Compara los precios de Kingdom: New Lands Royal Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Noio. Publicado por Raw Fury. Lanzado el 9/8/2016. Disponible en PC. Géneros: Indie, Simulation, Strategy.

Spend or save? Build walls or recruit archers? Every coin drop in this side-scrolling survival-strategy carries real consequence, and the Greed will teach you that the hard way.

I kept telling myself one more run. That is the honest summary of my first weekend with Kingdom: New Lands. On paper the input list is absurd: move left, move right, gallop, spend a coin. Four actions. What Noio pulled off with that constraint is a surprisingly deep decision loop where every gold piece you flip at a subject locks in a chain of consequences you will only understand after losing your crown for the third time. The structure runs across five procedurally generated islands. You arrive broke on horseback, attract vagrants by tossing coins, and then start converting them into the roles you actually need: archers who hunt by day and climb towers by night, builders who hammer up walls and farmsteads, farmers who generate the passive income that lets you stop scrambling. The objective on each island is to repair a ship and sail on before the nightly waves of Greed, demonic creatures that pour in from both flanks, dismantle everything you built. Linger too long and an eternal winter sets in and bleeds your economy dry. The Royal Edition also bundles Skull Island, a sixth and substantially harder bonus island that serves as a genuine endgame gauntlet for players who have already internalized the core loop. The honest friction point, and critics have been consistent about this for years, is that almost nothing is explained. There is no tutorial beyond a brief ghost-guide at the start of your first run. Shrines ask for large sums of gold with no visible payoff. Hermits ride along and players spend entire sessions not understanding what they unlock. Cutting the trees flanking a vagrant camp eliminates your only source of new workers, and the game will not warn you. Some will read this as respectful design philosophy, trusting players to observe and adapt. Others will hit the wiki after hour two and never look back. Both approaches work, but going in blind is the intended experience and it is worth at least one full attempt. Where the game earns its Very Positive rating from over twelve thousand Steam reviews is in the feedback loop between risk and information. Each failed run teaches something concrete. The moment a fresh run clicks into place, when your archers are stacked in towers, your walls are at the right tier, your ship is almost done, and you are watching the Greed smash against a defense you actually designed with intent, the satisfaction is genuine and repeatable. The seasonal cycle layering autumn into winter into spring on each island, reflected literally in the gorgeous pixel river that mirrors the entire scene, gives even long sessions a natural rhythm. The soundtrack received two IGF honorable mentions and earns both of them. The ceiling is real though. Once you have mapped out the optimal build order for each island type, repetition creeps in. The procedural generation shuffles the map but the strategic variables are narrow enough that experienced players will solve each run on autopilot. Players who want build variety, tech trees, or AI that actively adapts to their strategy will run into those walls. Kingdom: New Lands is a game about mastering a fixed system, not about endless emergent decision-making. If you want the series to keep scaling with you, Kingdom: Two Crowns adds co-op and more content as the next step up. New Lands is the right starting point, and for its scope, it holds up. Diego, Scout Team

Kingdom: New Lands Royal Edition

Kingdom: New Lands Royal Edition

9 ago 2016NoioRaw Fury
GamerScout opina

Spend or save? Build walls or recruit archers? Every coin drop in this side-scrolling survival-strategy carries real consequence, and the Greed will teach you that the hard way.

PC
Mejor precio disponible
1,70 €
en Gamivo
Mínimo registrado: 1,50 €
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Veredicto de GamerScout

Best for players who enjoy learning systems through failure, with patience for intentionally cryptic design and limited build variety.

Comparar precios(3 tiendas)

Edición:
GamivoMejor precio
RoyalGlobalSteam KeyClave
1,70 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
16,59 €-5%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
17,49 €
La tienda fija el precio en EUR
Comprar

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Historial de precios

Mínimo registrado
1,50 €9 ago 2026
Mejor precio actual
1,70 €
Tiendas de claves
1,44 €1,63 €1,83 €2,02 €6 Aug8 Aug11 Aug13 Aug15 Aug
Seguimos precios desde 6 ago 2026
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Capturas y multimedia

Acerca de Kingdom: New Lands Royal Edition

I kept telling myself one more run. That is the honest summary of my first weekend with Kingdom: New Lands. On paper the input list is absurd: move left, move right, gallop, spend a coin. Four actions. What Noio pulled off with that constraint is a surprisingly deep decision loop where every gold piece you flip at a subject locks in a chain of consequences you will only understand after losing your crown for the third time. The structure runs across five procedurally generated islands. You arrive broke on horseback, attract vagrants by tossing coins, and then start converting them into the roles you actually need: archers who hunt by day and climb towers by night, builders who hammer up walls and farmsteads, farmers who generate the passive income that lets you stop scrambling. The objective on each island is to repair a ship and sail on before the nightly waves of Greed, demonic creatures that pour in from both flanks, dismantle everything you built. Linger too long and an eternal winter sets in and bleeds your economy dry. The Royal Edition also bundles Skull Island, a sixth and substantially harder bonus island that serves as a genuine endgame gauntlet for players who have already internalized the core loop. The honest friction point, and critics have been consistent about this for years, is that almost nothing is explained. There is no tutorial beyond a brief ghost-guide at the start of your first run. Shrines ask for large sums of gold with no visible payoff. Hermits ride along and players spend entire sessions not understanding what they unlock. Cutting the trees flanking a vagrant camp eliminates your only source of new workers, and the game will not warn you. Some will read this as respectful design philosophy, trusting players to observe and adapt. Others will hit the wiki after hour two and never look back. Both approaches work, but going in blind is the intended experience and it is worth at least one full attempt. Where the game earns its Very Positive rating from over twelve thousand Steam reviews is in the feedback loop between risk and information. Each failed run teaches something concrete. The moment a fresh run clicks into place, when your archers are stacked in towers, your walls are at the right tier, your ship is almost done, and you are watching the Greed smash against a defense you actually designed with intent, the satisfaction is genuine and repeatable. The seasonal cycle layering autumn into winter into spring on each island, reflected literally in the gorgeous pixel river that mirrors the entire scene, gives even long sessions a natural rhythm. The soundtrack received two IGF honorable mentions and earns both of them. The ceiling is real though. Once you have mapped out the optimal build order for each island type, repetition creeps in. The procedural generation shuffles the map but the strategic variables are narrow enough that experienced players will solve each run on autopilot. Players who want build variety, tech trees, or AI that actively adapts to their strategy will run into those walls. Kingdom: New Lands is a game about mastering a fixed system, not about endless emergent decision-making. If you want the series to keep scaling with you, Kingdom: Two Crowns adds co-op and more content as the next step up. New Lands is the right starting point, and for its scope, it holds up.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedMinimalist StrategyTower Defense RoguelikeTrial-and-Error ProgressionCoin EconomyProcedural IslandsDay-Night Cycle PressureNo Tutorial DesignPixel Art SurvivalSingle Monarch RunSkull Island Endgame

Requisitos del sistema

Mínimos

Processor
Dual Core
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space

Recomendados

Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space

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Community Discussion

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Reseñas y valoraciones

Steam
86%(12,321)

Información del juego

Desarrolladora
Noio
Distribuidora
Raw Fury
Fecha de lanzamiento
9 ago 2016

Características

Single-playerSteam AchievementsFull controller supportSteam Trading CardsDualShock Controller SupportSteam CloudRemote Play on PhoneRemote Play on Tablet+2 más

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Mejor precio1,70 €
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Preguntas frecuentes sobre Kingdom: New Lands Royal Edition

¿Cuánto cuesta Kingdom: New Lands Royal Edition?

A 15 de agosto de 2026, la oferta más barata disponible de Kingdom: New Lands Royal Edition es €1.70 en Gamivo, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Kingdom: New Lands Royal Edition más barato?

El precio más bajo disponible que seguimos para Kingdom: New Lands Royal Edition es €1.70 en Gamivo (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Kingdom: New Lands Royal Edition?

Kingdom: New Lands Royal Edition está disponible en PC.

¿Cuándo se lanzó Kingdom: New Lands Royal Edition?

Kingdom: New Lands Royal Edition se lanzó el 9 de agosto de 2016.

¿Quién desarrolló Kingdom: New Lands Royal Edition?

Kingdom: New Lands Royal Edition fue desarrollado por Noio y publicado por Raw Fury.