Compara los precios de Ken Follett's The Pillars of the Earth en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Daedalic Entertainment. Publicado por Daedalic Entertainment. Lanzado el 15/8/2017. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 78/100.

A slow-burn point-and-click set in medieval England, faithfully adapting Ken Follett's cathedral-building epic with gorgeous hand-painted art and real narrative weight.

Ken Follett's The Pillars of the Earth is a point-and-click adventure game adapted from one of the best-selling historical novels of the 20th century. Set in 12th-century England, it follows a sprawling cast of characters - a master builder, a monk, a noblewoman, a street-smart orphan - whose lives tangle together over the decades-long effort to raise a cathedral in the fictional town of Kingsbridge. If you have read the source novel, you already know what you are getting into emotionally. If you haven't, the game works as its own thing, though the book rewards anyone curious enough to follow up after the credits roll. Daedalic built this over three separate book releases, and the episodic structure shows in the pacing. Each chapter shifts perspective between characters, and the game leans hard into dialogue choices and moral decisions rather than inventory puzzles. There are puzzle sequences, but they are gentle and rarely the point. The point is the story: political scheming, religious hypocrisy, human endurance, and the slow, improbable act of building something beautiful when everything around you is burning. The hand-painted artwork deserves its own paragraph, honestly. Every scene looks like an illuminated manuscript come to life, rich with ochre and shadow, and Daedalic's artists clearly understood that the medieval world was muddy and violent and occasionally breathtaking all at once. The soundtrack matches that tone almost perfectly. It is sparse and liturgical where it needs to be, swelling only when the drama earns it. There is a patience to the sound design that you do not often find in narrative games - silence is used as punctuation, not filler. For a game about a cathedral, it feels right that the audio sometimes just lets a scene breathe. Where it stumbles: the English voice acting is inconsistent. Some performances are genuinely moving; others feel slightly detached from the emotional temperature of a scene. The pacing in the middle episodes can also drag, particularly in the political plotlines, which demand you care about 12th-century church power dynamics before the game has fully made the case for why you should. Players without patience for slow-burn historical drama will likely bounce off around episode two. And if you arrive expecting puzzles with teeth, this is not that game - it is closer to an interactive novel than a classic adventure. For the right player, though, none of that matters much. If you like narrative games that treat their source material seriously, that do not condescend to you, and that are willing to spend two hours setting up a payoff that hits hard precisely because the buildup was long - this is made for you. It is a careful, hand-crafted adaptation of a genuinely great book, and the 92% Steam approval rating from nearly 7,500 players reflects that people who find their way to it tend to stay found. Kai, Scout Team

Ken Follett's The Pillars of the Earth

Ken Follett's The Pillars of the Earth

15 ago 2017Daedalic Entertainment
GamerScout opina

A slow-burn point-and-click set in medieval England, faithfully adapting Ken Follett's cathedral-building epic with gorgeous hand-painted art and real narrative weight.

PCXbox
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €0.39

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Acerca de Ken Follett's The Pillars of the Earth

Ken Follett's The Pillars of the Earth is a point-and-click adventure game adapted from one of the best-selling historical novels of the 20th century. Set in 12th-century England, it follows a sprawling cast of characters - a master builder, a monk, a noblewoman, a street-smart orphan - whose lives tangle together over the decades-long effort to raise a cathedral in the fictional town of Kingsbridge. If you have read the source novel, you already know what you are getting into emotionally. If you haven't, the game works as its own thing, though the book rewards anyone curious enough to follow up after the credits roll. Daedalic built this over three separate book releases, and the episodic structure shows in the pacing. Each chapter shifts perspective between characters, and the game leans hard into dialogue choices and moral decisions rather than inventory puzzles. There are puzzle sequences, but they are gentle and rarely the point. The point is the story: political scheming, religious hypocrisy, human endurance, and the slow, improbable act of building something beautiful when everything around you is burning. The hand-painted artwork deserves its own paragraph, honestly. Every scene looks like an illuminated manuscript come to life, rich with ochre and shadow, and Daedalic's artists clearly understood that the medieval world was muddy and violent and occasionally breathtaking all at once. The soundtrack matches that tone almost perfectly. It is sparse and liturgical where it needs to be, swelling only when the drama earns it. There is a patience to the sound design that you do not often find in narrative games - silence is used as punctuation, not filler. For a game about a cathedral, it feels right that the audio sometimes just lets a scene breathe. Where it stumbles: the English voice acting is inconsistent. Some performances are genuinely moving; others feel slightly detached from the emotional temperature of a scene. The pacing in the middle episodes can also drag, particularly in the political plotlines, which demand you care about 12th-century church power dynamics before the game has fully made the case for why you should. Players without patience for slow-burn historical drama will likely bounce off around episode two. And if you arrive expecting puzzles with teeth, this is not that game - it is closer to an interactive novel than a classic adventure. For the right player, though, none of that matters much. If you like narrative games that treat their source material seriously, that do not condescend to you, and that are willing to spend two hours setting up a payoff that hits hard precisely because the buildup was long - this is made for you. It is a careful, hand-crafted adaptation of a genuinely great book, and the 92% Steam approval rating from nearly 7,500 players reflects that people who find their way to it tend to stay found.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPoint-and-ClickNarrative-DrivenHistorical FictionEpisodicHand-Painted ArtMultiple ProtagonistsMoral ChoicesLiterary Adaptation

Requisitos del sistema

Mínimos

Processor
2.8 Ghz Dual Core CPU
Memory
4 GB RAM
Graphics
AMD Radeon HD 6670, GeForce GTX 200 series with at least 1GB
DirectX
Version 9.0
Storage
11 GB available space
Sound Card
DirectX 9…

Recomendados

Processor
Quad Core CPU
Memory
4 GB RAM
Graphics
AMD R7 200 series, GeForce GTX 500 series
DirectX
Version 9.0
Storage
13500 MB available space
Sound Card
DirectX 9…

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Reseñas y valoraciones

Metacritic
78
Steam
92%(7,480)

Información del juego

Desarrolladora
Daedalic Entertainment
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
15 ago 2017

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¿En qué plataformas está disponible Ken Follett's The Pillars of the Earth?

Ken Follett's The Pillars of the Earth está disponible en PC, Xbox.

¿Cuándo se lanzó Ken Follett's The Pillars of the Earth?

Ken Follett's The Pillars of the Earth se lanzó el 15 de agosto de 2017.

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Ken Follett's The Pillars of the Earth fue desarrollado por Daedalic Entertainment.

¿Merece la pena comprar Ken Follett's The Pillars of the Earth?

Ken Follett's The Pillars of the Earth tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.