Compara los precios de Lawnmower Game: Battle en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tero Lunkka. Publicado por Tero Lunkka. Lanzado el 5/10/2021. Disponible en PC. Géneros: Indie, Racing.

Weaponized lawnmowers duking it out across sci-fi, western, and food-themed arenas sounds like a fever dream, and honestly, that's exactly what you're getting. Set expectations accordingly and you might have a low-key good time with it.

I'll be straight with you: I cover racing and sports games for a living, and I've played some odd corner-cases in this genre. Lawnmower Game: Battle sits comfortably in the "so sincere it loops back around to charming" category. Solo developer Tero Lunkka has been churning out lawnmower-themed games for years, and this one pivots the series from its grass-cutting roots into outright vehicular combat. You pick one of four lawnmowers, drop into an enclosed arena, and try to blast AI-controlled enemy mowers before they shred your health bar. There's no racing line to optimize, no wheel-and-pedal setup worth dusting off here. This is pure arcade brawler with a riding mower skin. The moment-to-moment loop is simple: hold a base rifle with unlimited ammo, and scour the arena floor for mystery boxes that hand out heavier hardware like a flamethrower or rocket launcher. Spanners scattered around the map act as health pickups, so you're constantly moving, looting, and shooting. Each of the 23 arenas has a distinct visual theme, ranging from sci-fi corridors to western settings to food-inspired environments that look exactly as unhinged as they sound. A hidden star is tucked into every arena, and hunting those stars is the main hook for Steam achievement collectors. If you can survive 60 seconds in a stage, you tick another achievement. That dual objective, find the star and outlast the enemy mowers, gives every short session a small purpose beyond just winning the fight. Let's talk honestly about the competition: the AI opponents are deliberately basic. Lunkka's own product page calls them out for it, and the sequel's community reviews echo that the enemy pathfinding is simple enough that flanking maneuvers feel more accidental than tactical. Don't buy this expecting tight, considered opposition. Buy it knowing the AI mowers are basically bumper cars with guns. For that context, the combat is actually functional. Switching targets with a button press, circling the arena, and rationing your rocket launcher ammo while your flamethrower cooks a nearby mower is a perfectly reasonable ten-minute experience. It won't keep a core gamer engaged for an evening, but it will fill a coffee break. From a hardware perspective, this is strictly keyboard-and-mouse or basic gamepad territory. No force feedback, no wheel support, no split-screen for the couch crowd. Multiplayer does not exist here. If you were hoping to inflict this on three friends with controllers, that's not an option. This is solo only, and it shows in the design: the arenas are compact, tuned for one human vs. a handful of dim AI opponents. The playtime ceiling is low. Achievement hunters will clear the lot in a couple of hours. Anyone else will exhaust the novelty faster. There is no progression system, no unlockable weapons, no persistent gear. You get what's on the screen from the first minute. Who actually gets value here? Completionist types who collect micro-priced indie achievements, people who want a genuinely bizarre five-minute distraction, and anyone with a soft spot for Lunkka's sprawling lawnmower franchise who wants to see the series try something chaotic. This is not a game for the Saturday night tournament crowd, and it will not survive the "is it fun for four people" test because it doesn't even have the infrastructure for that. But for what it is, a lo-fi, solo, combat-arena oddity built by one person and priced accordingly, it lands about where you'd expect it to. Riley, Scout Team

Lawnmower Game: Battle

Lawnmower Game: Battle

5 oct 2021Tero Lunkka
GamerScout opina

Weaponized lawnmowers duking it out across sci-fi, western, and food-themed arenas sounds like a fever dream, and honestly, that's exactly what you're getting. Set expectations accordingly and you might have a low-key good time with it.

PC
Mejor precio disponible
0,55 €-89%
en Eneba
Mínimo registrado: 0,55 €
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Veredicto de GamerScout

A two-hour achievement run for patient collectors; everyone else should approach it as a bizarre curiosity rather than a proper game.

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0,55 €-89%
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0,59 €
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Historial de precios

Mínimo registrado
0,55 €29 jul 2026
Mejor precio actual
0,55 €
El más bajo desde que lo seguimos
Tiendas de claves
0,55 €0,56 €0,58 €0,59 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Capturas y multimedia

Acerca de Lawnmower Game: Battle

I'll be straight with you: I cover racing and sports games for a living, and I've played some odd corner-cases in this genre. Lawnmower Game: Battle sits comfortably in the "so sincere it loops back around to charming" category. Solo developer Tero Lunkka has been churning out lawnmower-themed games for years, and this one pivots the series from its grass-cutting roots into outright vehicular combat. You pick one of four lawnmowers, drop into an enclosed arena, and try to blast AI-controlled enemy mowers before they shred your health bar. There's no racing line to optimize, no wheel-and-pedal setup worth dusting off here. This is pure arcade brawler with a riding mower skin. The moment-to-moment loop is simple: hold a base rifle with unlimited ammo, and scour the arena floor for mystery boxes that hand out heavier hardware like a flamethrower or rocket launcher. Spanners scattered around the map act as health pickups, so you're constantly moving, looting, and shooting. Each of the 23 arenas has a distinct visual theme, ranging from sci-fi corridors to western settings to food-inspired environments that look exactly as unhinged as they sound. A hidden star is tucked into every arena, and hunting those stars is the main hook for Steam achievement collectors. If you can survive 60 seconds in a stage, you tick another achievement. That dual objective, find the star and outlast the enemy mowers, gives every short session a small purpose beyond just winning the fight. Let's talk honestly about the competition: the AI opponents are deliberately basic. Lunkka's own product page calls them out for it, and the sequel's community reviews echo that the enemy pathfinding is simple enough that flanking maneuvers feel more accidental than tactical. Don't buy this expecting tight, considered opposition. Buy it knowing the AI mowers are basically bumper cars with guns. For that context, the combat is actually functional. Switching targets with a button press, circling the arena, and rationing your rocket launcher ammo while your flamethrower cooks a nearby mower is a perfectly reasonable ten-minute experience. It won't keep a core gamer engaged for an evening, but it will fill a coffee break. From a hardware perspective, this is strictly keyboard-and-mouse or basic gamepad territory. No force feedback, no wheel support, no split-screen for the couch crowd. Multiplayer does not exist here. If you were hoping to inflict this on three friends with controllers, that's not an option. This is solo only, and it shows in the design: the arenas are compact, tuned for one human vs. a handful of dim AI opponents. The playtime ceiling is low. Achievement hunters will clear the lot in a couple of hours. Anyone else will exhaust the novelty faster. There is no progression system, no unlockable weapons, no persistent gear. You get what's on the screen from the first minute. Who actually gets value here? Completionist types who collect micro-priced indie achievements, people who want a genuinely bizarre five-minute distraction, and anyone with a soft spot for Lunkka's sprawling lawnmower franchise who wants to see the series try something chaotic. This is not a game for the Saturday night tournament crowd, and it will not survive the "is it fun for four people" test because it doesn't even have the infrastructure for that. But for what it is, a lo-fi, solo, combat-arena oddity built by one person and priced accordingly, it lands about where you'd expect it to.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayerachievementstier:sub-5Vehicular CombatArena BrawlerAchievement HuntingMicro-IndieShort SessionSolo OnlyNo MultiplayerMystery Box WeaponsLow Price Point

Requisitos del sistema

Mínimos

OS
windows 8
Memory
4 GB RAM
DirectX
Version 9.0
Storage
8 GB available space
Graphics
NVidia GeForce 800 series
Processor
i5
Sound Card
Direct x9

Recomendados

OS
Windows 8.1
Memory
8 GB RAM
DirectX
Version 9.0
Storage
8 GB available space
Graphics
NVIDIA GeForce 900 series
Processor
i7
Sound Card
Direct x9

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Información del juego

Desarrolladora
Tero Lunkka
Distribuidora
Tero Lunkka
Fecha de lanzamiento
5 oct 2021

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Preguntas frecuentes sobre Lawnmower Game: Battle

¿Cuánto cuesta Lawnmower Game: Battle?

A 15 de agosto de 2026, la oferta más barata disponible de Lawnmower Game: Battle es €0.55 en Eneba, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Lawnmower Game: Battle más barato?

El precio más bajo disponible que seguimos para Lawnmower Game: Battle es €0.55 en Eneba (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Lawnmower Game: Battle?

Lawnmower Game: Battle está disponible en PC.

¿Cuándo se lanzó Lawnmower Game: Battle?

Lawnmower Game: Battle se lanzó el 5 de octubre de 2021.

¿Quién desarrolló Lawnmower Game: Battle?

Lawnmower Game: Battle fue desarrollado por Tero Lunkka.