
Just Cause™ 3
If you want to strap C4 to a helicopter, tether it to a fuel tank, and watch both things detonate at once, Just Cause 3 is the only game doing that at this scale.
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I've spent more time than I care to admit flinging Rico Rodriguez off cliffsides and somehow landing upright, grapple-hook already fired at the next target. That alone tells you what kind of game this is. Just Cause 3 is a third-person open-world sandbox set on the fictional Mediterranean island of Medici, and its single reason for existing is to hand you the most creative destruction toolkit in the genre and get out of your way. The grappling hook, the wingsuit, the parachute, and a multi-tether system that lets you pin a fuel tank to a military jeep and fire both of them into a radar tower - these are the tools that matter, and they hold up. The wingsuit especially transforms traversal from a chore into something genuinely satisfying; chaining it with the parachute and grapple lets you stay airborne indefinitely across a 400-square-mile map that looks convincingly gorgeous. The mod system quietly deepens the loop. Completing challenges - wingsuit time trials, destruction scores, land and sea and air races - earns gears, which unlock upgrades for Rico's tethers, weapons, fortitude, and vehicles. It is not a deep progression system by any stretch, but it gives the freeform sandbox a spine. Farming challenges for that next tether upgrade, then going back to a military base with a new tool, keeps the repetition from turning into total fatigue. The weaponry is similarly broad: assault rifles, RPGs, shotguns, missile launchers, fighter aircraft, and exotic cars all have a role, and most of them can be used as improvised projectiles if the mood strikes. The honest downside, which the community consensus makes clear, is that the structured content around all that creative chaos is weak. Story missions lean hard on escort objectives with brittle AI companions and sparse checkpoints - die near the end of a long mission and you restart from a frustrating distance back. Liberating provinces is fun the first dozen times and starts feeling like admin by the thirtieth. Vehicle handling, particularly driving cars and motorcycles, is stiff and poorly tuned in a way that stands out given how fluid everything else feels. The online leaderboard system, which tracks feats and challenge scores against other players, has historically caused mid-session reconnection pauses that interrupt the flow - the cleanest fix is simply playing offline. For PC players coming in now, the game has been patched significantly since its rocky 2015 launch. Performance on current hardware is solid, and a substantial PC modding community has added quality-of-life improvements and content that the base game never supplied. If the story structure, repetitive liberation grind, or lack of co-op are dealbreakers for you, those issues are baked in and no patch has fully addressed them. But if what you want is a sandbox where the movement system alone justifies the price of entry, and you are happy to generate your own highlights in between the weaker scripted moments, this is one of the best playgrounds the open-world genre has produced.

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DLC y complementos de Just Cause™ 36
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Información del juego
- Desarrolladora
- Avalanche Studios
- Distribuidora
- Square Enix
- Fecha de lanzamiento
- 30 nov 2015
- Clasificación por edad
- PEGI 18

