, and the mechanic of upgrading guns and researching magical bullet types adds a modest layer of tinkering that the other arcs lack. All three stories share a handful of universal systems: classic save points, side quests, switchable third-person or first-person camera, and a soundtrack the developer clearly cared about. The music across all three eras is the most consistent bright spot, shifting register to match each world without feeling generic. The 3D visuals are rough by any commercial standard - this is a solo budget production and it shows - but the colorful art direction reads as deliberate rather than unfinished. Post-launch, the developer patched in waypoint markers, difficulty adjustments, additional explorable areas, and recovery mechanics for status ailments, which speaks well of the care put in even if updates have since concluded. Where it struggles is cohesion and depth. Three stories means none of them get room to breathe at a level a dedicated RPG would offer. Pacing varies wildly between arcs, the 3D engine (Unity, not RPG Maker, which is worth noting for expectations) carries the occasional jank, and players who need strong mechanical depth in their turn-based encounters may find the combat loop thin. The SteamDB approval rate sits below two-thirds, which reflects a split audience rather than a failed product. Luvocious is the kind of game that connects deeply with a specific type of player: someone who values creative range and indie sincerity over technical execution. It also sits comfortably within the Team Syukino universe, meaning characters reappear across other entries in their catalog, rewarding players who go deeper into their library.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Multi-StoryLife Sim RPG3D Indie RPGEra-SwitchingSolo DevJRPG-AdjacentSci-Fi RPGTurn-Based Combat

Requisitos del sistema

Mínimos

OS
Windows 7/8.1/10
Memory
2GB or higher MB RAM
DirectX
Version 9.0
Storage
700MB or more MB available space
Graphics
Intel HD graphics 4400 or more, Radeon HD graphics 5430 or more, OpenGL 3.0 or more Recommended system environment
Processor
Intel Core 2 Duo processor or AMD Athlon™ 64
Sound Card
Any
VR Support
SteamVR or Oculus PC. Keyboard or gamepad required

Recomendados

OS
Windows 10
Memory
4GB or higher MB RAM
DirectX
Version 10
Storage
700MB or more MB available space
Graphics
NVIDIA® GeForce® 400 series, AMD Radeon™ HD 5000 series
Processor
NVIDIA® GeForce® 400 series, AMD Radeon™ HD 5000 series
Sound Card
Any

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Información del juego

Desarrolladora
Team Syukino
Distribuidora
Team Syukino
Fecha de lanzamiento
21 ene 2018

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¿En qué plataformas está disponible Luvocious?

Luvocious está disponible en PC.

¿Cuándo se lanzó Luvocious?

Luvocious se lanzó el 21 de enero de 2018.

¿Quién desarrolló Luvocious?

Luvocious fue desarrollado por Team Syukino.