Compara los precios de Just Cause 3 DLC Collection Bundle en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Avalanche Studios. Publicado por Square Enix. Lanzado el 3/6/2016. Disponible en PC. Géneros: Action, Adventure.

Rico Rodriguez's Medici sandbox gets a serious toy chest upgrade: rocket wingsuit, gravity-gun mechs, a scorpion-shaped rifle, and an offshore heist thrown in for good measure.

I'll be straightforward with you: this is a DLC bundle that only makes sense if you already own Just Cause 3 and genuinely want more of it. It requires the base game to run, full stop. What it does offer, though, is a surprisingly varied set of additions that each push the sandbox in a different direction rather than just piling on reskinned guns. The centerpiece of the whole package is the Air, Land and Sea Expansion Pass, which covers three distinct packs. Sky Fortress hands Rico a rocket-powered wingsuit upgrade that effectively turns him into a low-budget Iron Man: you get bursts of vertical thrust, mid-air rocket fire, and a companion drone you can actually grapple onto and ride after unlocking it. The rocket engine fires only in your direction of travel, so bombing runs become the go-to tactic, and the Bavarium Splitter rifle added alongside it is a welcome shrapnel option in the mid-game. Mech Land Assault sends you to a new island province called Insula Lacrima to liberate prisoners from the Black Hand faction, and the mechs here are genuinely ridiculous in the best way: a GRIP gravity weapon that can drag helicopters out of the sky, a force pulse punch, a Bavarium minigun, and a multi-lock missile launcher, all on the same four-legged frame. Bavarium Sea Heist rounds things out with offshore oil rigs at Scolio, a weaponized rocket boat called the Loochador, and the Eden Spark, a device that calls down actual lightning strikes on targets. On top of the three expansion packs, the bundle includes a handful of standalone weapon and vehicle drops: the Final Argument sniper rifle, the Capstone Bloodhound RPG (a laser-guided launcher), and the Kousava rifle, which is a fan-designed weapon literally sculpted to look like a scorpion, complete with tail and claws. There are also combat vehicle variants including a mini-gun racing boat, a rocket launcher sports car, and a combat buggy. These smaller items are genuine one-shot unlocks with no missions attached, but they slot into the Rebel Drop system so you can call them in anywhere during your open-world chaos. The honest caveat: each expansion adds roughly two to three hours of story content, so if you burned through the base game and felt the formula running thin, these packs patch more missions and challenges onto an already-repetitive structure. The Sky Fortress and Mech Land content hold up better because they change how traversal and combat actually feel, not just what you're shooting. The weapon-only DLC items are cosmetic noise unless you have a specific attachment to RPGs that fire laser-guided missiles or rifles shaped like arachnids. This bundle is a clean buy if you're the kind of player who logs twenty-plus hours in an open-world sandbox and still wants new reasons to go back. If you bounced off Just Cause 3's base loop early, nothing here is going to fix that. Alex, Scout Team

Just Cause 3 DLC Collection Bundle

Just Cause 3 DLC Collection Bundle

Complemento / DLC de Just Cause™ 3 — ver juego completo
3 jun 2016Avalanche StudiosSquare Enix
GamerScout opina

Rico Rodriguez's Medici sandbox gets a serious toy chest upgrade: rocket wingsuit, gravity-gun mechs, a scorpion-shaped rifle, and an offshore heist thrown in for good measure.

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I'll be straightforward with you: this is a DLC bundle that only makes sense if you already own Just Cause 3 and genuinely want more of it. It requires the base game to run, full stop. What it does offer, though, is a surprisingly varied set of additions that each push the sandbox in a different direction rather than just piling on reskinned guns. The centerpiece of the whole package is the Air, Land and Sea Expansion Pass, which covers three distinct packs. Sky Fortress hands Rico a rocket-powered wingsuit upgrade that effectively turns him into a low-budget Iron Man: you get bursts of vertical thrust, mid-air rocket fire, and a companion drone you can actually grapple onto and ride after unlocking it. The rocket engine fires only in your direction of travel, so bombing runs become the go-to tactic, and the Bavarium Splitter rifle added alongside it is a welcome shrapnel option in the mid-game. Mech Land Assault sends you to a new island province called Insula Lacrima to liberate prisoners from the Black Hand faction, and the mechs here are genuinely ridiculous in the best way: a GRIP gravity weapon that can drag helicopters out of the sky, a force pulse punch, a Bavarium minigun, and a multi-lock missile launcher, all on the same four-legged frame. Bavarium Sea Heist rounds things out with offshore oil rigs at Scolio, a weaponized rocket boat called the Loochador, and the Eden Spark, a device that calls down actual lightning strikes on targets. On top of the three expansion packs, the bundle includes a handful of standalone weapon and vehicle drops: the Final Argument sniper rifle, the Capstone Bloodhound RPG (a laser-guided launcher), and the Kousava rifle, which is a fan-designed weapon literally sculpted to look like a scorpion, complete with tail and claws. There are also combat vehicle variants including a mini-gun racing boat, a rocket launcher sports car, and a combat buggy. These smaller items are genuine one-shot unlocks with no missions attached, but they slot into the Rebel Drop system so you can call them in anywhere during your open-world chaos. The honest caveat: each expansion adds roughly two to three hours of story content, so if you burned through the base game and felt the formula running thin, these packs patch more missions and challenges onto an already-repetitive structure. The Sky Fortress and Mech Land content hold up better because they change how traversal and combat actually feel, not just what you're shooting. The weapon-only DLC items are cosmetic noise unless you have a specific attachment to RPGs that fire laser-guided missiles or rifles shaped like arachnids. This bundle is a clean buy if you're the kind of player who logs twenty-plus hours in an open-world sandbox and still wants new reasons to go back. If you bounced off Just Cause 3's base loop early, nothing here is going to fix that.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamExpansion PassSandbox DestructionGravity WeaponWingsuit CombatMech GameplayWeapon DLCOpen-World Add-on

Requisitos del sistema

Mínimos

OS *
Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required)
Memory
8 GB RAM
Storage
54 GB available space
Graphics
NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Processor
Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz

Recomendados

OS *
Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required)
Memory
8 GB RAM
Storage
54 GB available space
Graphics
NVIDIA GeForce GTX 780 (3GB) / AMD R9 290 (4GB)
Processor
Intel Core i7-3770, 3.4 GHz / AMD FX-8350, 4.0 GHz

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Información del juego

Desarrolladora
Avalanche Studios
Distribuidora
Square Enix
Fecha de lanzamiento
3 jun 2016

Características

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam Trading CardsFamily Sharing

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¿En qué plataformas está disponible Just Cause 3 DLC Collection Bundle?

Just Cause 3 DLC Collection Bundle está disponible en PC.

¿Cuándo se lanzó Just Cause 3 DLC Collection Bundle?

Just Cause 3 DLC Collection Bundle se lanzó el 3 de junio de 2016.

¿Quién desarrolló Just Cause 3 DLC Collection Bundle?

Just Cause 3 DLC Collection Bundle fue desarrollado por Avalanche Studios y publicado por Square Enix.