Compara los precios de Just Cause™ 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Avalanche Studios. Publicado por Square Enix. Lanzado el 30/11/2015. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 74/100.

If you want to strap C4 to a helicopter, tether it to a fuel tank, and watch both things detonate at once, Just Cause 3 is the only game doing that at this scale.

I've spent more time than I care to admit flinging Rico Rodriguez off cliffsides and somehow landing upright, grapple-hook already fired at the next target. That alone tells you what kind of game this is. Just Cause 3 is a third-person open-world sandbox set on the fictional Mediterranean island of Medici, and its single reason for existing is to hand you the most creative destruction toolkit in the genre and get out of your way. The grappling hook, the wingsuit, the parachute, and a multi-tether system that lets you pin a fuel tank to a military jeep and fire both of them into a radar tower - these are the tools that matter, and they hold up. The wingsuit especially transforms traversal from a chore into something genuinely satisfying; chaining it with the parachute and grapple lets you stay airborne indefinitely across a 400-square-mile map that looks convincingly gorgeous. The mod system quietly deepens the loop. Completing challenges - wingsuit time trials, destruction scores, land and sea and air races - earns gears, which unlock upgrades for Rico's tethers, weapons, fortitude, and vehicles. It is not a deep progression system by any stretch, but it gives the freeform sandbox a spine. Farming challenges for that next tether upgrade, then going back to a military base with a new tool, keeps the repetition from turning into total fatigue. The weaponry is similarly broad: assault rifles, RPGs, shotguns, missile launchers, fighter aircraft, and exotic cars all have a role, and most of them can be used as improvised projectiles if the mood strikes. The honest downside, which the community consensus makes clear, is that the structured content around all that creative chaos is weak. Story missions lean hard on escort objectives with brittle AI companions and sparse checkpoints - die near the end of a long mission and you restart from a frustrating distance back. Liberating provinces is fun the first dozen times and starts feeling like admin by the thirtieth. Vehicle handling, particularly driving cars and motorcycles, is stiff and poorly tuned in a way that stands out given how fluid everything else feels. The online leaderboard system, which tracks feats and challenge scores against other players, has historically caused mid-session reconnection pauses that interrupt the flow - the cleanest fix is simply playing offline. For PC players coming in now, the game has been patched significantly since its rocky 2015 launch. Performance on current hardware is solid, and a substantial PC modding community has added quality-of-life improvements and content that the base game never supplied. If the story structure, repetitive liberation grind, or lack of co-op are dealbreakers for you, those issues are baked in and no patch has fully addressed them. But if what you want is a sandbox where the movement system alone justifies the price of entry, and you are happy to generate your own highlights in between the weaker scripted moments, this is one of the best playgrounds the open-world genre has produced. Alex, Scout Team

Just Cause™ 3

Just Cause™ 3

30 nov 2015Avalanche StudiosSquare Enix
GamerScout opina

If you want to strap C4 to a helicopter, tether it to a fuel tank, and watch both things detonate at once, Just Cause 3 is the only game doing that at this scale.

PCXbox
Steam Deck PlayableProtonDB Gold
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Acerca de Just Cause™ 3

I've spent more time than I care to admit flinging Rico Rodriguez off cliffsides and somehow landing upright, grapple-hook already fired at the next target. That alone tells you what kind of game this is. Just Cause 3 is a third-person open-world sandbox set on the fictional Mediterranean island of Medici, and its single reason for existing is to hand you the most creative destruction toolkit in the genre and get out of your way. The grappling hook, the wingsuit, the parachute, and a multi-tether system that lets you pin a fuel tank to a military jeep and fire both of them into a radar tower - these are the tools that matter, and they hold up. The wingsuit especially transforms traversal from a chore into something genuinely satisfying; chaining it with the parachute and grapple lets you stay airborne indefinitely across a 400-square-mile map that looks convincingly gorgeous. The mod system quietly deepens the loop. Completing challenges - wingsuit time trials, destruction scores, land and sea and air races - earns gears, which unlock upgrades for Rico's tethers, weapons, fortitude, and vehicles. It is not a deep progression system by any stretch, but it gives the freeform sandbox a spine. Farming challenges for that next tether upgrade, then going back to a military base with a new tool, keeps the repetition from turning into total fatigue. The weaponry is similarly broad: assault rifles, RPGs, shotguns, missile launchers, fighter aircraft, and exotic cars all have a role, and most of them can be used as improvised projectiles if the mood strikes. The honest downside, which the community consensus makes clear, is that the structured content around all that creative chaos is weak. Story missions lean hard on escort objectives with brittle AI companions and sparse checkpoints - die near the end of a long mission and you restart from a frustrating distance back. Liberating provinces is fun the first dozen times and starts feeling like admin by the thirtieth. Vehicle handling, particularly driving cars and motorcycles, is stiff and poorly tuned in a way that stands out given how fluid everything else feels. The online leaderboard system, which tracks feats and challenge scores against other players, has historically caused mid-session reconnection pauses that interrupt the flow - the cleanest fix is simply playing offline. For PC players coming in now, the game has been patched significantly since its rocky 2015 launch. Performance on current hardware is solid, and a substantial PC modding community has added quality-of-life improvements and content that the base game never supplied. If the story structure, repetitive liberation grind, or lack of co-op are dealbreakers for you, those issues are baked in and no patch has fully addressed them. But if what you want is a sandbox where the movement system alone justifies the price of entry, and you are happy to generate your own highlights in between the weaker scripted moments, this is one of the best playgrounds the open-world genre has produced.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementscontroller-supportsteamDestruction SandboxWingsuit TraversalGrapple HookGear Mod ProgressionOpen World ExplorationTether MechanicsPhysics PlaygroundOffline-Friendly

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Reseñas y valoraciones

Metacritic
74
Steam
84%(126,603)

Información del juego

Desarrolladora
Avalanche Studios
Distribuidora
Square Enix
Fecha de lanzamiento
30 nov 2015
Clasificación por edad
PEGI 18

Modos de juego

singleplayer

Idiomas

Audio (8)
EnglishFrenchItalianGermanSpanish - SpainArabic+2 más
Subtítulos (10)
EnglishFrenchItalianGermanSpanish - SpainArabic+4 más

Características

AchievementsController Support

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¿En qué plataformas está disponible Just Cause™ 3?

Just Cause™ 3 está disponible en PC, Xbox.

¿Cuándo se lanzó Just Cause™ 3?

Just Cause™ 3 se lanzó el 30 de noviembre de 2015.

¿Quién desarrolló Just Cause™ 3?

Just Cause™ 3 fue desarrollado por Avalanche Studios y publicado por Square Enix.

¿Merece la pena comprar Just Cause™ 3?

Just Cause™ 3 tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.